Fan-made trailer of third chapter of the "Five Nights at Freddy's" game.
[media]http://www.youtube.com/watch?v=4lgIITeKejc[/media]
Why didn't you put "fanmade" in the title? Misleading as shit.
It's not bad looking but it's a silly idea for the game to take place in a mall
Misleading title and dumb fanfic bullshit as per usual.
Why can't people just leave this concept alone? The mystery of things is what makes it intriguing (I'm not saying the game is good) but the fanbase does nothing but slam headcanon into everything and try to rationalize it all acting like it's deeper than it actually is.
i mustn't be the only one to think this series is complete garbage, in both gameplay and art.
[QUOTE=spekter;46516991]Misleading title and dumb fanfic bullshit as per usual.
Why can't people just leave this concept alone? The mystery of things is what makes it intriguing (I'm not saying the game is good) but the fanbase does nothing but slam headcanon into everything and try to rationalize it all acting like it's deeper than it actually is.[/QUOTE]
You could live with plotholes in games in the 90's but god forbid you try that now. Everyone will overanalyze the shit out of EVERYTHING in an attempt to figure out why something happened.
As a result you get games with incredible stories but awful gameplay. Does A Machine for Pigs come to mind?
[QUOTE=pvt.jenkins;46517035]i mustn't be the only one to think this series is complete garbage, in both gameplay and art.[/QUOTE]
Art is supposed to be shitty, it resembles 90s CGI ya dumbo
[QUOTE=SenhorCreeper;46517335]Art is supposed to be shitty, it resembles 90s CGI ya dumbo[/QUOTE]
yeah but it doesn't look like good 90's cgi, most of the game's assets look like a mish mash of different artstyles and it looks horrid, also looking around the pre-rendered backgrounds you get this terrible fish eye effect.
don't even get me started on the gameplay, it's not even interesting it's just sit in a room stare at cameras, switch lights off and on and shut doors. then if you get distracted for a second you get a bad not spoopky jumpscare with this annoying "EEEEEEEEEEEEEEEEE" sound.
not to mention a sequel was rushed out merely months after the first ones release.
[QUOTE=pvt.jenkins;46517356]yeah but it doesn't look like good 90's cgi, most of the game's assets look like a mish mash of different artstyles and it looks horrid, also looking around the pre-rendered backgrounds you get this terrible fish eye effect.
don't even get me started on the gameplay, it's not even interesting it's just sit in a room stare at cameras, switch lights off and on and shut doors. then if you get distracted for a second you get a bad not spoopky jumpscare with this annoying "EEEEEEEEEEEEEEEEE" sound.
not to mention a sequel was rushed out merely months after the first ones release.[/QUOTE]
It isnt supposed to be 90s Pixar CGI you bigger dumbo. its supposed to look like the author that did ReBoot made a game, have you even seen a 90s CGI that isn't Pixar?
Don't say he rushed the art and I'm making a excuse, its literally the only artstyle he has in his games that are like, bazilion years old
considering how fast the first sequel came out, wasn't sure whether i was coming into this thread expecting a real trailer or a parody
I think FNAF had a cool concept and I do like some of the really vague horror of it (i've always liked fiction that makes you use your imagination) the fandom is fucking terrible and acts like this game is gods gift to earth or some crap
[QUOTE=halflambada;46517649]The fandom is fucking terrible and acts like this game is gods gift to earth or some crap[/QUOTE]
They're knot great
[QUOTE=pvt.jenkins;46517035]i mustn't be the only one to think this series is complete garbage, in both gameplay and art.[/QUOTE]
Surely it was never fu... err good to begin with?
[QUOTE=pvt.jenkins;46517356]don't even get me started on the gameplay, it's not even interesting it's just sit in a room stare at cameras, switch lights off and on and shut doors. then if you get distracted for a second you get a bad not spoopky jumpscare with this annoying "EEEEEEEEEEEEEEEEE" sound.
not to mention a sequel was rushed out merely months after the first ones release.[/QUOTE]
I'm kinda sick of this argument, it is a short horror game that takes place in one room and is all pre-rendered. Of course it is only gonna take a few months to flesh it out. I bet that he spent about the same amount of time (maybe even less) on the first one. Spending a year or two on it would be ridiculous.
Plus does it even really matter how long the game took to make? As long as it holds up (and imo it does) it shouldn't matter.
But to bring up your gameplay point, you stripped it down to the bare bones to make it sound like shit, which can be done with anygame.
Battlefield: you just run around and shoot people and sometimes they might kill you.
Minecraft: you just run around and build stuff and somtimes a mob might kill you.
Smash Bros: you just punch eachother off the stage.
Sims: you just watch virtual people live.
Etc.
You honestly sound like one of these people who just jump on the hate bandwagon without giving it a chance. Sure, it's not amazing or anything (it's only 5 dollars, 8 for sequel ffs) but it isn't as bad and way more unique then half of the latest horror games.
[QUOTE=pvt.jenkins;46517035]i mustn't be the only one to think this series is complete garbage, in both gameplay and art.[/QUOTE]
Gameplay I can understand, but holy fuck if its not the of the most original artstyles in a LONG time. Its art is fucking amazing honestly, its so nice and aesthetically fitting.
if fnaf is the pinnacle of original artstyles to you, you mustn't have the very good taste.
I Love how fnaf fans give you longwinded paragraphs of why the game isn't bad (not referring to the post above, the one above that) but all their argument is essentially is "in other games u don't do that much either when u boil it down!!!" whilst partially true, in fnaf at freddies you're restricted from moving around your really only gameplay element is shutting the doors at the right time and again looking at the camera at the right time, this is not a very good formula and usually to beat the game instead of having actual skill it's mostly chalked up to luck.
plus the jumpscares are awful and i vaguely remember everyone on this forum praising fnaf as the pinnacle of recent horror games when it simply is not, not in a long shot.
at the end of the day I think it's a pretty neat game to play when you're bored and I'm just glad it wasn't that Slender bullshit
seriously the fuck did that game get so popular for? I understand FNAF but that Slender game was fucking worst than FNAF will ever be
a third one would be a complete joke imho
1st was pretty 'classic' I guess
2nd one really needs to be the last though, it's already called "ten times harder", and looks pretty great but there really isn't any thing else that should be done
the trailer for the 2nd one was laughably shit though, the music choice couldn't have been more awful too. It felt like an awful satire of horror.
people calling it the "Pinnacle of horror" are sissies
without jumping on the bandwagon whats wrong with it?
I think the idea to set it in a mall would be a decent step up. Having to walk round an actual environment instead of stuck motionless behind big steel doors..yeah it sounds like a total downgrade right guize?
I always thought it was silly the players character never seemed to give a fuck ..i picture a cheeto dust covered neckbeard half assedly pushing the door close when a monster appears in the window.
But I guess that's fine and playing a terrified urban explorer is too unrealistic
[QUOTE=pentium;46517094]You could live with plotholes in games in the 90's but god forbid you try that now. Everyone will overanalyze the shit out of EVERYTHING in an attempt to figure out why something happened.
As a result you get games with incredible stories but awful gameplay.[/QUOTE]
Yeah I notice that.
Usually why people find old movies and games hilarious now ..noone can watch an alien movie without laughing at the fact they have acid blood.
I miss the days when fun was just fun
EDIT: that was wierd..i lost half my post but not the other half?
For me, the gameplay isn't why I like it, its everything else. The look of the game adds to the creepy factor. I like creepy more than scary, so I guess that's why this game appeals to me. I also like how the story is different and not yet another zombie game.
I'll admit I do like the idea of a stealth horror game where you can vaguely detect enemy locations, kinda like the forbidden siren games where you could see the monsters vision as they rush to claw your face off.
A fun and interesting idea for a new horror thing utterly murdered by the beyond-cancerous fanbase.
Reminds me a wee bit of Marble Hornets.
[QUOTE=halflambada;46525367]at the end of the day I think it's a pretty neat game to play when you're bored and I'm just glad it wasn't that Slender bullshit
seriously the fuck did that game get so popular for? I understand FNAF but that Slender game was fucking worst than FNAF will ever be[/QUOTE]
apparently because the same people who like to spend their time posting about the heart attacks they got from seeing a shitty puppet in a game trailer and analysing minute sentence fragments as the basis for college-length essays on the geometry of a fictional haunted pizzeria are the same people who like to fantasize about being trapped and sexually assaulted by a robot fox
[QUOTE=pvt.jenkins;46517356]
not to mention a sequel was rushed out merely months after the first ones release.[/QUOTE]
If it had come out on the originally set release date, it would of been in development just as long as the first.
I will admit the actual jumpscare, that only comes when you lose, is kind of meh imo.
The tension comes from the atmosphere of the place and having limited power to keep them out.
It's not the next Silent Hill or System Shock, and it sure as hell isn't the pinnacle or horror games but for $5, or $3 on mobile it's alright.
the rushed fan sequel to the rushed sequel to a subpar indie horror game
10/10 it's okay -IGN
[t]http://i.cubeupload.com/aVUrpx.png[/t]
Imo the original game has an interesting concept that's kind of let down by the fact the dev doesn't know how to act like an actual developer.
The guy used to make christian games. And the sequel was supposed to be released next year. Then that became christmas and then it came out of nowhere and it shows from the huge lack of polish.
It's not god's gift to gaming but it's a fun distraction at the very least
[QUOTE=pvt.jenkins;46525294]if fnaf is the pinnacle of original artstyles to you, you mustn't have the very good taste.
I Love how fnaf fans give you longwinded paragraphs of why the game isn't bad (not referring to the post above, the one above that) but all their argument is essentially is "in other games u don't do that much either when u boil it down!!!" whilst partially true, in fnaf at freddies you're restricted from moving around your really only gameplay element is shutting the doors at the right time and again looking at the camera at the right time, this is not a very good formula and usually to beat the game instead of having actual skill it's mostly chalked up to luck.
plus the jumpscares are awful and i vaguely remember everyone on this forum praising fnaf as the pinnacle of recent horror games when it simply is not, not in a long shot.[/QUOTE]
When did I ever say it was a pinnacle? I said its extremely original and fitting. Better aesthetics than most bullshit we get regularly. The dev may not be the best at gameplay but his art is fantastic and unique, especially in The Desolate Hope.
Plus dont be sassy to people who like FNAF when you are being just as sassy for disliking it, at least dont give them shit for defending it.
"Extremely original"
there is nothing like it, but I don't know about "extremely"
[QUOTE=pvt.jenkins;46525294]if fnaf is the pinnacle of original artstyles to you, you mustn't have the very good taste.
I Love how fnaf fans give you longwinded paragraphs of why the game isn't bad (not referring to the post above, the one above that) but all their argument is essentially is "in other games u don't do that much either when u boil it down!!!" whilst partially true, in fnaf at freddies you're restricted from moving around your really only gameplay element is shutting the doors at the right time and again looking at the camera at the right time, this is not a very good formula and usually to beat the game instead of having actual skill it's mostly chalked up to luck.
plus the jumpscares are awful and i vaguely remember everyone on this forum praising fnaf as the pinnacle of recent horror games when it simply is not, not in a long shot.[/QUOTE]
Yes because my one counterpoint totally is what all fnaf fans say.
To bring up being restricted to one room, is this really a bad thing? It helps bring up what makes the game scary, you can't just up and leave, they know where you are and you are stuck in your tiny office with the only thing protecting you is a limited power supply. The thing that is scary about the game is not the jumpscares, it is the tension from the resource management (even more so in the sequel, but in a different way), if you don't manage your power properly it is very likely that you will not make it past the night. The skill of the game is knowing the right times to use your power, how to deal with the different animatronics, not just closing the doors at the right time.
[QUOTE=J!NX;46533062]"Extremely original"
there is nothing like it, but I don't know about "extremely"[/QUOTE]
wouldn't the fact theirs nothing like it make it "extremely" original though? Thats really the only reason I said extremely. Plus it really captures that nightmarish horror you painted that shit in as a kid, at least for me it does.
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