[img]http://imgkk.com/i/3u0w.png[/img]
[url]http://youtubecreator.blogspot.co.uk/2015/05/60fps-live-streaming-on-youtube-in-html5.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+blogspot/utygk+(YouTube+Creator+Blog)[/url]
[quote]We launched 60fps video playback on YouTube a few months ago, and from game walkthroughs to superbike racing, you’ve found all sorts of awesome ways to make use of higher frame rates.
Now we want to help you take it even further with something new: 60fps live streaming, launching today as an early preview on HTML5-compatible browsers. When you start a live stream on YouTube at 60fps, we’ll transcode your stream into 720p60 and 1080p60, which means silky smooth playback for gaming and other fast-action videos. We’ll also make your stream available in 30fps on devices where high frame rate viewing is not yet available, while we work to expand support in the coming weeks.
We know high frame rates are especially important for gaming streams, so we’ve worked with Elgato and XSplit on new versions of Elgato Game Capture, XSplit Broadcaster, and XSplit Gamecaster that support 60fps live streaming to YouTube, available for download starting today. In addition, any app using our live streaming API can add a new high frame rate flag to enable 60fps streaming.
But wait, there’s more! We’ve also added another long-requested feature for live streaming: HTML5 playback. As of this week, YouTube live streams will use an HTML5 player in supported browsers. And because our HTML5 player supports variable speed playback, you can skip backward in a stream while it’s live and watch at 1.5x or 2x speed to catch back up.[/quote]
wow damn, that's awesome!
Do you get copyright flagged if the game plays over 10 seconds of music?
[QUOTE=J!NX;47772749]Do you get copyright flagged if the game plays over 10 seconds of music?[/QUOTE]
I'm fairly certain that the copyright flagging system only works on videos, not on livestreams, although I may be wrong.
[QUOTE=Brobattington;47772767]I'm fairly certain that the copyright flagging system only works on videos, not on livestreams, although I may be wrong.[/QUOTE]
Remember all that bullshit with twitch being owned by google?
and livestreams are saved as videos right?
[QUOTE=J!NX;47772774]Remember all that bullshit with twitch being owned by google?
and livestreams are saved as videos right?[/QUOTE]
Ya, but Twitch just mutes the time-frames where the copyrighted music is playing. In a case of some streamers that is pretty much their entire video recording is muted (since they play copyrighted music non-stop).
[QUOTE=Brobattington;47772767]I'm fairly certain that the copyright flagging system only works on videos, not on livestreams, although I may be wrong.[/QUOTE]
you can get a strike during a stream, happened to a friend of mine while playing a naruto game
Is it too difficult/too computationally intensive during upload or processing to have both 60 and 30 fps available? I'm guessing this won't be very popular, but for whatever reason I really dislike watching videos at 60 fps (no such problem when I'm playing games, in fact higher the fps better) and most of the time I don't watch things in HD simply because they are forced at 60 frames.
the fact that you can't contest strikes and its a three strike system is a complete joke
especially since legitimately posted content is getting flagged with absolutely no chance of reinstating it.
didn't a last of us video get flagged when on the devs personal channel? by someone totally unrelated?
[QUOTE=LuaChobo;47772893]you get a warning if its detected and have a certain amount of time to turn the content off, if you dont the stream is taken down
if you do, you get to continue but the recording is flagged and you cant monetize it (or other results based on the media in question)[/QUOTE]
I know that's the system for videos themselves rather, right? rather than streams
regardless, both ways are pretty shit
It's like the greater Christmas present
[QUOTE=Fetret;47772838]Is it too difficult/too computationally intensive during upload or processing to have both 60 and 30 fps available? I'm guessing this won't be very popular, but for whatever reason I really dislike watching videos at 60 fps (no such problem when I'm playing games, in fact higher the fps better) and most of the time I don't watch things in HD simply because they are forced at 60 frames.[/QUOTE]
[quote]We’ll also make your stream available in 30fps on devices where high frame rate viewing is not yet available, while we work to expand support in the coming weeks.[/quote]
I wonder how long until we get 120hz video support and streaming
I really can't wait until high res / high hz monitors are "The norm" for everyone
I hope this is a few years down the road and no more
I still don't get why Twitch/YouTube preventing people from making money off copyrighted songs is bad.
Sure, the way YouTube does it (3 strikes, can't dispute it) is awful -- but the general policy isn't really at fault. It's the law.
[QUOTE=geel9;47773471]I still don't get why Twitch/YouTube preventing people from making money off copyrighted songs is bad.
Sure, the way YouTube does it (3 strikes, can't dispute it) is awful -- but the general policy isn't really at fault. It's the law.[/QUOTE]
It's not twitch and youtube's fault obviously, it's just obnoxious as fuck when a 7 hour stream vod is muted because they were listening to music while playing.
In one of my videos I used the siren sound from Silent Hill and now I have a copyright claim from some band called "Mantra". They used the same sound in their song "Alone in a Crowd", not sure if Konami knows about it...
[QUOTE=geel9;47773471]I still don't get why Twitch/YouTube preventing people from making money off copyrighted songs is bad.
Sure, the way YouTube does it (3 strikes, can't dispute it) is awful -- but the general policy isn't really at fault. It's the law.[/QUOTE]
The problem is the collateral damage, which is hard to avoid given the scale of these things. You can't have a army of people watching everything. Like I got a license to use a song and had 5 different companies claim it and I had to dispute it each time. One actually rejected my claim and I was at risk for a strike.
I wonder what kind of bitrate this requires to look good? Must be pretty high up there.
Edit: Looked it up and Google recommends 6800 Kb/s but it can go up to 9000 Kb/s so I don't expect it to look great for high motion things since for moderate - high motion scenes you need 7000 Kb/s for 1080p 30FPS to not look like shit.
[QUOTE=geel9;47773471]I still don't get why Twitch/YouTube preventing people from making money off copyrighted songs is bad.
Sure, the way YouTube does it (3 strikes, can't dispute it) is awful -- but the general policy isn't really at fault. It's the law.[/QUOTE]
some games have music in it that you can't really avoid unless you turn music off of course, and it means you can't use music at all.
and the policy is a huge problem when google doesn't care at all and will never dispute even clearly false claims against even entirely legitimate people.
60fps makes so much difference - I didn't notice it so much until yesterday when I saw a moving train video.
Fun fact: Broadcast HDTV in Europe is 1080i25 or in some cases 1080p50 - a historical relic from our mains electric line frequency of 50Hz (seriously Europe, why did we do this again with digital TV when everything supports 60Hz internally?) so our 'system' is technically the inferior one compared with the standard used in 60Hz countries like in the Americas - whereas with SDTV, I think the European PAL (576i25) TV system looked better than NTSC (525i30) - for detail even if it was slightly flickery.
You almost can't tell the difference between 1080p50 and 1080p60 on hardware that is powerful enough for both but the 60hz has a slight edge.
It should probably be called the sampling rate these days since digital images don't "refresh" as such in the same way as analog(ue) ones do.
[QUOTE=ph:lxyz;47774174]60fps makes so much difference - I didn't notice it so much until yesterday when I saw a moving train video.
Fun fact: Broadcast HDTV in Europe is 1080i25 or in some cases 1080p50 - a historical relic from our mains electric line frequency of 50Hz (seriously Europe, why did we do this again with digital TV when everything supports 60Hz internally?) so our 'system' is technically the inferior one compared with the standard used in 60Hz countries like in the Americas - whereas with SDTV, I think the European PAL (576i25) TV system looked better than NTSC (525i30) - for detail even if it was slightly flickery.
You almost can't tell the difference between 1080p50 and 1080p60 on hardware that is powerful enough for both but the 60hz has a slight edge.
It should probably be called the sampling rate these days since digital images don't "refresh" as such in the same way as analog(ue) ones do.[/QUOTE]
NTSC aka "Never Twice Same Color"
[QUOTE=J!NX;47774112]some games have music in it that you can't really avoid unless you turn music off of course, and it means you can't use music at all.
and the policy is a huge problem when google doesn't care at all and will never dispute even clearly false claims against even entirely legitimate people.[/QUOTE]
If you have permission to stream a game then surely you also have the rights to stream any of the content inside the game?
[QUOTE=Jsm;47774541]If you have permission to stream a game then surely you also have the rights to stream any of the content inside the game?[/QUOTE]
That depends on the licensing agreement between the rights holder of the original content and the videogame developer, and I quite doubt many of them would have that kind of clause in the contract.
[QUOTE=Jsm;47774541]If you have permission to stream a game then surely you also have the rights to stream any of the content inside the game?[/QUOTE]
Often game studios license music for it to be used in a media which will then be sold. But it's different if that media is then rebroadcast from people who own an individual unit of that media.
I'm so fucking glad Firefox now supports 60FPS. For a couple of months it was unavailable.
I my laptop can barely handle 60fps videos. I wish there was a option for 30fps
[QUOTE=peepin;47772833]Ya, but Twitch just mutes the time-frames where the copyrighted music is playing. In a case of some streamers that is pretty much their entire video recording is muted (since they play copyrighted music non-stop).[/QUOTE]
More like the entire half hour chunk it resides in.
[QUOTE=StrawberryClock;47775010]I'm so fucking glad Firefox now supports 60FPS. For a couple of months it was unavailable.[/QUOTE]
Same, I have watched some videos in 60 FPS and my mind has been blown. I was on the fence about it, but I am sold now.
what kind of upload speed would you need to stream at 1080p60fps?
[QUOTE=Brobattington;47772767]I'm fairly certain that the copyright flagging system only works on videos, not on livestreams, although I may be wrong.[/QUOTE]
I tried to live stream my wedding using youtube and my stream was cut after just 15 minutes because some distant speakers were playing Vitamin String Quartet.
Sorry, you need to Log In to post a reply to this thread.