• PS3 emulator runs Sonic CD well enough for it to be playable
    9 replies, posted
[video=youtube;8iEq-xONawg]http://www.youtube.com/watch?v=8iEq-xONawg[/video] At this rate we might see Uncharted on our PC's before the first manned mars landing [editline]22nd May 2014[/editline] Actually, this video is played at 8x speed so its not playable yet. Whoops. Silly me.
Even though this is sped up it's pretty amazing. I've been following this for a while now and he's making great progress.
It's going to be incredible if it ever gets developed to play games properly
I expected this in like 2016, all I can say is wow.
Trivia time: the only platform to have developed a functional PC emulator within a lifespan of a console itself was the PSX. First (commercial!) emulators showed up on store shelves years before the PS2. Something truly unbelivable today.
[QUOTE=WhyNott;44877675]Trivia time: the only platform to have developed a functional PC emulator within a lifespan of a console itself was the PSX. First (commercial!) emulators showed up on store shelves years before the PS2. Something truly unbelivable today.[/QUOTE] it was also on the Sega Dreamcast
[QUOTE=WhyNott;44877675]Trivia time: the only platform to have developed a functional PC emulator within a lifespan of a console itself was the PSX. First (commercial!) emulators showed up on store shelves years before the PS2. Something truly unbelivable today.[/QUOTE] PJ64 was first released in May 2001. Dolphin was released to play GC games in 2003. Dolphin has supported Wii games since 2008. I assume that every console up until x360/ps3 and current gen consoles has always had an emulator made in its lifecycle, and the reason that sort of stopped is that computers haven't been getting any faster.
[QUOTE=willtheoct;44878197]PJ64 was first released in May 2001. Dolphin was released to play GC games in 2003. Dolphin has supported Wii games since 2008. I assume that every console up until x360/ps3 and current gen consoles has always had an emulator made in its lifecycle, and the reason that sort of stopped is that computers haven't been getting any faster.[/QUOTE] Early on, emulation was hard because PCs were much weaker than game systems, at least at graphics stuff (the 6502 CPU damn near everyone used was slower than an 8086, but not by that much). Compare a CGA or Hercules card to the PPU in the NES - much slower. Nowadays, emulation is hard not because consoles are fast, but because there's so much that needs to be emulated. These are much more complex systems, particularly for high-level emulation. So there was a brief period where consoles were simple enough and slow enough to emulate during their lifespan, and they weren't perfect emulators by far. Project64 used to SUCK for anything that wasn't a handful of target games, and PS2 emulation is still slow and buggy.
[QUOTE=willtheoct;44878197]PJ64 was first released in May 2001. Dolphin was released to play GC games in 2003. Dolphin has supported Wii games since 2008. I assume that every console up until x360/ps3 and current gen consoles has always had an emulator made in its lifecycle, and the reason that sort of stopped is that computers haven't been getting any faster.[/QUOTE] GC emulators definitely weren't actually playable in 2003.
[QUOTE=gman003-main;44878773]Early on, emulation was hard because PCs were much weaker than game systems, at least at graphics stuff (the 6502 CPU damn near everyone used was slower than an 8086, but not by that much). Compare a CGA or Hercules card to the PPU in the NES - much slower. Nowadays, emulation is hard not because consoles are fast, but because there's so much that needs to be emulated. These are much more complex systems, particularly for high-level emulation. So there was a brief period where consoles were simple enough and slow enough to emulate during their lifespan, and they weren't perfect emulators by far. Project64 used to SUCK for anything that wasn't a handful of target games, and PS2 emulation is still slow and buggy.[/QUOTE] Not to mention consoles now are far harder to get into, PS3 hackers managed to break into a shit ton of stuff though which is great. I was only like a few years ago where someone got the actual software from one of the game boys but because of how unpowerfull they are we didn't need that shit to emulate it well. On today's consoles getting a hold of the firmware and accessing all its features is pretty much needed to get better performance on emulation.
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