• The Division Could Have Been Amazing [NakeyJakey]
    25 replies, posted
[media]https://www.youtube.com/watch?v=IBB8KvyEOeA[/media]
I love The Division, I still need to try that DLC cuz it looks really awesome. This guy's game idea is pretty sweet, it'd be cool if Ubi decided to make an offshoot game based on that idea.
As amusing as the editing was, I think he got a very wrong idea with the I Am Legend zombie stuff when the game doesn't even attempt to go that sort of post-apocalyptic route. Sure some of his survival ideas are neat, but while getting rid of the bullet sponge horseshit would be beneficial, hordes of enemies don't really compliment the stop-and-pop gameplay either.
[QUOTE=RikohZX;52985447]As amusing as the editing was, I think he got a very wrong idea with the I Am Legend zombie stuff when the game doesn't even attempt to go that sort of post-apocalyptic route. Sure some of his survival ideas are neat, but while getting rid of the bullet sponge horseshit would be beneficial, hordes of enemies don't really compliment the stop-and-pop gameplay either.[/QUOTE] I feel like there should be a balance between the two. Destiny actually did this well with the hive, being 1-2 shot ads, and I'd argue they were the most fun to fight.
I think for me one of the thing that lacked in the game was story. I would have preferred one big story instead spanning over multiple missions and I remember this one mission where there was a rouge division agent murdering other agents, he hacked the ECHO thing so that his face became scrambled. This was honestly really cool and was actually curious about who this agent was and what the bigger story of it is! Turns out we get to see the dude right after exiting the room with the ECHO (why even hide his face then?) and fight him and kill him. There's a real lack of a main storyline and thus every mission contains their own missions with their own 'mystery' that get solved the same time as they are shown. Makes for a poor motivation on doing the missions as all is left is bullet sponge enemies and a lot of them!
[QUOTE=RikohZX;52985447]As amusing as the editing was, I think he got a very wrong idea with the I Am Legend zombie stuff when the game doesn't even attempt to go that sort of post-apocalyptic route. Sure some of his survival ideas are neat, but while getting rid of the bullet sponge horseshit would be beneficial, hordes of enemies don't really compliment the stop-and-pop gameplay either.[/QUOTE] I dunno, I can understand the I Am Legend vibes. Manhattan itself is literally quarantined from the rest of the world in an effort to contain a deadly plague. I played maybe 60 hours of The Division and that whole concept felt like an afterthought, like the main idea of the game is "yeah you're in an abandoned New York and you're killing these thugs" but then the writers were like "why are you killing thugs in an abandoned New York? how about a virus wipes out millions of people and Manhattan is quarantined from the rest of the world and it's like an isolated plague zone, but let's not do anything to explore and expand on that interesting concept, this is a loot-based bullet sponge third person shooter after all."
While the Division is still a great game in its own way, I will agree that they could've done so much more with that NYC setting that Ubi had no right to make it as detailed and beautiful as it is now. The game already does a good job showing off the different varieties of people trying to survive via ECHO readings and phone recordings, but it certainly could've benefitted a lot more from visual storytelling and more interactivity. An example is the scary amount of dead bodies near outside Central Park and that one recording where corpse dump trucks are returning back because of Central Park being [I]fucking full of dead bodies[/I]. Like a lot of ubi games, Division had an awesome as shit idea, but either got executed shoddily or missed the mark entirely and hit a different mark instead.
[QUOTE=Hogie bear;52985497]I feel like there should be a balance between the two. Destiny actually did this well with the hive, being 1-2 shot ads, and I'd argue they were the most fun to fight.[/QUOTE] The thing is that with this being a Tom Clancy sort of thing, people were expecting some vague idea of realism. Instead you have to plug a high level looter with a rapid spray of assault rifle rounds in the face for him to even flinch. If Division was more focused around high-stakes and high-damage fights that have something of a tactical feeling, instead of abandoning logic to just throw around a bunch of adds with the occasional heavier enemy that you have to gradually buzzsaw your way through with ridiculous amounts of firepower, it probably would've stood out more.
Tbh the combat isn't bad and feels great until you start getting spammed with elites and veterans who have fucking armor. Armor is responsible for 90% of the bullet sponginess as it's practically essential for you to spec all your gear with Vs enemy armor rolls to turn the retarded bullet sponginess into bearable but still noticeable bullet sponginess. I would've preferred weak goon spam than the current armored goon spam where the former would atleast actually die in maybe 3 or 4 headshots at most which would be bordering on the passable line in a Tom Clancy game.
[QUOTE=RikohZX;52985524]The thing is that with this being a Tom Clancy sort of thing, people were expecting some vague idea of realism. Instead you have to plug a high level looter with a rapid spray of assault rifle rounds in the face for him to even flinch. If Division was more focused around high-stakes and high-damage fights that have something of a tactical feeling, instead of abandoning logic to just throw around a bunch of adds with the occasional heavier enemy that you have to gradually buzzsaw your way through with ridiculous amounts of firepower, it probably would've stood out more.[/QUOTE] I don't know if you've played at all recently but the time to kill is a lot better. The amount of armor on enemies in challenge missions can be pretty high but they've made an effort to speed things up. Enemies in legendary missions often don't even have armor. I know it's not really a tactical game but doing the latest incursion and legendary missions forced my group to start using tactics and strategy. Especially the last encounter in Times Square on legendary. It's really fun in those situations and I recommend it.
[QUOTE=Super Muffin;52985586]I don't know if you've played at all recently but the time to kill is a lot better. The amount of armor on enemies in challenge missions can be pretty high but they've made an effort to speed things up. Enemies in legendary missions often don't even have armor. I know it's not really a tactical game but doing the latest incursion and legendary missions forced my group to start using tactics and strategy. Especially the last encounter in Times Square on legendary. It's really fun in those situations and I recommend it.[/QUOTE] Granted, I was a launch player who played around for a bit and even had to suffer the infamous log-in desk queues, so I never really got to experience the later content updates and changes.
A big problem for me was that actually traveling around the open world was just so boring. You were always spending like 5 minutes just sprinting from place to place because there was barely anything to do on the way. I would have almost preferred the game if I could have just played it going straight from one story mission to another without anything in between. I played a bit of the Underground stuff recently and kinda liked it because it let you just quickly get into some action without having to run around a bunch, though it did start getting kinda boring after a bit because despite being randomly generated, it only had a few different pre-made areas that it would just place randomly.
[QUOTE=RikohZX;52985596]Granted, I was a launch player who played around for a bit and even had to suffer the infamous log-in desk queues, so I never really got to experience the later content updates and changes.[/QUOTE] I don't think anybody can defend the launch version of The Division. Leveling to 30 was fun but everything else was broken. The game puttered around for a bit making many mistakes but they really turned it around once V 1.4 hit. [t]https://cdn.division.zone/uploads/2016/09/tc-the-division-time-to-kill-1-3-1-4-comparison.jpg[/t] As of right now, the game is in a really good spot. I've been on pretty regularly with friends and we're enjoying it. The content is fun, every activity can give you viable loot, and the global events are worth coming back for. But damn if Jakey's pitch doesn't sound cool.
[QUOTE=Dr.Cola;52985510]I think for me one of the thing that lacked in the game was story. I would have preferred one big story instead spanning over multiple missions and I remember this one mission where there was a rouge division agent murdering other agents, he hacked the ECHO thing so that his face became scrambled. This was honestly really cool and was actually curious about who this agent was and what the bigger story of it is! Turns out we get to see the dude right after exiting the room with the ECHO (why even hide his face then?) and fight him and kill him. There's a real lack of a main storyline and thus every mission contains their own missions with their own 'mystery' that get solved the same time as they are shown. Makes for a poor motivation on doing the missions as all is left is bullet sponge enemies and a lot of them![/QUOTE] while the story definitely needs work, the mystery of that guy doesn't actually end there. you fight one of his goons. i doubt they'll do anything big with the story but the recent update added a few pointers to both him and a few other rogues
[QUOTE=Dr.Cola;52985510]I think for me one of the thing that lacked in the game was story. I would have preferred one big story instead spanning over multiple missions and I remember this one mission where there was a rouge division agent murdering other agents, he hacked the ECHO thing so that his face became scrambled. This was honestly really cool and was actually curious about who this agent was and what the bigger story of it is! Turns out we get to see the dude right after exiting the room with the ECHO (why even hide his face then?) and fight him and kill him. There's a real lack of a main storyline and thus every mission contains their own missions with their own 'mystery' that get solved the same time as they are shown. Makes for a poor motivation on doing the missions as all is left is bullet sponge enemies and a lot of them![/QUOTE] The person who shot the agents wasn't the guy you fight in that battle. That's just another rogue agent who is working with the big bad rogue agent.
No zombies, keep human enemies but remove bullet sponges, add survival stuff. Keep base building elements. Perfect
i tried it out during the recent free weekend and i had fun, but i was having a weird audio issue that i cant even describe. it was like sorta stuttery or something, and i couldnt find any way to fix it (and even trying fixes for different audio issues did nothing) i would have bought and enjoyed the game im willing to bet but i cant play the entirety of a game with audio bugging the fuck out like it was
[QUOTE=Dr.Cola;52985510]I think for me one of the thing that lacked in the game was story. I would have preferred one big story instead spanning over multiple missions and I remember this one mission where there was a rouge division agent murdering other agents, he hacked the ECHO thing so that his face became scrambled. This was honestly really cool and was actually curious about who this agent was and what the bigger story of it is! Turns out we get to see the dude right after exiting the room with the ECHO (why even hide his face then?) and fight him and kill him. There's a real lack of a main storyline and thus every mission contains their own missions with their own 'mystery' that get solved the same time as they are shown. Makes for a poor motivation on doing the missions as all is left is bullet sponge enemies and a lot of them![/QUOTE] Nah, the guy with the scrambled face is Aaron Keener, who we learn in the last mission has killed the scientists behind the plague and taken all the gear to make more of it, and has disappeared. That cliff hanger pissed me off. We never even found a cure for the virus, so its likely that humanity is doomed.
The Division was great at launch until the end game. It's taken a while but now it's quite good all around. The PvP is a bit meh, though. IMO. It's all about MinMaxing and then using the most unfun bullshit to win. It's not fun to sprint and yaw spin your mouse and chicken dance to avoid being hit while you reload, nor is it fun to shoot at people who do this. They've addressed this a little bit by getting rid of the crosshair if you're hipshooting, giving it insane recoil, and reducing crit by 50%. But it's still quite annoying. The PvP Combat is just not fun. I'd honestly toss skills out, not let you reload while sprinting, and then I'd probably enjoy it more The World and story itself is really sweet, though. And seeing bodies piled up two stories high with a bulldozer that's cleared a path is some sad shit. The premise is very well done
[QUOTE=Ridge;52986481]Nah, the guy with the scrambled face is Aaron Keener, who we learn in the last mission has killed the scientists behind the plague and taken all the gear to make more of it, and has disappeared. That cliff hanger pissed me off. We never even found a cure for the virus, so its likely that humanity is doomed.[/QUOTE] [sp]Actually you sorta do. Its mentioned that their research at the base is yielding results and they're starting to be able to treat it. And radio guy starts talking about how things are starting to recover and mentions stuff like local businesses are actually looking in to reopening.[/sp]
[QUOTE=TheTalon;52986777]The Division was great at launch until the end game. It's taken a while but now it's quite good all around. The PvP is a bit meh, though. IMO. It's all about MinMaxing and then using the most unfun bullshit to win. It's not fun to sprint and yaw spin your mouse and chicken dance to avoid being hit while you reload, nor is it fun to shoot at people who do this. They've addressed this a little bit by getting rid of the crosshair if you're hipshooting, giving it insane recoil, and reducing crit by 50%. But it's still quite annoying. The PvP Combat is just not fun. I'd honestly toss skills out, not let you reload while sprinting, and then I'd probably enjoy it more The World and story itself is really sweet, though. And seeing bodies piled up two stories high with a bulldozer that's cleared a path is some sad shit. The premise is very well done[/QUOTE] I only really played beta and early PvP, and it's always unfortunately required having 4 players in a group to even be viable. In the early days it was still fun though, you could easily run into solo or small groups, and band together (T:D makes it super easy), but now-a-days it's very rare. Hell, I hopped into the DZ a few weeks ago, and it was fucking empty, I didn't see a single other person.
[QUOTE=Doctor Zedacon;52986778][sp]Actually you sorta do. Its mentioned that their research at the base is yielding results and they're starting to be able to treat it. And radio guy starts talking about how things are starting to recover and mentions stuff like local businesses are actually looking in to reopening.[/sp][/QUOTE] [sp]also if the survival dlc has any bearing on the "canon" story, the whole point of survival is to go grab a bunch of green poison antivirals, although i think ms asian woman says the antivirals are experimental[/sp]
Honestly, some of the stuff I have read from the Yugoslavian Wars, really shows how people overlook simple survival on a day-to-day basis. For example, the story called [url=https://personalliberty.com/one-year-in-hell/]"One Year in Hell"[/url] is a pretty accurate representation of SHTF. Even simple stuff like finding safe water too drink or having a good lighter/matchbook can mean the difference between life and death. Going back to the video, he talks about the lack of very fast hittng enemies which are in vast numbers. I disagree that they need to be a bunch of zombies, because fuck that noise. One thing game developers should do is research the [URL="https://preppingtosurvive.com/2012/10/30/what-is-the-golden-horde/"]Golden Horde Theory[/URL]. Basically, people which have no equipment, training, or otherwise... Tend to group together and become the most violent motherfuckers with whatever they can get their hands on. This can be as simple as some folks armed with baseball bats, and can lead into much scarier things like neighborhoods forming raiding parties which go around attacking nearby areas in the hopes of killing off any other survivors. Either way, the Division's greatest fault was simply that it did not get anywhere as dark as it should of. You are talking about an entire city being cordoned off and people becoming desperate to survive. Actually show that desperation.
I think all the Division really needed was greater enemy variety and an endgame that wasn't completely awful. Gameplay was mostly fine, good enemy AI, fairly well designed arenas, satisfying weapons, and I thought the bullet sponginess actually lent fairly well to the kind of game it was trying to be even if it wasn't traditionally 'tactical.' It got a laugh at of me at first, but I adjusted pretty quick. 90% of the enemies were dudes with rifles or handguns and that got dull pretty fast, LMB shakes it up a bit more with engineers that throw turrets and stuff but the only time you fight something like a vehicle in the base game is for the final boss, a Helicopter that you're intended to fight by hiding from it and activating stationary SAMs in separate corners of the arena, which isn't the most engaging way to fight a shooter boss. The endgame is lame because it always felt like it was all about number crunching and DPS rather than tactics. I think it would've been more compelling if they'd made things more like Destiny, where guns have flat damage you can't touch and the RPG mechanics are more about abilities and stuff like that rather than doing damage. In the early beta the dark zone was fun as hell because everyone had just about the same guns, people were almost always fighting on an equal level and you never went "oh that guy has a crit-build SMG so much for that" This guy's idea is pretty good, but it doesn't sound like The Division to me, more like a standalone thing.
[QUOTE=Ridge;52986481]Nah, the guy with the scrambled face is Aaron Keener, who we learn in the last mission has killed the scientists behind the plague and taken all the gear to make more of it, and has disappeared. That cliff hanger pissed me off. We never even found a cure for the virus, so its likely that humanity is doomed.[/QUOTE] [sp]He didn't kill the scientist behind Green Poison, Amherst died to the Green Poison. Also, new stuff in 1.8 tells us that he's out there, and if he needs us, he'll find us.[/sp]
[QUOTE=Simplemac3;52987465]I think all the Division really needed was greater enemy variety and an endgame that wasn't completely awful. Gameplay was mostly fine, good enemy AI, fairly well designed arenas, satisfying weapons, and I thought the bullet sponginess actually lent fairly well to the kind of game it was trying to be even if it wasn't traditionally 'tactical.' It got a laugh at of me at first, but I adjusted pretty quick. 90% of the enemies were dudes with rifles or handguns and that got dull pretty fast, LMB shakes it up a bit more with engineers that throw turrets and stuff but the only time you fight something like a vehicle in the base game is for the final boss, a Helicopter that you're intended to fight by hiding from it and activating stationary SAMs in separate corners of the arena, which isn't the most engaging way to fight a shooter boss. The endgame is lame because it always felt like it was all about number crunching and DPS rather than tactics. I think it would've been more compelling if they'd made things more like Destiny, where guns have flat damage you can't touch and the RPG mechanics are more about abilities and stuff like that rather than doing damage. In the early beta the dark zone was fun as hell because everyone had just about the same guns, people were almost always fighting on an equal level and you never went "oh that guy has a crit-build SMG so much for that" This guy's idea is pretty good, but it doesn't sound like The Division to me, more like a standalone thing.[/QUOTE] Now days, gold elite enemies are a bit more varied. You get your Technicians with the turrets, you get healers dropping aid stations, you get grenadiers with grenade launchers, you got your heavy Machine gunners, and guys with ballistic shields that are an absolute bitch, your suicidal shotgunners that do insane damage upclose, And in Survival and Underground, you get Hunters, which are like AI versions of people, with seeker mines and stations or turrets and they roll dodge and holy shit their AI is on crack sometimes.
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