• Team Fortress 2: Pyro Update #2
    9 replies, posted
I'm well prepared to get a shitload of dumb ratings and "omfg unlok is overpowerd/undrpoweredd" posts. I don't care. Unfortunately, this will forever be an unfinished project, since Polendino ran out on me, whom was also a TF2 fake update maker. [url=http://polendino.deviantart.com/]And it looks like he still is.[/url] [url=http://s3-llnw-screenshots.wegame.com/9-4982974351969390/4982974351969390.png][b]Day 1[/b][/url] - by Zippy [url=http://s3-llnw-screenshots.wegame.com/10-7915731004828562/7915731004828562.jpg][b]Day 2[/b][/url] - by Polendino [url=http://s3-llnw-screenshots.wegame.com/9-6950777119314223/6950777119314223.png][b]Day 3[/b][/url] - by Zippy [b]Day 4[/b] - [I]Unavailable[/I] [url=http://s3-llnw-screenshots.wegame.com/9-6410873119468123/6410873119468123.png][b]Day 5[/b][/url] - by Zippy
I like it, it seems believable.
Pretty bad chroma keying on day 2 there
Man thats really cool
Nice
Nice job.
I hope valve really do introduce Yellow and Green factions one day They were in TFC
What's Sabatoge? (I meant to spell it that way.) In the first update thing.
[QUOTE=Hufterkruk;18989289]What's Sabatoge? (I meant to spell it that way.) In the first update thing.[/QUOTE] See Day 5, it's a made-up gamemode.
I loved the 2fort fix.
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