Looks very interesting, I wish i had a shred of creativity to enjoy this.
[highlight](User was banned for this post ("spamming visitor messages." - Gurant))[/highlight]
[IMG]http://i.imgur.com/COiJi6T.png[/IMG]
More like "Strange Dreams". Lol.
I'm not really sure what to think of this one, even though the tech in it looks nice. Being able to just draw something that looks vaguely like a figure and have the game automatically designate it as an IK rigged model in 3D space is pretty nuts, not to mention it seems to be done in real time.
This looks more like a toy so far though, rather than something that has any gameplay to it like LittleBigPlanet or Tearaway do. I wanna like it, and I love messing around with oddball creative tools like this, but I don't think I'd jump on board unless there was something more to it besides just making stuff.
I found out some info. My interest is growing now that I see it's more than a sculpting tool.
[url]http://www.engadget.com/2015/06/18/media-molecule-dreams-is-for-youtubers-and-twitch-streamers/[/url]
- it's an evolution of LBP create mode; so you can indeed create games, or just movies
- will come with levels already made, like a singleplayer mode
- does not seem to use polygons or voxels, method allows free AO, and it's how things can look fluffy or like brushstrokes
- Morpheus VR headset compatibile game so it's 60fps
- does seem to have a main character or avatar/mascot of sorts, these fluffy things called imps
[t]http://i.imgur.com/1SgJE6p.png[/t][t]http://i.imgur.com/1sy086W.gif[/t]
HQ screencaps
[t]https://farm6.staticflickr.com/5530/18660736770_6e7c862221_o.png[/t][t]https://farm4.staticflickr.com/3942/18851144481_96b74f9cc0_o.png[/t]
[t]https://farm4.staticflickr.com/3732/18843301252_5a30f37f6b_o.png[/t][t]https://farm6.staticflickr.com/5455/18843299772_16169e85cf_o.png[/t]
[t]https://farm6.staticflickr.com/5550/18227796513_7e5c79914d_o.png[/t][t]https://farm4.staticflickr.com/3921/18660732220_2d942f4734_o.png[/t]
[QUOTE=CrimsonChin;48004414]does not use polygons or voxels, method allows free AO, and it's how things can look fluffy or like brushstrokes[/QUOTE]
Then what does it use?
Worlds 2
[QUOTE=paul simon;48004782]Then what does it use?[/QUOTE]
I've never heard of it but something called distance fields. I don't quite understand what it is.
[url]http://www.neogaf.com/forum/showpost.php?p=168591067&postcount=378[/url]
Apparently this technique is also in UE4 as an option for better shadows.
[QUOTE=KingOfScience;47977012][IMG]http://i.imgur.com/COiJi6T.png[/IMG][/QUOTE]
I'm with Plague on this one.
[QUOTE=CrimsonChin;48004819]I've never heard of it but something called distance fields. I don't quite understand what it is.
[url]http://www.neogaf.com/forum/showpost.php?p=168591067&postcount=378[/url]
Apparently this technique is also in UE4 as an option for better shadows.[/QUOTE]
This seems like a bit of a vague answer, but "They'll be explaining this at Siggraph." works for me.
I was thinking it was using something along the lines of this:
[media]https://www.youtube.com/watch?v=l05HgqQbUs4[/media]
[QUOTE=BANNED USER;48005299]I'm with Plague on this one.[/QUOTE]
You're not always with Plague?
[QUOTE=paul simon;48005587]This seems like a bit of a vague answer, but "They'll be explaining this at Siggraph." works for me.
I was thinking it was using something along the lines of this:
[media]https://www.youtube.com/watch?v=l05HgqQbUs4[/media][/QUOTE]
The volumetric texture that they showed at 2:57 makes me think that this technique could make a decent alternative to fur shells.
[QUOTE=Skerion;48007534]The volumetric texture that they showed at 2:57 makes me think that this technique could make a decent alternative to fur shells.[/QUOTE]
Especially considering how well it ran on something as old as an 8800 GTS
[QUOTE=paul simon;48007723]Especially considering how well it ran on something as old as an 8800 GTS[/QUOTE]
That's because the technique they use, billboarding, is an extremely efficient technique to render 2D images (billboarding is just defined as making an image that always faces the camera). However, I don't see how this would apply to 3D rendering. Probably just a really clever use of geometry shaders (since that's the main component of billboarding).
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