• Ubisoft thinks industry is dropping 60 fps standard
    254 replies, posted
From the people who brought you "Women are too hard to render" and "Honey I Shrunk The PS4 Resolution": "Who Cares About Quality Anyway?" [IMG]http://cdn2.mos.techradar.futurecdn.net//art/games/Ubisoft/Assassins%20Creed%20Unity/ACU_screenshot-578-80.jpg[/IMG] [QUOTE]Assassin's Creed Unity is the first game in the franchise to be built from the ground up for the new-gen consoles, and Ubisoft has confirmed it will run at 30 frames-per-second, and render at 900p, on both PS4 and Xbox One. This week, gamers accused Ubisoft of keeping the frame rate and resolution down to these numbers to avoid the PS4 having a graphical advantage, but Nicolas Guérin, World Level Design Director on Unity, told TechRadar that the decision was partly to give the game more of a cinematic gloss - though did admit that it was also tough to achieve. "At Ubisoft for a long time we wanted to push 60 fps. I don't think it was a good idea because you don't gain that much from 60 fps and it doesn't look like the real thing. It's a bit like The Hobbit movie, it looked really weird. "And in other games it's the same - like the Rachet and Clank series [where it was dropped]. So[B] I think collectively in the video game industry we're dropping that standard because it's hard to achieve, it's twice as hard as 30fps,[/B] and [B]its not really that great[/B] in terms of rendering quality of the picture and the image." [B]"30 was our goal, it feels more cinematic.[/B] 60 is really good for a shooter, action adventure not so much. [B]It actually feels better for people when it's at that 30fps.[/B] It also lets us push the limits of everything to the maximum. "It's like when people start asking about resolution. Is it the number of the quality of the pixels that you want? [B]If the game looks gorgeous, who cares about the number?[/B]"[/QUOTE] [url]http://www.techradar.com/news/gaming/viva-la-resoluci-n-assassin-s-creed-dev-thinks-industry-is-dropping-60-fps-standard-1268241[/url] Ubi's Creative Director reportedly spends all day watching avant-garde fims at 240p 18fps, because who cares about the objectively measurable qualities when it looks [I]gorgeous[/I]?
Another controversy? It seems like a toddler first learning how to walk, it just keeps falling .
They only want 30fps as a standard because it means you can be lazier.
I set my monitor to 640x480 and 16 colours, still looks gorgeous and feels better to me
Totalbiscuit's gonna have a field day with this :v:
Wow, talk about damage control backfiring.
Again with this "cinematic 30 fps" thing, fuck off [quote]If the game looks gorgeous, who cares about the number?"[/quote] Except it doesn't look gorgeous if the resolution is shit, it looks like a blurry fucking mess
Also I got an rom for my Nexus 5 that removes all the smartphone features and turns the display black-and-white
Holy shit I think the AAA industry developers are getting lazy.
it doesn't look good if it is 30 fps, only if you have never seen 60 fps maybe.
more like everyone's getting tired of 30fps
30fps fucking stinks, and I pity anyone who has to endure it.
Well to be honest I'd rather have splitscreen over 60 FPS. It'll be a repeat of the last gen titles where developers sacrifice local multiplayer for GFX which was really disappointing.
Action games really suffer if they aren't at 60. Imagine if smash bros was 30fps.
So in other words, they aim for 30fps as the maximum but it's actually going to be worse than that quite often.
-this is an opinion-free website-
Hopefully Naughty Dog shows everyone how its done with uncharted 4 which is aming for 60
[QUOTE=FunnyStarRunner;46190515]I feel like the only person who still likes 30 FPS.[/QUOTE] I don't mind using it, but 60FPS is undoubtedly better.
[QUOTE=Sgt Doom;46190507]So in other words, they aim for 30fps as the maximum but it's actually going to be worse than that quite often.[/QUOTE] Oh goddamnit.
Boy, they're really determined to win that "Worst company of the year" award this time.
If Avatar 2 is release in 120 FPS, I hope that will open the eyes for all the big companies for what a load of shit they where talking.
What is this "cinematic" bullshit they keep throwing around? 30fps to me means giving me a fucking headache.
I'm so used to playing at 30~FPS, that when I play a game that runs at 60fps it feels really odd.
[QUOTE=Lordgeorge16;46190533]Boy, they're really determined to win that "Worst company of the year" award this time.[/QUOTE] "In Assassin's Creed Unity, you can level up your assassins faster with codes found on Gamer Fuel Mountain Dew with the on disc DLC when you preorder "Collector's" Edition #1234,#37, and #4510 at Gamestop. Also the PC version will be locked to 30FPS, 480p, and with always online Uplay DRM. Buy now on Origin!"
Yeah, I suppose 30 fps [I]does[/I] look a lot more cinematic when you can't manage 60 fps and your only options are to admit fault or start serving up a bullshit buffet for the consumers. If the industry [I]is[/I] dropping the 60 fps standard, well, the consumers certainly fuckin' aren't. The thing in this that makes it the most bullshit in my eyes is that, if they did manage a perfect 60 with no frame drops anywhere in the game, they would be fucking parading it non-stop and pushing it in everyone's faces.
[QUOTE=Chains!;46190561]I'm so used to playing at 30~FPS, that when I play a game that runs at 60fps it feels really odd.[/QUOTE] Morrowind runs 30-45 FPS on my computer but Oblivion runs at a solid 60 so playing one right after the other is jarring. It also made going back to PS3 Skyrim almost unbearable because it tends to be 20-30FPS
[QUOTE=Amiga OS;46190477]Who needs colour anyway? [t]http://i.imgur.com/Aqk0nua.jpg[/t][/QUOTE] I just now had a gorgeous idea of making a porn entirely out of 8bit. Is it any possible? :v:
[quote]60 is really good for a shooter, action adventure not so much[/quote] He's got a point with this, albeit wrong genres to use as an example. Not all genres get much of an improvement at 60fps compared to 30fps. Anything that doesn't require fastpaced movement (turnbased games for example) won't benefit [b]that[/b] much from going from 30->60 (other than it generally looking smoother, gameplaywise it won't be that big of a deal). That said considering dropping to a 30fps standard because "it's more cinematic" or whatever bullshit they throw out is retarded. There's so many arguments in favor of a higher framerate that not wanting to have that as a standard is simply being fucking lazy.
I feel like this generation will be a real shit show, obviously developers will keep pushing for better graphics, on hardware that was already outdated by the time it came out (even more so than with the 360 and PS3) plus the new Nvidia GPUs are already twice as powerful as the ones the consoles use, and AMD is sure soon to follow.
[QUOTE=Teddybeer;46190564]Just bullshit to justify it. So long their main audience that buys it in the first week and preferably pre-orders it don't care they won't care/[/QUOTE] When they say "it seems like the industry is dropping 60fps", it seems like they're painting the industry, including themselves, as petulant artsy layabouts. And what's worse is he seems to think it's ok rather than a horrifying regression of the art-form. I know that developing a game is hard work, but how about devs stop being so damn lazy on the performance front and actually develop the GAME, rather than trying to push the borders of realism that really don't need to be pushed any further? We will NEVER reach that level of detail until the turn of the next century, so let's instead make, oh I dunno, ACTUAL GAMES that run properly?
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