• Metal Gear Solid 5: Ground Zeroes gets price cut on PS4, Xbox One
    48 replies, posted
[QUOTE]Konami is dropping the price of the PlayStation 4 and Xbox One versions of Metal Gear Solid 5: Ground Zeroes by $10, from $39.99 to $29.99 for both the retail and digital versions, the publisher announced today. That cut brings the PS4 and Xbox One versions' price in line with the physical last-generation versions of the game. Ground Zeroes will sell for $29.99 on PlayStation 3 and Xbox 360 at retail, while those versions will cost $19.99 on the PlayStation Store and Xbox Games Store.[/QUOTE] [URL="http://www.polygon.com/2014/2/25/5445626/metal-gear-solid-5-ground-zeroes-price-cut-ps4-xbox-one-phantom-pain-dlc"]@Polygon[/URL] FUCK YEAR NOW I ONLY GOTTA PAY 30 BUCKS FOR MY METAL GEAR SOLID V PHANTOM PAIN DEMO
C'mon, it's more than a demo. It's clearly not a full game, but it's more than two missions and a "BUY NOW" screen. Besides, how many people bought Zone of the Enders for the MGS2 demo? And that game was full price and like, an hour long fetch quests and fluff aside. I'm pretty positive about the approach they're taking for ground zeroes.
No I agree, I know it's gonna be more than a demo. I fully plan to get completely lost in it for at least a week
Kojima could fart and I would buy. Because it will still be extremely amazing with good resmellability.
I was initially put off by the supposed two hour completion time, but I've come around on it. I'm just going to download the cheaper digital version, though.
[QUOTE=Swiket;44043454]I was initially put off by the supposed two hour completion time, but I've come around on it. I'm just going to download the cheaper digital version, though.[/QUOTE] Two hour completion time doesn't mean you're only going to get 2 hours of play time out of it. MGS has always been great with its technology, I can't wait to play through this like 10 times trying out all the different things you can do. Plus there are side missions and whatnot.
[QUOTE=HammerBrute;44044258]Two hour completion time doesn't mean you're only going to get 2 hours of play time out of it. MGS has always been great with its technology, I can't wait to play through this like 10 times trying out all the different things you can do. Plus there are side missions and whatnot.[/QUOTE] It is a better price, but i still think it's a bit too much. The main game is 2 hours long, side missions and collectables shouldn't be used to justify the cost. The main story is the reason most people are going to buy it, and that is only around 2 hours long. People complain about games like CoD have campaigns that are around 6 hours long, but if you include getting all the achievements and collectables those would be longer than 6 hours. Kojima said the price is justified because you can replay the game and it will be very slightly different. That is a really bad reason to say the game is worth the price. That's a bit like saying a game like Skyrim or any other open world game would be ok if they had cost more than the launch price because you can play through it again and it won't be exactly the same. It's still the same story, nothing new will happen other than things like AI reactions and which way you go. "You can get more than a few hours of play time from it" can be said about any pretty much any game, that doesn't mean its alright if they charge more money for them. Basically, if you have to complete every single thing in the game in order for it to seem worth the price, that is not good. The only reason people think this is alright is because it's Metal Gear Solid. I like the MGS games, but that doesn't mean the game only being 2-5 hours in total at that price is fine. I will get the game, possibly at this price when it releases, but it's still disappointing it's so short. If the main story was around 4-5 hours long i'd be fine with that.
The thing about CoD is we have had FPS games that stretch to 12-20 hours and having a six hour campaign about flash is a step backwards. We haven't had anything like MGS and probably never will again, which is why Kojima can get away with this and why I'm totally fine with it; He delivers in all of his games and this will be no different. Not to mention TPP being 300x bigger than GZ in an open world environment + base building.
imo the idea that length of a game should affect its price is incredibly poorly thought out. that kind of thinking is really a lack of thought, one that ignores the innate worth of something. an amazing 2 hour game should have more worth to you than a terrible 200 hour game, or whatever. i mean that's obv an elaboration but u get what im saying. why would you care how long you enjoy something for if you thought every moment was great? its a fine price if the end result is something well crafted and thoroughly enjoyable, padding out an experience is a wasted effort when something more punctual is all that's needed to convey everything they wanted to. looking at it from that perspective it seems kind of greedy.
I wish people would stop bitching about the game SUPPOSEDLY being 2 hours long. We won't know how long the game actually is until it's released. Until then, there is no point in making a fuss about it.
I must admit, 2 hours is sort of a bit of a kick. I thought the prologue would've been longer. Since, well... It's before Phantom Pain. I kind of did play MGS2 for a good 20 hours first time I played it. Then I replayed it and replayed and found heaps of secrets and exploits. I don't think GZ will have the same feeling though.
[QUOTE=ChronoBlade;44045511]I must admit, 2 hours is sort of a bit of a kick. I thought the prologue would've been longer. Since, well... It's before Phantom Pain. I kind of did play MGS2 for a good 20 hours first time I played it. Then I replayed it and replayed and found heaps of secrets and exploits. I don't think GZ will have the same feeling though.[/QUOTE] It might be a genius usage of what may be an in-universe propaganda film, which would make the 2 hour length perfect.
[QUOTE=DOG-GY;44045127]imo the idea that length of a game should affect its price is incredibly poorly thought out. that kind of thinking is really a lack of thought, one that ignores the innate worth of something. an amazing 2 hour game should have more worth to you than a terrible 200 hour game, or whatever. i mean that's obv an elaboration but u get what im saying. why would you care how long you enjoy something for if you thought every moment was great? its a fine price if the end result is something well crafted and thoroughly enjoyable, padding out an experience is a wasted effort when something more punctual is all that's needed to convey everything they wanted to. looking at it from that perspective it seems kind of greedy.[/QUOTE] Definitely. I remember games a few years ago had way longer campaigns than they do now and they didn't cost as much either
Guys you have to realize that MGS 1 has 1 hour of gameplay and MGS 2 has about 2 hours of gameplay. Gameplay time does not equal completion time or the amount of enjoyment you get out of it.
I am going to buy it for PS3 and get TPP FOr PS4
[QUOTE=Mamok Zalku;44046163]Guys you have to realize that MGS 1 has 1 hour of gameplay and MGS 2 has about 2 hours of gameplay. Gameplay time does not equal completion time or the amount of enjoyment you get out of it.[/QUOTE] What
[QUOTE=LZTYBRN;44042881][URL="http://www.polygon.com/2014/2/25/5445626/metal-gear-solid-5-ground-zeroes-price-cut-ps4-xbox-one-phantom-pain-dlc"]@Polygon[/URL] FUCK YEAR NOW I ONLY GOTTA PAY 30 BUCKS FOR MY METAL GEAR SOLID V PHANTOM PAIN DEMO[/QUOTE] hmmm, winner for the news, dumb for the comment
[QUOTE=AaronM202;44046229]What[/QUOTE] The majority of MGS is dialogue and cut scenes. This isn't a bad thing because the cut scenes and dialogue are fantastic and really well done. But there is about 1 hour of actual gameplay. MGS average playtime is not 1 hour though.
[QUOTE=Mamok Zalku;44046351]The majority of MGS is dialogue and cut scenes. This isn't a bad thing because the cut scenes and dialogue are fantastic and really well done. But there is about 1 hour of actual gameplay. MGS average playtime is not 1 hour though.[/QUOTE] The hell does "1 hour of actual gameplay" even mean. BTW that was only MGS4, with roughly 4 hours of gameplay and 9 of cutscenes, the rest are pretty reasonable with it, save 2 with its codecs.
[QUOTE=Mamok Zalku;44046163]Guys you have to realize that MGS 1 has 1 hour of gameplay and MGS 2 has about 2 hours of gameplay. Gameplay time does not equal completion time or the amount of enjoyment you get out of it.[/QUOTE] The total time for MGS1 was not 1 hour and MGS2 was not 2 hours. Cutscenes count as part of the game. That 2 hours for the main story in GZ includes cutscenes. In total the main mission and side missions are expected to take around 5 hours. The problem is that after around 5 hours you will likely have done everything there is to do in the game, unless you want to extent your playtime by replaying things and getting all the collectables. If this was any other game, no one would buy it and it would get very low review scores - but because it's MGS, people seem to think that it's alright. How many hours of entertainment you actually get is pretty irrelevant, the actual game itself only has around 5 hours of real content. When one of the people who created the game tries to justify the price being more than the usual for games of this length/amount of content with "you can replay sections", how is that a good thing? You can replay any open world game and it won't be exactly the same, but you don't see other devs using that as a reason to buy their game.
[QUOTE=nightlord;44046392]The total time for MGS1 was not 1 hour and MGS2 was not 2 hours. Cutscenes count as part of the game. That 2 hours for the main story in GZ includes cutscenes. In total the main mission and side missions are expected to take around 5 hours. The problem is that after around 5 hours you will likely have done everything there is to do in the game, unless you want to extent your playtime by replaying things and getting all the collectables. If this was any other game, no one would buy it and it would get very low review scores - but because it's MGS, people seem to think that it's alright. How many hours of entertainment you actually get is pretty irrelevant, the actual game itself only has around 5 hours of real content. When one of the people who created the game tries to justify the price being more than the usual for games of this length/amount of content with "you can replay sections", how is that a good thing? You can replay any open world game and it won't be exactly the same, but you don't see other devs using that as a reason to buy their game.[/QUOTE] The length isnt even confirmed though.
[QUOTE=nightlord;44046392]The total time for MGS1 was not 1 hour and MGS2 was not 2 hours. Cutscenes count as part of the game. That 2 hours for the main story in GZ includes cutscenes. In total the main mission and side missions are expected to take around 5 hours. The problem is that after around 5 hours you will likely have done everything there is to do in the game, unless you want to extent your playtime by replaying things and getting all the collectables. If this was any other game, no one would buy it and it would get very low review scores - but because it's MGS, people seem to think that it's alright. How many hours of entertainment you actually get is pretty irrelevant, the actual game itself only has around 5 hours of real content. When one of the people who created the game tries to justify the price being more than the usual for games of this length/amount of content with "you can replay sections", how is that a good thing? You can replay any open world game and it won't be exactly the same, but you don't see other devs using that as a reason to buy their game.[/QUOTE] We won't actually know how much content is in the game until it's out. Several people who have played the game at the boot camp event said they beat it once and only got 10% of it done in total.
wow
[QUOTE=Whatsinaname;44045247]I wish people would stop bitching about the game SUPPOSEDLY being 2 hours long. We won't know how long the game actually is until it's released. Until then, there is no point in making a fuss about it.[/QUOTE] Chances are it's 2 hours in the same way that MGR was 4 hours.
Does anyone have good pictures and videos showing what the PS3 one will be like.?
[QUOTE=theevilldeadII;44047059]Does anyone have good pictures and videos showing what the PS3 one will be like.?[/QUOTE] Huh? Watch the original reveal trailer.
Wonderful news, can't wait for release.
[QUOTE=milkandcooki;44046774]Chances are it's 2 hours in the same way that MGR was 4 hours.[/QUOTE] Could you elaborate for those of us who unfortunately haven't bought the game yet?
Pretty cool to see some companies still listen to it's fans.
I really hate how people are still talking about the completion time being "too short". It's not two hours. That's the main story mission. You still have 5 Side Ops. Apparently, that adds up to 5+ hours of play time, and even then, one journalist said the results screen only said "22%" Seriously, did anybody play MGR:R? You can beat the game in about 3 hours. And even then, the game is addictive. I've beaten it about 8 or 9 times myself now, and I've only had it for about two months. I have a feeling Ground Zeroes will be the same way, possibly even more so with more open structure and non-linear gameplay.
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