• WIP CS:GO Defuse Map Advice
    2 replies, posted
I'm in the very early stages of creating a de_ map for Counter-Strike. I sketched out the layout of what I want the top-down view of the map to look like and then created it in Hammer. Next I'm going to block it in and do some playtests and change the geometry around and eventually do some detail passes. Before then, I was wondering if anyone sees any glaring areas of this top-down layout where I have made any serious errors that should be changed before I go to block it in. I think some of the paths are kind of narrow and I'll probably end up widening them, not all of them are the same size either. I'll probably end up changing the scale quite a bit. [img]http://i.imgur.com/KtyHQQE.png?1][/img]
[URL="http://facepunch.com/forumdisplay.php?f=38"]Ask here, laddie.[/URL]
Ah, thanks. I hadn't been on the forums in forever so I forgot there was a section specific to mapping
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