• Could BioShock's Rapture exist?
    19 replies, posted
[hd]https://www.youtube.com/watch?v=_ergF-jmrsY[/hd]
Oh god I read that as "rapture be sexist" and i nearly had a fuckin aneurysm On topic, quite an informative little video. Felt like I learned something
no
Betteridge's law strikes again.
Rapture is one of my favourite video game locations ever. Id love to be able to explore the city in its hey day before the SPLOICERS took over. Burial at sea sort of did that tho
[QUOTE=Holt!;50679375]Rapture is one of my favourite video game locations ever. Id love to be able to explore the city in its hey day before the SPLOICERS took over. Burial at sea sort of did that tho[/QUOTE] Both Rapture and Columbia manage to really suck me right into the game like no other game can, hyped to the max for the remaster (well its free anyway) so i can replay all the games
[QUOTE=~Kiwi~v2;50679433]Could Columbia potentially exist if Rapture can't?[/QUOTE] His next video is going to be about the possibility of Colombia existing
What was the reason it can't? Water pressure mixed with the inefficiency of pumping air down mixed with ventilation?
[QUOTE=Daemon White;50679484]What was the reason it can't? Water pressure mixed with the inefficiency of pumping air down mixed with ventilation?[/QUOTE] Basically its too deep, if they moved Rapture a few kilometers to the east it would be possible and another thing is, Rapture is build with lots of glass (which would give in on the pressure anyway) and if it were build at the place it currently is then sunlight could not travel so deep. And in Bioshock 1 you explore Arcadia which is where all the air comes from but it is wayyyyyyyyyyyyyyy too small to sustain a stable level of oxygen.
[QUOTE=darth-veger;50679499]Basically its too deep, if they moved Rapture a few kilometers to the east it would be possible and another thing is, Rapture is build with lots of glass (which would give in on the pressure anyway) and if it were build at the place it currently is then sunlight could not travel so deep. And in Bioshock 1 you explore Arcadia which is where all the air comes from but it is wayyyyyyyyyyyyyyy too small to sustain a stable level of oxygen.[/QUOTE] That's assuming the glass in Rapture is just glass, but in the 1940s it could easily have been Pyrex which gets stronger the more pressure it's under.
In BoS one of Ryan's audio logs basically says that they framed the city with aluminum iirc
Hey thank you for sharing my video :D
[QUOTE=MikeInHD;50693179]Hey thank you for sharing my video :D[/QUOTE] Pretty good watch man! Out of curiosity, what did you use to calculate pressure on the buildings based on depth/temperature/etc? Was it done by a civil eng who was really bored (you?) or is there a handy estimation tool somewhere? I'm legitimately curious how large/how deep/etc you could build underwater structures for people to live in and have been since the game was released
[QUOTE=MikeInHD;50693179]Hey thank you for sharing my video :D[/QUOTE] It's a nice video! :dogcited: [b]Welcome to Facepunch![/b] :dogcited:
[QUOTE=~Kiwi~v2;50679433]Could Columbia potentially exist if Rapture can't?[/QUOTE] Columbia relies on quantum levitation so v:v:v
Maintaining atmosphere would actually be pretty easy if they used electrolysis, CO2 scrubbers, and a system to remove CO and H2 just like submarines do. No plants necessary. Isn't there a big fucking elevator that takes people to Rapture? Seems it would be pretty common sense to use that to bring in supplies from the surface.
[QUOTE=MaverickIB;50694236]Maintaining atmosphere would actually be pretty easy if they used electrolysis, CO2 scrubbers, and a system to remove CO and H2 just like submarines do. No plants necessary. Isn't there a big fucking elevator that takes people to Rapture? Seems it would be pretty common sense to use that to bring in supplies from the surface.[/QUOTE] It was an automated Bathysphere that takes you to and from Rapture.
[QUOTE=Elspin;50693276]Pretty good watch man! Out of curiosity, what did you use to calculate pressure on the buildings based on depth/temperature/etc? Was it done by a civil eng who was really bored (you?) or is there a handy estimation tool somewhere? I'm legitimately curious how large/how deep/etc you could build underwater structures for people to live in and have been since the game was released[/QUOTE] Hi, so I'm a mechanical engineer and so water can be considered an in-compressible liquid. Therefore you can accurately know how much water is above you, and calculate the mass and pressures from there. But because water is in-compressible, the pressure is linearly related to the depth, so there is a simple number (pressure per foot you go down in kPa/meter or PSI/foot).
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