I'm only 6 minutes in so far but it's really fucking hard to watch because while he's pointing out legitimate complaints about some games' AI behavior (which has always been a problem through the ages), he's just so utterly patronizing about shit without giving [i]actual[/i] examples of ye olde games where AI was so smart it could tell you were hiding in a bush 'if your toe was sticking out'
continuing to watch but so far this is just standard-fare nostalgia wanking
[editline]e[/editline]
he uses the instance of HL2's AI shooting him through a window as he accidentally backs up in front of it as the AI anticipating his actions, not just old instant-snap AI reaction, then marvels at the AI around the corner doing the same thing as he pokes his head out. He thinks the combine will grenade you and game the player by running up on you while you're hiding from it (hint: the AI is dumb and just follows you around corners if you run out of sight, which you'll do if there's a grenade). I mean it could just be that many of us here have toyed with the combine AI inside and out with gmod over the years and understand their [lack of] nuances, but this isn't convincing me this guy knows what's up
[editline]e[/editline]
I'm giving up at star wars, jesus christ
[QUOTE=dai;51850325]I'm only 6 minutes in so far but it's really fucking hard to watch because while he's pointing out legitimate complaints about some games' AI behavior, he's just so utterly patronizing about shit without giving [i]actual[/i] examples of ye olde games where AI was so smart it could tell you were hiding in a bush 'if your toe was sticking out'
continuing to watch but so far this is just standard-fair nostalgia wanking
[editline]e[/editline]
he uses the instance of HL2's AI shooting him through a window as he accidentally backs up in front of it as the AI anticipating his actions, not just old instant-snap AI reaction[/QUOTE]
It's Worth A Buy. His stuff is aggravating regardless of the subject.
The topic might be relevant, but this man is simply just really stupid; he's quite infamous, actually.
[QUOTE=dai;51850325]I'm only 6 minutes in so far but it's really fucking hard to watch because while he's pointing out legitimate complaints about some games' AI behavior (which has always been a problem through the ages), he's just so utterly patronizing about shit without giving [i]actual[/i] examples of ye olde games where AI was so smart it could tell you were hiding in a bush 'if your toe was sticking out'
continuing to watch but so far this is just standard-fair nostalgia wanking
[editline]e[/editline]
he uses the instance of HL2's AI shooting him through a window as he accidentally backs up in front of it as the AI anticipating his actions, not just old instant-snap AI reaction, then marvels at the AI around the corner doing the same thing as he pokes his head out. He thinks the combine will grenade you and game the player by running up on you while you're hiding from it (hint: the AI is dumb and just follows you around corners if you run out of sight, which you'll do if there's a grenade). I mean it could just be that many of us here have toyed with the combine AI inside and out with gmod over the years and understand their [lack of] nuances, but this isn't convincing me this guy knows what's up
[editline]e[/editline]
I'm giving up at star wars, jesus christ[/QUOTE]
And then there's For Honor where the level 3 bots will kick your ass 10 ways to Sunday, then taunt over your corpse.
The level 2 bots can be difficult as well if they get you into a combo chain.
Was this written by Imasillypiggy? The first two minutes are just him repeating that modern games are shit and old games are great.
Many modern games have utterly terrible AI, but they again most old games had terrible AI. In most old games the enemies would just run around in the open shooting you, now they duck behind cover and shoot you.
Super Bunny Hop had a better video on this
[QUOTE=Lambeth;51850440]Super Bunny Hop had a better video on this[/QUOTE]
Anyone who has ever made a video on the topic of AI in videogames has done a better video that this Worth A Buy dumbass.
who fucking plays half life like that.
[QUOTE=Psycho9182;51850465]who fucking plays half life like that.[/QUOTE]
someone trying to make a point that isnt there.
treating half life like it's some tactical shooter where you have to run and hide to survive?
come off it, even on the hardest difficulty those enemies would've died in short bursts had he actually tried to kill them rather than playing it like some tactical shooter, most of the time the enemy is happy to stand out in the open and die where they stand
[QUOTE=Talvy;51850413]The topic is relevant, but this man is simply just really stupid; he's quite infamous, actually.[/QUOTE]
Didn't he try to get developers and publishers to bribe him for good reviews ? I remember reading up somewhere that he'd basically send mails whenever he could telling them to either send him money or suffer a bad review on youtube.
[QUOTE=Ganerumo;51850578]Didn't he try to get developers and publishers to bribe him for good reviews ? I remember reading up somewhere that he'd basically send mails whenever he could telling them to either send him money or suffer a bad review on youtube.[/QUOTE]
Someone said it in [URL="https://facepunch.com/showthread.php?t=1466753"]this thread[/URL], which caused him to threaten lawsuit and demand public apology. Admittedly, nobody ever posted a source for that claim, so if one exist we could sort that out now.
Many of the criticisms I see of "modern gaming" can be applied to old games too. There are a few that can't be due to advancements in technology, but make no mistake: there were many shitty games in the past with shitty AI.
It's just so happens we've forgotten those, as we will forget the modern shitty games of today.
This is better than his "Worth a Buy" videos, but god he's so obnoxious in the way he talks.
[QUOTE=BlackMageMari;51850644]Many of the criticisms I see of "modern gaming" can be applied to old games too. There are a few that can't be due to advancements in technology, but make no mistake: there were many shitty games in the past with shitty AI.
It's just so happens we've forgotten those, as we will forget the modern shitty games of today.[/QUOTE]
What's a modern shooter game with good AI?
This argument is so stupid. I mean, I'd like to see advances in AI as well, but for the most part AI in games is perfectly adequate for whatever type of game you're playing, and just because games today don't have vastly improved AI over games 10 years ago doesn't mean today's games are necessarily worse, especially when they have improved on every other front.
But this guy is a fucking idiot, so that's my only input into his stupid argument.
[QUOTE=rndgenerator;51850678]What's a modern shooter game with good AI?[/QUOTE]
I thought the AI in DOOM 2016 was pretty good. I thought the AI was also alright in Deus Ex Human Revolution.
[QUOTE=BlackMageMari;51850706]I thought the AI in DOOM 2016 was pretty good. I thought the AI was also alright in Deus Ex Human Revolution.[/QUOTE]
I did not notice how AI in DOOM was good. They just ran around and shot or melee'd at you. HR and Mankind Divided both had above average AI from my experience though.
[editline]20th February 2017[/editline]
[QUOTE=Xubs;51850691]
this is why I've always found this argument a little flawed. It holds water as an idea but if someone were to suggest it's actually an easy fix, it would be very misguided. I'm not exactly sure how one would even begin to go about it, as a person who has done some game design and programming stuff in my day. It isn't as simple as "just fix it, dummies." I tend to steer clear of complaining about it unless it's a huge detriment, out of sympathy from knowing a bit about the challenges related to it.[/QUOTE]
Just make AI intelligence dependent on difficulty. Casuals can play with simple AI while people looking for a challenge can crank up the difficulty and get AI worthy of a challenge rather than just boring health adjustments. And that is actually quite easy if your AI system is designed properly.Just remove/replace some behavior trees.
[T]https://my.mixtape.moe/yodogc.png[/T]
Can you even be a more smug elitist?
[QUOTE=Fayez;51850786][T]https://my.mixtape.moe/yodogc.png[/T]
Can you even be a more smug elitist?[/QUOTE]
:badzing:
Well I just found his stuff. No idea about the controversy with bribes, I don't personally agree with him but thought it would be good topic for discussion, him and Jontron both have an irrational hatred of new games.
[QUOTE=Fayez;51850786][T]https://my.mixtape.moe/yodogc.png[/T]
Can you even be a more smug elitist?[/QUOTE]
Worth A Buy/Mack is one of the most egotistical and idiotic game reviewers out there, where he thinks he's the only honest reviewer out there, anything AAA and modern is automatically bad, and treats all modern consumers as idiots.
His replies on his Witcher 3 review probably exemplifies the most on how terrible he is at arguing.
[img]https://files.catbox.moe/5wvxz7.PNG[/img]
[t]https://files.catbox.moe/2dqone.PNG[/t]
I wish this guy would get a content cop episode but I'm pretty sure even that would be giving him too much attention
why use all the horrible games as an example
[QUOTE=J!NX;51850845]I wish this guy would get a content cop episode but I'm pretty sure even that would be giving him too much attention[/QUOTE]
Someone he listens, like TotalBiscuit, would put him in his place.
[QUOTE=rndgenerator;51850724]I did not notice how AI in DOOM was good. They just ran around and shot or melee'd at you. HR and Mankind Divided both had above average AI from my experience though.[/QUOTE]
DOOM 2016's AI is actually incredibly clever, albeit understated due to the fact that you're essentially slaughtering them if you play well. The entire environment is able to be navigated by them, they'll lead their shots on higher difficulties, the Possessed Soldiers' plasma bombs are basically a trick attack intended to fuck up your dodging, the Hell Knights and Pinkies seem simple but can really futz up your flow, and so forth. A Baron of Hell is a real terror in Nightmare if you're low on fuel and ammo, much less two Barons at once since while tackling an enemy singularly isn't hard, when the game mixes enemy types and numbers things get real hard to avoid projectiles from all directions. They're not smart in the "Halo Reach's Elites on Legendary" kind of sense, but are well-refined and pretty well made.
Id took some of the good things they had from RAGE and emphasized it more, it's just unfortunate because while RAGE worked on traditional modern shooter mechanics, DOOM 2016 makes you so deadly and powerful with an encouragement to tear through the enemy headfirst that it's easy to overlook the nuances.
[media]https://www.youtube.com/watch?v=e0WqAmuSXEQ[/media]
I've pondered the issue of AI a lot since I almost exclusively play singleplayer games and I don't think the problem is so much about how smart or aware the AI is, but how predictable they are, having bots do unpredictable things makes gameplay exciting and keeps you guessing, sorta like playing against human opponents, having bots that are just good at aiming, flanking, or finding you is just frustrating and not terribly conducive to replayability.
I think the issue with modern ai is not simplicity, it's lack of personality and variety.
Doom being a great example of this. The Ai was very simple, but each ai did vastly different things and that made them interesting to fight; compared to something like Call of Duty where they just shoot you with hitscan weapons. (with the occasional different enemy)
Half Life 2's Ai is also very simple. A lot of their complexity comes from level design rather than the Ai themselves. Half life 2 also offers a significant amount of different enemies and various ways to take them out. The Ai also react in different ways. (Different types of zombies do different things rather than a "more health zombie")
Someone post the video of him saying "Tribes" like 30 times in 1 review.
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