• What game would you choose and code?
    3 replies, posted
So im a real noob at coding and modding but i want to get better at it. Im trying to get a better idea of what coding really is Ive coded in Java/Script, HTML , Lua , Basic 1/0 coding output/input. Yet i cant seem to master any type of coding, i cant comprehend any type of code raw but maybe 60% of what it actually do. Ive tried to mod DarkRp a bit, not by adding Addons but the gamemode code itself. But i get stuck at stuff really easily and i get lost in all the code. So i figure maybe i should start out easier? maybe try to do some noob level stuff. What game would you think is best to start coding in? And why? What code do YOU think is easiest to start coding with? Which did you start with?
Try the Programming forum next time you have a programming/code related question: [url]https://facepunch.com/forumdisplay.php?f=240[/url] I don't think you should be diving into a game, try to mod it, and expect to come away with knowledge of programming. There are a lot of API things you have to learn plus if you are modifying someone else's code you have to adapt to their existing code and style, all on top of the eccentricities of the language being used. I think you should pick a programming language (there are a lot to choose from, sample each one: C++, C#, Ruby, Python, Rust (not the game), and more) and follow tutorials. If you're in high school, consider taking programming classes if available, or taking programming classes in college. Regarding your 'comprehending 60% of raw code', unless you're a master with all of the ins and outs of a particular language and environment, you aren't going to be able to understand somebody else's code 100% of the time. Gmod Lua might be on the easier end of that spectrum in a lot of ways, but don't go into programming expecting to be able to understand all the code forever. You still have to study new code a bit to really understand it.
[QUOTE=SonicXV;49501051]Gmod Lua might be on the easier end of that spectrum in a lot of ways, but don't go into programming expecting to be able to understand all the code forever. You still have to study new code a bit to really understand it.[/QUOTE] If anything, GMod Lua is probably worse for this because everything written in it is an amateur hobby project. I haven't looked at much but I'd imagine the code quality is terrible.
[QUOTE=SonicXV;49501051]Try the Programming forum next time you have a programming/code related question: [url]https://facepunch.com/forumdisplay.php?f=240[/url] I don't think you should be diving into a game, try to mod it, and expect to come away with knowledge of programming. There are a lot of API things you have to learn plus if you are modifying someone else's code you have to adapt to their existing code and style, all on top of the eccentricities of the language being used. I think you should pick a programming language (there are a lot to choose from, sample each one: C++, C#, Ruby, Python, Rust (not the game), and more) and follow tutorials. If you're in high school, consider taking programming classes if available, or taking programming classes in college. Regarding your 'comprehending 60% of raw code', unless you're a master with all of the ins and outs of a particular language and environment, you aren't going to be able to understand somebody else's code 100% of the time. Gmod Lua might be on the easier end of that spectrum in a lot of ways, but don't go into programming expecting to be able to understand all the code forever. You still have to study new code a bit to really understand it.[/QUOTE] Wow, really good advice did not expect that at all thank you very much!
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