I almost threw up playing Lucky Tales on the Oculus when I first got it. Who thought it was a good idea to make a 3d platformer for VR?
[QUOTE=Yummy Pie;51751321]I almost threw up playing Lucky Tales on the Oculus when I first got it. [B]Who thought it was a good idea to make a 3d platformer for VR?[/B][/QUOTE]
u wot m8? :v:
3D platformers are one of the few genres that actually benefits from VR without changing much because it actually gives you a better awareness of the environment you're traversing.
You're probably one of the few unlucky ones that get easily sick by VR or something about Lucky Tales control methods just don't mesh well with your senses
I really do wish I could play RE7 on like, Madhouse difficulty with VR, but A.) I don't have the money for a VR system regardless of the gaming system, and B.) I got it on PC, but Playstation VR has a year-long exclusivity deal unfortunately.
Why would he think that cleaning your ears would fix the lack of vestibular stimulation because of ingame movement != reality
If people think this is the predominant issue underlying VR sickness then researches could use vestibular electrical stimulation to people while in VR and try to interface the two and see if that fixes the problem.
[QUOTE=Karmah;51752035]Why would he think that cleaning your ears would fix the lack of vestibular stimulation because of ingame movement != reality
If people think this is the predominant issue underlying VR sickness then researches could use vestibular electrical stimulation to people while in VR and try to interface the two and see if that fixes the problem.[/QUOTE]
I remember someone thinking the fix-all to motion sickness was adding a virtual nose into your games, and it was passed around a LOT as some massive game changing news
I used to get terrible sickness the first time I used VR. I just found that after a few days of using it, I could go longer and longer before having to stop, and now I don't get sick at all any more, even when playing games that are really poorly designed for VR.
The only time I ever thought I was going to be sick was the airboat stage of Half Life 2.
When you transition between areas, the screen freezes in place, so if your airboat is jumping all over the place and suddenly locks, you'll want to up-heave the entirely of your entrails. It also "locks" your centering to wherever you happen to be looking at that moment, so if I'm looking left as the airboat does a flip and the level transitions, when it loads into the next area, the left is the new center.
All first person sections were amazing though, you can even use the holo sight on the smg as an aimpoint.
[editline]30th January 2017[/editline]
Striders are the single most frightening thing I've ever had to fight in a FPS, and when you do it in VR, it triples the anxiety.
Motion sickness can definitely be alleviated over time if it really does come the disconnect between you feeling and seeing the motion. Moving from a suburb to a city where I had basically never used elevators, long elevator rides kind of fucked me up for a few minutes. I only ever think about it now when my family comes to visit and they all mention it.
I never get VR sickness.
I got a mod for minecraft that allows vive roomscale playing, and I could fly and everything without ever feeling drowsy. I am completely fine with most FPS games where you hold a button to move instead of doing that teleporting thing.
i think im in the minority though
For almost a year now George has been talking shit about VR and how he doesn't get motion sick so why would anybody get motion sick and frankly it was starting to get annoying. It's great to see him completely come around in his opinion now that he's actually spent some real time with it, and finally now understands the importance of designing games for VR, and why VR games do the things that VR games do.
[editline]30th January 2017[/editline]
He also calls out Onward as working very well with thumbstick movement and he's totally right. I'm not exactly sure what Onward is doing that's different, but something about that game makes it very easy to handle even though it breaks many commonly believed VR rules.
I only get sick in Dirt Rally, but I feel like that's only because of the shakiness of rally driving.
I have never experienced motion sickness in my life. Not from long boat rides, not from long elevator rides, no roller coasters, and not from any game.
Except one.
Sewer Shark on Sega CD
[QUOTE=RikohZX;51751478]I really do wish I could play RE7 on like, Madhouse difficulty with VR, but A.) I don't have the money for a VR system regardless of the gaming system, and B.) I got it on PC, but Playstation VR has a year-long exclusivity deal unfortunately.[/QUOTE]
I wouldn't be surprised if you couldn't play in vr anyway like with aliens or Ethan carter
[QUOTE=BANNED USER;51752478]The only time I ever thought I was going to be sick was the airboat stage of Half Life 2.
When you transition between areas, the screen freezes in place, so if your airboat is jumping all over the place and suddenly locks, you'll want to up-heave the entirely of your entrails. It also "locks" your centering to wherever you happen to be looking at that moment, so if I'm looking left as the airboat does a flip and the level transitions, when it loads into the next area, the left is the new center.
All first person sections were amazing though, you can even use the holo sight on the smg as an aimpoint.
[editline]30th January 2017[/editline]
Striders are the single most frightening thing I've ever had to fight in a FPS, and when you do it in VR, it triples the anxiety.[/QUOTE]HL2's VR is definitely barebones and requires some tweaking to suit the user. Even then, after an hour I felt sick. First time ever feeling motion sick in my life, too.
Yeah I beat HL2 and haven't felt it since.
Trial by fire.
It may have something to do with the locomotion and tech, I had a problem with VR movement games with the DK2 but when I got the Vive and started playing things like Onward I could play for hours with no effect.
Only time ive ever felt sick in VR is when I first started playing H3VR and moved the world while standing.
The first and only time in my entire life where I felt Motion Sickness was Mirrors Edge 2. And.. I don't understand it at all. It never happened in other parkour games (like ME1) before but strangely I couldn't play more than one hour of ME2 before feeling sick.
Related to VR, wasn't this something that Valve was able to remove from Vive?
[QUOTE=Antimuffin;51760077]
Related to VR, wasn't this something that Valve was able to remove from Vive?[/QUOTE]
in modern headsets, it's primarily a software issue. I thought SBH laid it out pretty clearly.
having never used vr i can tell you that the main causes of motion sickness are:
low or unstable fps
low fov
bad lighting, lack of shadows
motion blur
forced head movement
being a bethesda title
One of the biggest main causes actually is the latency of your movements. When you moved your head up or down, it would only register it a bit later and it was enough for your brain to understand that something was wrong. Valve seemed to remove this issue, seeing how it was some big news back then.
It's weird that I've seen that salad bowl a lot IRL
[QUOTE=Antimuffin;51762530]One of the biggest main causes actually is the latency of your movements. When you moved your head up or down, it would only register it a bit later and it was enough for your brain to understand that something was wrong. Valve seemed to remove this issue, seeing how it was some big news back then.[/QUOTE]
Latency hasn't really been an issue since before Oculus DK1. That's why I prefaced my statement with "in modern headsets"
The bottom line right now for VR is in the vive or the rift you should never experience any motion sickness if you meet the recommended specs and the software is designed properly with a locomotion method like teleporting. There are some great VR experiences that use harsher locomotion methods but as long as you're aware of what you can and cannot handle motion sickness in VR is the biggest non-issue that's ever been this talked about imo
[QUOTE=BANNED USER;51752478]The only time I ever thought I was going to be sick was the airboat stage of Half Life 2.
When you transition between areas, the screen freezes in place, so if your airboat is jumping all over the place and suddenly locks, you'll want to up-heave the entirely of your entrails. It also "locks" your centering to wherever you happen to be looking at that moment, so if I'm looking left as the airboat does a flip and the level transitions, when it loads into the next area, the left is the new center.
All first person sections were amazing though, you can even use the holo sight on the smg as an aimpoint.
[editline]30th January 2017[/editline]
Striders are the single most frightening thing I've ever had to fight in a FPS, and when you do it in VR, it triples the anxiety.[/QUOTE]
I've heard of people getting motion sickness during the airboat segments, but I just never understand how that's possible. It just feels like...nothing to me.
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