Pretty cool mechanics in there, I want to play it now.
It's certainly an innovative idea and seems to be executed very well, but for some reasons I can't seem to imagine this into a game, can't really say why.
I'm sure I'm wrong though, and that video was so enjoyable to watch through, the portal bit was great.
reminds me of this old waywo project from 2009/2012
[media]http://www.youtube.com/watch?v=Da_r9O4lTfY[/media]
[media]http://www.youtube.com/watch?v=mngWFtWQHbU[/media]
i wonder if he joined up with them or if they made it on their own?
either way hopefully [I]someone[/I] will make a game of it, and not just a tech demo.
That looks really cool, especially the portals.
[IMG]http://i.cubeupload.com/FQ4wyY.png[/IMG]
Seems like it could be really cool as a mechanic in a full game, but it looks like it could be a bit too confusing for many people. There's probably some stuff they could do to make it less confusing, but at the moment the illusion could be extremely confusing for many people. Once you get the hang of how it works it'll probably be easier but it looks like it could be really confusing for the majority of players.
[QUOTE=Pw0nageXD;43473370]Seems like it could be really cool as a mechanic in a full game, but it looks like it could be a bit too confusing for many people. There's probably some stuff they could do to make it less confusing, but at the moment the illusion could be extremely confusing for many people. Once you get the hang of how it works it'll probably be easier but it looks like it could be really confusing for the majority of players.[/QUOTE]
Being confused is a part of the puzzle.
That last puzzle blew my mind.
Valve will hire him for portal 3
The music was so fucking annoying though.
There's a short unity game out there that has the same mechanic, you 'pinch' things between your fingers and it adjusts the size of the object based on your perspective. Can't remember the name for the life of me. Would anyone happen to know what i'm talking about?
[editline]9th January 2014[/editline]
I believe i've found it.
[url]http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=3663[/url]
[QUOTE=Zenreon117;43474186]Valve will hire him for portal 3[/QUOTE]
I wouldn't be surprised if they did; this whole "forced perspective" thing with the changing of object sizes is really cool.
Whole thing blew my mind
[QUOTE=Ganerumo;43474219]The music was so fucking annoying though.[/QUOTE]
I don't know why but it made me think of France.
Which in turn annoyed me
Considering the whole narcabular drop/portal story, i really, REALLY hope valve sees this.
[QUOTE=Ganerumo;43474219]The music was so fucking annoying though.[/QUOTE]
I found it to be quite fitting
That window thing was amazing.
Took me a while to understand what was happening in the solution to the last puzzle. Amazing stuff though
This is really creative and looks fun. If they do release it hopefully they'll touch up the visual style just a little bit. It looks just a bit too dirty.
[QUOTE=Zenreon117;43474186]Valve will hire him for portal 3[/QUOTE]
You mean Portal 2 Episode 1.
[QUOTE=NoShogun;43476572]This is really creative and looks fun. If they do release it hopefully they'll touch up the visual style just a little bit. It looks just a bit too dirty.[/QUOTE]
You...realize this video is a proof-of-gameplay, right? Not an actual demonstration of visual level design.
There is already a game that pulled this off
[video=youtube;2rRO-jh1oTQ]http://www.youtube.com/watch?v=2rRO-jh1oTQ[/video]
Imagine if there was a level where your inside a house and a household pet tries to chase you. You change the perspective of items found inside the house to try and block it from getting you. All the while trying to find a portal that makes you bigger so the animals then stops chasing you.
I'd seriously play a demo of this.
This is fucking crazy. I'd love to play this.
[QUOTE=Sonic Fan;43477919]I'd seriously play a demo of this.[/QUOTE]
I honestly can't think of many things which I wouldn't play a demo of. There's a lot of things I haven't played a demo of because it haven't caught my interest, but if someone asked me to play a demo of pretty much anything, I'd do it.
I thought this was awesome so I replicated it in gmod.
[vid]http://foxcock.me/web/videos/gm_construct-2014-1-9-20-30-22.webm[/vid]
[editline]9th January 2014[/editline]
Mirror:
[vid]https://dl.dropboxusercontent.com/u/1170861/Selected/videos/gm_construct-2014-1-9-20-30-22.webm[/vid]
Holy fuck when he pulled out the moon
[QUOTE=NoShogun;43476572]This is really creative and looks fun. If they do release it hopefully they'll touch up the visual style just a little bit. It looks just a bit too dirty.[/QUOTE]
I think a surrealist art/audio style would work well with this game's mechanics.
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