• MARS 1911
    13 replies, posted
[t]http://38.media.tumblr.com/18a21abda7ee088aefd58b9d947aa09d/tumblr_na9nihY0Y11snm6fco1_1280.png[/t] [t]http://37.media.tumblr.com/39f423d1d7f8bfb4ba4f900bc4120ff7/tumblr_na9nihY0Y11snm6fco6_1280.png[/t] [t]http://37.media.tumblr.com/0237d873a694f7388f5d5af81f877414/tumblr_na9nihY0Y11snm6fco2_1280.png[/t] [t]http://38.media.tumblr.com/12dfe3a4fbf01c0a6cdf15e6d10637b0/tumblr_na9nihY0Y11snm6fco5_1280.png[/t] [t]http://38.media.tumblr.com/820813c8d0c39f60440784e4314d1ccd/tumblr_na9nihY0Y11snm6fco7_1280.png[/t] [t]http://37.media.tumblr.com/def2e20386e2476e2680c6b0e7b6e976/tumblr_na9nihY0Y11snm6fco4_1280.png[/t] Just a little thing I made. Each one of these was made in 30 minutes. Mars in 1911. Bounty hunters, cowboys & post apocalyptic lo-fi sci-fi. If enough people like these, I will create a web comics with this, with no speech/dialogue.
new little thing. it's a fort. [t]http://37.media.tumblr.com/9fed3c66642b0b0dacb9e08edcb008ee/tumblr_na9nihY0Y11snm6fco8_r1_1280.png[/t]
Looks like the Charger. Pretty cool art style, by the way.
thanks! it is the charger btw. thought i'd make a little homage to an awesome creature never used on anything. [editline]14th August 2014[/editline] another quickie before i go to bed. [t]https://31.media.tumblr.com/3e11db005b05ea821336664562d4dfbd/tumblr_naa2yxBYNr1snm6fco1_1280.png[/t]
[img]http://37.media.tumblr.com/11eae9c633888314c902b1321afac7d0/tumblr_nab4wgHpJQ1snm6fco1_r1_1280.png[/img]
i like this a lot, though i feel as though if it were a webcomic you'd probably need to flesh the images out a little bit more since they can become a bit unclear or just generic when clumped together though the most recent one ^^ seems as though it has a bit more time put into it, and it looks pretty great
Just awesome! I really like how cinematic they look. Also, this looks like a really interesting setting. You should totally develop this idea.
These are all so cool
These look really good. For some reason though, I get the video game concept art vibe from this.
thanks a lot guys. i will try to start something asap. tomorrow i have free time. my focus right now is making 3 comics and releasing them next week as a pilot release.
:( no dialogue have you given up on your AD&D thread incidentally?
[QUOTE=MakoSkyDub;45693789]:( no dialogue have you given up on your AD&D thread incidentally?[/QUOTE] not at all. i will update it this weekend most likely. i had a two week hiatus from painting in general because of college stuff. now that i got my pace going again i can produce more ad&d monsters and mars 1911. also the reason i don't want any dialogue is because i want this to be as ambigue as possible. i have come up with a lot of ideas for this world, yet i want to challenge myself into building an explicit yet subtle narrative that immerses the reader into a REAL world with a LOT of thought put into it, but with barely any actual explanation for the events, places, culture, etc. i don't want to have to explain it, it's up to the reader to decrypt an entire lore. i was somewhat inspired by how half-life 2 gave very little information on everything else that happened and happens on other parts of the world. the introduction of half-life 2 is perfectly ambigue, and other sequences like highway 17: beaches taken over by antlions, buildings used as combine outposts, very high combine influence over railroads... all that is not explicitly explained, but instead suggested or later explained, but only visually. when you get to nova prospekt you understand more about their relation with railroads, the depot, etc. l4d is also another very interesting game when it comes to ambiguity, so is shadow of the colossus. i just love ambiguity and i think that it can truly create impact and immersion on lores, games, fictions, etc. i might even contradict myself while i build mars 1911, but that's kind of the direction i want to take with this anyway. i just hope everyone enjoys this as much as i will!
I agree absolutely with putting the reader in the world without making them feel like it's just staged for their benefit, that the characters are living their lives without being expository devices and events are ongoing and so on, but I think part of REAL worlds is that people talk to each other. In my opinion you could have it more ambiguous and more convincing with dialogue. Even minimalistic dialogue, small non-plot-centric interactions, passing the time of day even. That to me would feel more immersive than a silent narrative (which might be almost too far in the other direction depending on how it's done, too purposely ambiguous making it feel staged as opposed to too spoon-fed)
you know what... maybe you're correct. i will do a few experiments. maybe some comics should be left with no dialogue and maybe some should have minor, natural interactions like you brought up.
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