I agree completely. Why did mainstream fps games have to get so sluggish.
Also, fuck the melee animations.
[QUOTE=Dirty_Ape;48094993]Also, fuck the melee animations.[/QUOTE]
They'd be amazing if they were quick
[QUOTE=Lord of Boxes;48095009]They'd be amazing if they were quick[/QUOTE]
They'd be amazing if they were designed to still allow you to move around and maybe even shoot while executing.
[QUOTE=GREN EYGS N HAM;48094972]I agree completely. Why did mainstream fps games have to get so sluggish.[/QUOTE]
Cinematic experience. Games have to be cinematic now, taking the control from you as much as possible. Because apparently, no one is interested in a game if there's no bells and whistles.
Speaking of cinematic and control, in a video like that you just [b]feel[/b] how the weapon wheel rips you right out of it and ruins the pacing completely.
I'm hoping they do a lot of changes to it
When I watched Doom 4 at E3, it looked Generic and boring, and I had no plans to pick it up ever.
But fuck, if it was this, I'd buy it.
This looks fun as fuck, good thing I still own the original Doom.
[QUOTE=Ganerumo;48095019]They'd be amazing if they were designed to still allow you to move around and maybe even shoot while executing.[/QUOTE]
like using a body as a pseudo-skateboard, making you harder to hit and vice versa
Even sped up, that weapon switching at 2:30 still looked sluggish.
Its looks so generic is funny. I know expecting a 1:1 remake is silly, but at least it would have been better than this.
How far the mighty have fallen, to be the father of FPS to returning as a generic horror shooter.Its actually really funny
Yeah, I'm gonna start calling people dumb, because they [b]seriously think an alpha demo played on a console, that was designed to be a showcase, will be the same as the PC version end product[/b].
Like, holy fucking shit, how hard is it to understand that?...
small fyi, Doom 3, which is unarguably the slowest Doom game when played in the singleplayer campaign, can be played much faster than the new Doom showed, which kind of means what I've been saying before.
IMO there's almost a witch hunt going on right now with this game
I agree the artstyle and demons look generic but it looks like it could be fun. The weapon well is probably just a console thing anyway.PC will have hotkeys.
I know a lot of people were upset by Doom 3, but honestly that was just the logical step in the series, and personal opinions aside it was really well fucking put together. Doom 4 has screamed boring fan-service to me since it was first shown off, poorly done at that.
I do really miss the atmosphere and ideas from Doom 3, and I miss the strategy of the first two games. This seems to have neither, and it just kinda looks poopy
[editline]1st July 2015[/editline]
It's not really a witch hunt, and you're more than able to criticize based on what was revealed. This is the shit that not only did they say "Yeah this is what we wanna demo in front of the world at E3!!!" its also the shit they kept super locked up since Quake Con and said "oh yeah this is top secret stuff" to try and build hype over it.
Like don't get me wrong, everything is subject to change yeah, but they've definitely invested more into these demos than "yeah this is just kinda our engine at work, its not really how we want the game to be..."
Damn,That wasn't so hard, was it?
[editline]1st July 2015[/editline]
Now all someone needs to do is make this mod look fun when the game comes out.
I feel like the odd man out in thinking that Doom 4, as shown, looked plenty fast. I'm not even sure I'd be capable of playing the game if it was sped up as much as in this video :v:
That in mind, I do think the executions need to be sped up or much less frequent; I could see that getting old really fast.
If the executions were that fast I don't think I'd mind them as much.
[QUOTE=No Party Hats;48095768]I know a lot of people were upset by Doom 3, but honestly that was just the logical step in the series, and personal opinions aside it was really well fucking put together. Doom 4 has screamed boring fan-service to me since it was first shown off, poorly done at that.
I do really miss the atmosphere and ideas from Doom 3, and I miss the strategy of the first two games. This seems to have neither, and it just kinda looks poopy
[editline]1st July 2015[/editline]
It's not really a witch hunt, and you're more than able to criticize based on what was revealed. This is the shit that not only did they say "Yeah this is what we wanna demo in front of the world at E3!!!" its also the shit they kept super locked up since Quake Con and said "oh yeah this is top secret stuff" to try and build hype over it.
Like don't get me wrong, everything is subject to change yeah, but they've definitely invested more into these demos than "yeah this is just kinda our engine at work, its not really how we want the game to be..."[/QUOTE]
Exactly!
If people want to bitch, they should bitch at what they presented, and not at the game itself.
Following your logic, instead of presenting what they did in Fallout 4, they could have given a 10 minute lecture about the speech system, which isn't as interesting as seeing a fucking power armor with minigun and jetpack. Except they didn't, and they made quite a nice presentation for Fallout 4.
Doom on the other hand... Was on a console because "consoles r moar importent", was slow, was showcasing its graphics which it sort of didn't need to, even though it was nice, it had nearly no enemies to actually demonstrate the "rip and tear" part of Doom...
I'll say one thing though...
The melee finishers do need work. I don't want the chainsaw, for example, to always be a one hit finisher. I'd rather it went the way of Killing Floor, which iirc, is basicaly "free firing", and then you cut through the enemy when he dies. They also need less staticness, and be more dynamic. More blended into the action.
It's the only thing I can complain about. Everything else seems an improvement.
I quite liked Doom 3, although it could be less dark. But what I enjoyed the most, was going through the UAC base "exploring", and all that technology, and background stories, and the usable computer screens. It's not very "old school Doom", but it was so awesome.
I'll admit that I hadn't played Doom until last week and I first saw the trailer before playing it.
I initially also thought that the gameplay looked too slow and disappointed in what I saw. The a few days later I decided to play Ultimate Doom on Steam that I got from the sale. I originally thought the game was all like "Blood & Guts" and "Rip & Tear". I was actually surprised that the game was bit different than that.
After actually appreciating Doom, instead of just thinking of what it might be, I actually rewatched the Doom 4 gameplay and actually became more interested in the game and think a lot of the hate it's getting is kinda wrong.
While I do think the game does has some flaws that I can see right now (Color could be a bit less drab and the music could be better) I don't think the gameplay looks that bad.
I would like to play Doom 4 like the old Doom games. It needs to be a fast-paced carnival of carnage with hundreds of monsters and over the top action, like Brutal Doom. It needs all the original monsters from Doom and Doom II, with their original designs. (giant red cacodemons for example) and the whole game should pop with lots of color. No dull gray environments, lots of color! Bobby Prince should compose a new soundtrack also. And it should have levels with more wide open spaces to run around and shoot demons. The game needs those moments where you feel overwhelmed by the sheer number of monsters running at you. They're pouring out of the level to get you, but you've got lots of firepower. The most badass game ever. That's what I think Doom 4 should be.
The multiplayer segment right after shows that it actually plays a little faster. Not sure if it's really original doom speeds though.
[QUOTE=kweh;48095727]Yeah, I'm gonna start calling people dumb, because they [b]seriously think an alpha demo played on a console, that was designed to be a showcase, will be the same as the PC version end product[/b].
Like, holy fucking shit, how hard is it to understand that?...
small fyi, Doom 3, which is unarguably the slowest Doom game when played in the singleplayer campaign, can be played much faster than the new Doom showed, which kind of means what I've been saying before.[/QUOTE]
What this guy said. Stop being a bunch of[B] whiny impatient brats[/B] and wait for the final product to come out. Fuck.
[editline]1st July 2015[/editline]
[QUOTE=JeanLuc761;48095829]I feel like the odd man out in thinking that Doom 4, as shown, looked plenty fast. I'm not even sure I'd be capable of playing the game if it was sped up as much as in this video :v:
That in mind, I do think the executions need to be sped up or much less frequent; I could see that getting old really fast.[/QUOTE]
No you're just a sane person who doesn't have sky-high fucking expectations for an E3 showcase.
It should be pointed out that the guy playing the demo was intentionally not moving at full speed. There are a couple of points where he starts to move faster and very deliberately slows himself down. Also, why do PC games bitch about weapon wheels all the time? You know you're going to be able to use hotkeys, it's obviously just a feature for people using a controller.
[editline]1st July 2015[/editline]
That said the executions need to be faster and the pulse rifle was limp as fuck.
just because it's not done doesn't mean it's immune to criticism
do you really expect people to watch an E3 demo and then form no opinions at all about it until it's fully released?
[QUOTE=Captain;48095885] I originally thought the game was all like "Blood & Guts" and "Rip & Tear". I was actually surprised that the game was bit different than that.
[/QUOTE]
Welcome to the bastardized image that the fanbase likes to push of the original games thanks to Brutal Doom and a couple cheesy comics.
Honestly I think the big issue with Doom 4 is that there's a clear feeling of "LOOK ITS A BUNCH OF ENEMIES IN A BIG AREA, YOU BLOW EM UP AND SHIT" and then they try and pander to the brutal doom fanbase by adding all the melee executions and shit like that. Yeah Doom historically has had gore, hell that was a big controversy back in the day, but that's cause it was done in a really visceral way. The gore and finishers and shit so far in 4 just look like they're trying way too hard and it comes off as boring as hell.
In Doom 3 the bodies literally disintegrated, and it STILL had more than enough gore to feel authentic to Doom. There's a line where it becomes kind of stupid and cartoony, and im worried that Doom 4 is shooting for the wrong side of that line.
[QUOTE=No_0ne;48096067]just because it's not done doesn't mean it's immune to criticism
do you really expect people to watch an E3 demo and then form no opinions at all about it until it's fully released?[/QUOTE]
That's exactly what I do. It's almost always never the final product.
[QUOTE=zombays;48096078]That's exactly what I do. It's almost always never the final product.[/QUOTE]
They've been holding this gameplay for like over a year now (or whenever quakecon was) trying to hype people up for it
they're not making any radical design shifts anytime soon. the most likely changes are with the level design, which may help the gameplay some, but that doesn't excuse how weak it all feels.
What gets me is that they didn't show Doom 4 publicly last year at QuakeCon because they didn't feel the game was ready to take worldwide criticism yet. Now the game's shown to the world, and everyone's criticizing it more than most games because of the pedigree of the Doom name combined with the fact that the dev team (that has like [i]one[/i] guy from the original iD team left) took a very different direction with everything than what the fans wanted.
I was expecting a game with a lot of fanservice combined with essentially being its own thing near-entirely. The fact that it looks so generic does irk me, along with the frequency of the executions being a bit too much for my tastes, but it does look like something that'd be more fun in my own hands because watching others play FPSes always bores me, and the presentations were very much a 'one route, slow gameplay to show everything off' kind of deal. I'd personally change the power of some weapons, like the Shotgun and the Plasma Rifle, since they seemed so weak for the sake of empowering the Rocket Launcher and Super Shotgun. I'm more worried about the engine problems than anything else, though, because if this is the same engine as RAGE and the latest Wolfenstein(s), there's going to be issues. I just know it.
the hell gameplay looked MUCH better though
i do agree that the lack of the thrash metal and fuck you attitude is what i enjoy most about doom though
I thought i was pretty obvious that they played it slower on purpose to better showcase what was going on. They do that almost every fps shown at E3
Not only that but I mean it still looked badass imo
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