• Infinity Ward: Making a new game other than Call of Duty would be "the easy way out"
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[img]http://media.edge-online.com/wp-content/uploads/edgeonline/2013/06/Mark-Rubin-610x343.jpg[/img] [quote]Mark Rubin is under an extraordinary amount of pressure. He’s executive producer of the world’s biggest shooter, Call Of Duty: Ghosts, and the series’ millions of fans (not to mention its critics and rivals) are watching developer Infinity Ward’s every move. Being the biggest FPS in town has brought with it success, but also ever greater criticism; it has become almost fashionable to belittle Call Of Duty’s towering achievements as a juggernaut of an entertainment brand, and its importance to the industry.[/quote] [quote]Some have suggested that, compared to new contenders like TitanFall and Destiny, Ghosts looks a little conservative. But creating another game in the world’s biggest series of shooters come with a pressure all of its own. Change its formula too much, and you alienate that gigantic existing audience; change too little and you’re accused of treading water, or worse, laziness. [B]“Yeah, there is a lot of pressure there,” says Rubin. “It would, in a sense, just be easier for us to go just make a brand new game that isn’t Call Of Duty, that doesn’t have any limitations. That would be the easy way out.[/B][/quote] [quote][B]“It’s actually much harder to know that you have something that’s very important to a lot of people, and a formula that people really love as it is. To change that every year is something that’s a huge challenge for us internally, but it drives a lot of our passion. We end up becoming our own biggest critics – when we ship, we postmortem what we did right and what we did wrong. We really tear it apart. That drives us to keep going on the franchise, and not take the easy way out, in a sense.”[/B][/quote] [quote]While it’s unlikely that we’ll see any of these ideas turned into a separate game, Rubin says these dalliances – exploring or returning to ideas that didn’t make it into the final game – all feed into the next Call Of Duty. The series’ gradual transformation from annualised release to persistent online service will only quicken with the arrival of Xbox One and PS4, and those offcuts could yet find an audience through DLC or other updates.[/quote] [editline]30th August 2013[/editline] [url]http://www.edge-online.com/features/infinity-wards-mark-rubin-on-awkward-first-dates-online-abuse-and-its-unreleased-diablo-clone/[/url]
This just in: Originality is the easy way out. Suuuure
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Infinity Ward has made literally no game other than Call of Duty. If anything, it'd be a breath of fresh air after being waterboarded.
[QUOTE=Craigewan;42023361]This just in: Originality is the easy way out. Suuuure[/QUOTE] In retrospect, [url=http://gamerfury.tumblr.com/]they don't have much room for originality when it comes to their players.[/url] It's essentially the same situation with Notch, if it doesn't live up to the expectations of their previous title, they get fucked over.
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No, Mark Rubin. Other way around.
[QUOTE=Epiclulz762;42023433]As someone else stated, Notch had a one-hit-wonder. The Call of Duty series as of late has become absurd.[/QUOTE] That doesn't change the fact that the bar has been raised and set. Some of that is not because of the content of it either; Black Ops 2 made [B]1 Billion in two weeks[/B] back in November. What is IW supposed to tell Activision if they don't make even close to that profit for taking a leap of faith and trying an original title?
i get what he means, but he could have phrased it better. CoD's fanbase is ridiculous about this kind of shit as a result of 90% of it being annoying unpleasable children
Infinity Ward is a joke lmao
[QUOTE=GameDev;42023390]In retrospect, [url=http://gamerfury.tumblr.com/]they don't have much room for originality when it comes to their players.[/url] It's essentially the same situation with Notch, if it doesn't live up to the expectations of their previous title, they get fucked over.[/QUOTE] Why do people take it this seriously what the fuck
If you actually, you know, read past the title, what he's saying makes sense. The CoD fanbase goes apeshit over minute changes to weapon stats, let alone significant gameplay changes, so making a CoD game that isn't true enough to the franchise would be suicide for them. Much easier to go with something totally new and not have to worry about it, but then they'd be calling it quits on a lucrative brand and alienating the fans who expect more.
I kinda get where he's coming from, but tbh trying to impress your fanbase (and publishers) with something radically different from CoD sounds way harder than working on a monolith so big it can tank terrible game design with franchise loyality power alone for like 1-2 titles. If all people want is more CoD from you, it's one hell of a task to change that mentality by impressing them with something at least as good as what they want from you. [QUOTE=zupadupazupadude;42023771]Why do people take it this seriously what the fuck[/QUOTE] It's more likely desensitization after dozens and hundreds of hours of people shittalking and trashtalking just 'cause they can. Competitive multiplayer just has those people, and pseudonymity without proper account moderation and anti-toxicity measurements reinforce those negative traits, too. And then there's of course the ~edgy~ crowd that just feels badass for leashing out on their own or jumping on a bandwagon of people playing up each other's reactions - another thing that the internet's great at. They might just think "bah this kinda sucks" like many other people, but get way more vocal about it because that's the behavior/environment they're used to.
They are milking a dead cow.
For those that think IW is just being dumb, let's put it into terms more of FP is bound to understand. [quote]"Yeah, there is a lot of pressure there,” says Gabe. “It would, in a sense, just be easier for us to go just make a brand new game that isn’t Half-Life, that doesn’t have any limitations. That would be the easy way out. "It’s actually much harder to know that you have something that’s very important to a lot of people, and a formula that people really love as it is. To change that every installment is something that’s a huge challenge for us internally, but it drives a lot of our passion. We end up becoming our own biggest critics – when we ship, we postmortem what we did right and what we did wrong. We really tear it apart. That drives us to keep going on the franchise, and not take the easy way out, in a sense.”[/quote] You can't experiment that much as a developer. If something isn't a guaranteed success nowadays, even in other forms of media, it will never get greenlit, fans will hate it, and the franchise will be destroyed.
[QUOTE=J!NX;42023698]Infinity Ward is a joke lmao[/QUOTE] Being apart of the most successful game design formula in the world is hardly a joke. Sure it's lazy, and doesn't say much about their ability to make new games, but it works. They don't need to worry about doing something else, they make all the money they need right here.
Just reading that made my brain hurt.
[QUOTE=J!NX;42023698]Infinity Ward is a joke lmao[/QUOTE] They've found a way to constantly beat a dead horse and make tons of cash. Sure its easy, but they are making so much off of one series its hardly a joke
[QUOTE=Keychain;42024047]Being apart of the most successful game design formula in the world is hardly a joke. Sure it's lazy, and doesn't say much about their ability to make new games, but it works. They don't need to worry about doing something else, they make all the money they need right here.[/QUOTE] I'd rather actually develope something than do the same thing over and over I call bullshit on "Doing something else being easier"
The serious no-nonsense picture just makes the OP
Call of Booty is a fun game series Not exactly original, groundbreaking or THE BEST GOTY, but it's fun and has stayed fun. SP campaign is really nice and the MP is also fun. I dunno what people expect from this company besides Call of Duty, to be honest...
Buh wh- I !!?? How does this make any... fucking sense...
[QUOTE=J!NX;42023698]Infinity Ward is a joke lmao[/QUOTE] genius poster
Tell that to the staff at Respawn, lol.
[QUOTE=Aspen;42024277]genius poster[/QUOTE] how would they know how hard it is to do something new if they never tried it as a team???? I know it must be hard to keep it "Fresh", but I really can't believe them when they say it. They release it once a year, not... 8 years of working hard on a new and original idea, no. Same formula, different story.
even if they do have new ideas, it's a million times more profitable to just put those ideas in the next cod
FYI, Activision literally will NOT let anyone at Infinity Ward make a game other than CoD. That is why the old staff at IW had a huge falling out with Activision, if anyone remembers that, and a lot of them ended up leaving and starting their own company which no one has heard anything from in well over forever.
[QUOTE=J!NX;42024315]how would they know how hard it is to do something new if they never tried it as a team???? I know it must be hard to keep it "Fresh", but I really can't believe them when they say it. They release it once a year, not... 8 years of working hard on a new and original idea, no. Same formula, different story.[/QUOTE] its like you literally can't read any of the posts above [editline]30th August 2013[/editline] [QUOTE=a203xi;42024348]FYI, EA literally will NOT let anyone at Infinity Ward make a game other than CoD. That is why the old staff at IW had a huge falling out with EA, if anyone remembers that, and a lot of them ended up leaving and starting their own company which no one has heard anything from in well over forever.[/QUOTE] too bad infinity ward is an activision subsidiary
[QUOTE=a203xi;42024348]FYI, EA literally will NOT let anyone at Infinity Ward make a game other than CoD. That is why the old staff at IW had a huge falling out with EA, if anyone remembers that, and a lot of them ended up leaving and starting their own company which no one has heard anything from in well over forever.[/QUOTE] [url]http://en.wikipedia.org/wiki/Titanfall[/url] Did you mean.
[QUOTE=a203xi;42024348]EA[/QUOTE] [QUOTE=a203xi;42024348]Infinity Ward[/QUOTE] um
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