Hey guys,
I've made a game that was pretty well received a few months back. Now the game has progressed even further and now I'm looking for players to help test the game today.
Mini Combat is a Online First Person Shooter. Mini Combat is still in very early Alpha development so things including the name, art assets and everything else will/can change. We will be adding more levels, classes and game modes as we push forward.
I don't have any videos of the current state of the game, however you can look at some images that are posted up on IndieDB. [URL]http://www.indiedb.com/games/mini-combat[/URL]
To download the game, please use [I]<link removed, testing phase is over>[/I]
If this is in the wrong section, please move.
EDIT: Added a trailer:
[video=youtube;cZnAa6eWqB0]http://www.youtube.com/watch?v=cZnAa6eWqB0[/video]
EDIT2: Mini Combat is coming to Desura on the 25th of October, you can pre order the alpha for only £3.99 (50% off) and it'll be available to play when it's available. You can find more information about Mini Combat via our [URL="http://www.desura.com/games/mini-combat"]Desura Page[/URL]
Snip
Nice, but in the programming section we have a thread dedicated to showing off your work
[url]http://facepunch.com/showthread.php?t=1260790[/url]
Yeah this looks an awful lot like a TF2 / TF1 hybrid.
i can't even play the game because there are literally no servers available in any of the regions
Hey guys,
Just a quick pointer. The UI is still very much a placeholder right now. I agree it looks a lot like TF2, but this is due to the fact that I quickly mocked up the UI based on it, hah.
It will be changed as I push forward with the game.
Thanks again!
[QUOTE=decerto;42430854]Hey guys,
Just a quick pointer. The UI is still very much a placeholder right now. I agree it looks a lot like TF2, but this is due to the fact that I quickly mocked up the UI based on it, hah.
It will be changed as I push forward with the game.
Thanks again![/QUOTE]
But your classes and maps and map naming scheme are also all very similar to TF2.
Good work, but really way too much like TF2.
[QUOTE=Asgard;42431023]But your classes and maps and map naming scheme are also all very similar to TF2.[/QUOTE]
the map naming scheme is like every source game.
edit: btw, can you release a dedicated server software?
Every class is OP
It's not just TF2-inspired, it also takes maps from Counter-Strike!
[QUOTE=Sir Whoopsalot;42431156]It's not just TF2-inspired, it also takes maps from Counter-Strike![/QUOTE]
It really does have that Final Combat vibe to it...
compiled list of problems found me and others I have played with:
-Hitboxes are terrible
-Weapons are OP
-too much like TF series
-weapons have 0 ability to hit a target after a certain amount of feet (even snipers)
Hey guys,
Thanks for the feedback. I'll try and address the things that have been brought up.
The naming conventions of the maps are designed as I will be having multiple game modes, such as Mini Games. These will be under the "mg_<mapname>". What you see right now is "mc_<mapname", which is standard for TDM and DM.
Aside from the UI, I personally don't think it's treading over TF2 territory that much. The models are in a chibi style, the classes are widely different to that of TF2 in terms of how it plays. If you mean by the way we call our classes, "The Sniper" for example, TF2 wasn't the first game that did that. We'll be offering more classes as we push forward, not just your 9 classes. I do agree we have taken inspiration from TF2, but I don't agree that it's [I]too[/I] much like it.
@jack10685
I'll take a look at the hitboxes again, no one said that they are awful when they played. I'm not sure if you were lagging or not but I'll take a look and get a few people to test this again. It could be a case of the bugged hit boxes though. At certain parts of the maps the hitboxes are bugged, this is due to the trigger zones players enter. This is now fixed though, I forgot to layer the trigger to ignore raycasting.
The weapons and classes are in need of balancing, this is the second public test I've done with the game. I hope to fine tune this as I push forward. I've gotten more detailed feedback from other players that will help me to balance the game.
Thanks again guys!
Instead of pointing out glaringly obvious things and essentially catering to the funny rating, how about you guys actually provide the OP with some legitimate feedback?
Just a thought.
[i]My suggestion would be less on-screen blood, but that is from watching the video alone.[/i]
[QUOTE=Clunj;42432371]
[i]My suggestion would be less on-screen blood, but that is from watching the video alone.[/i][/QUOTE]
My suggestion would be [B]no[/B] on-screen blood, it's just annoying and unnecessary.
I think you did a good job, I really do, but it's never going to be distinguishable as its own game until you move away from the TF2 style. I'm sorry, but all I can think of when I see/play this game is TF2.
[editline]6th October 2013[/editline]
[QUOTE=decerto;42432153]
Aside from the UI, I personally don't think it's treading over TF2 territory that much.[/QUOTE]
Change the UI, then. I agree that the rest of the game doesn't look too much like TF2, but the UI looks like a carbon copy and that's probably the biggest issue here.
[QUOTE=Zero Vector;42432828]I think you did a good job, I really do, but it's never going to be distinguishable as its own game until you move away from the TF2 style. I'm sorry, but all I can think of when I see/play this game is TF2.[/QUOTE]
To be honest I can't stop seeing Brickforce, and as for the art style, I think it needs to go even more artsy as it currently holds somewhat military style character models and that just doesn't fit the overall style.
[QUOTE=decerto;42432153]Hey guys,
Thanks for the feedback. I'll try and address the things that have been brought up.
The naming conventions of the maps are designed as I will be having multiple game modes, such as Mini Games. These will be under the "mg_<mapname>". What you see right now is "mc_<mapname", which is standard for TDM and DM.
Aside from the UI, I personally don't think it's treading over TF2 territory that much. The models are in a chibi style, the classes are widely different to that of TF2 in terms of how it plays. If you mean by the way we call our classes, "The Sniper" for example, TF2 wasn't the first game that did that. We'll be offering more classes as we push forward, not just your 9 classes. I do agree we have taken inspiration from TF2, but I don't agree that it's [I]too[/I] much like it.
@jack10685
I'll take a look at the hitboxes again, no one said that they are awful when they played. I'm not sure if you were lagging or not but I'll take a look and get a few people to test this again. It could be a case of the bugged hit boxes though. At certain parts of the maps the hitboxes are bugged, this is due to the trigger zones players enter. This is now fixed though, I forgot to layer the trigger to ignore raycasting.
The weapons and classes are in need of balancing, this is the second public test I've done with the game. I hope to fine tune this as I push forward. I've gotten more detailed feedback from other players that will help me to balance the game.
Thanks again guys![/QUOTE]
I notice the hitbox problem maily on the city map, I have obesespy and a few of my skype friends agreeing, too.
No servers available currently. Is the test over?
[QUOTE=FlutterRaeg;42433469]No servers available currently. Is the test over?[/QUOTE]
you can create your own game
[QUOTE=jack10685;42432950]I notice the hitbox problem maily on the city map, I have obesespy and a few of my skype friends agreeing, too.[/QUOTE]
Ah, it was a case of the bugged trigger zones. mc_city is very bugged as I use those trigger zones everywhere. It's fixed for the upcoming version though.
Looks fun and promising.
Good luck! :)
Looks really good, just a UI change and you'd be gold. Its nothing like TF2, you apparently get rocket launchers and assault rifles
it doesn't remind me of tf2 at all lol
but it does remind me of those free korean shooters
I can't play because it's outdated...where's v0.21?
I think your characters/animations are very out of place to their surroundings, I don't think your game looks like tf2 unlike much of the thread, but the maps give of a realistic counter-strike tybe vibe, while your characters are much more cartoony and playful.
Anime Fortress
dude, upload 0.21
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