• Angry Joe - The Division Review
    38 replies, posted
[video=youtube;MTBcuZTPIEk]https://www.youtube.com/watch?v=MTBcuZTPIEk[/video] Review starts at 1:30.
I remember when Facepunch used to like Joe.
[QUOTE=The bird Man;49964608]I remember when Facepunch used to like Joe.[/QUOTE] Oh no! Facepunch didn't like something i did! It's fine. You can't expect everyone to like the same things you do.
[QUOTE=KennyAwsum;49964609]Oh no! Facepunch didn't like something i did! It's fine. You can't expect everyone to like the same things you do.[/QUOTE] I criticize some parts of Joe, but mostly agree. He's that type of guy that shares his personal opinion, instead of neutral and 'professional' one.
[QUOTE=The bird Man;49964615]I criticize some parts of Joe, but mostly agree. He's that type of guy that shares his personal opinion, instead of neutral and 'professional' one.[/QUOTE] I always thought he made good points but his personality and character is just totally unbearable.
I find two things that's totally unnecessary. Player Levelling and Bullet Spongy enemies. They should've just made it simple loot game with no player leveling and make enemies/players die quickly. They could increase difficulty by adding bulletproof vests/armors to enemies, AI and accuracy. 20:30 shows exactly why I dislike player level system in PvP games. Would understand if it was Sci-fi settings where players wear big bulky armor but this? Guys wearing jackets and beanies?
Wait so the final boss is [sp] a fucking helicopter[/sp] holy fuck. This is why I am always glad that there are beta's cause it basically let me try it out and I didnt like what I played.
[QUOTE=Valiantttt;49964710]Wait so the final boss is [sp] a fucking helicopter[/sp] holy fuck. This is why I am always glad that there are beta's cause it basically let me try it out and I didnt like what I played.[/QUOTE] You don't think being transformed into a helicopter from a virus is cool?
[QUOTE=Citrus705;49964730]You don't think being transformed into a helicopter from a virus is cool?[/QUOTE] no. [t]https://cdn.discordapp.com/attachments/153702677031813121/158433630547476481/1U2qT2B.png[/t] No, i don't. Not any kind of aircraft.
[QUOTE=Valiantttt;49964710]Wait so the final boss is [sp] a fucking helicopter[/sp] holy fuck. This is why I am always glad that there are beta's cause it basically let me try it out and I didnt like what I played.[/QUOTE] [sp]The story of that mission lead up to a helicopter being in route, and him leaving in it, then outside the window while you're still indoors you see the helicopter come back before the fight. I thought it was neat[/sp] My only complaint is it was a Blackhawk with a fucking gun that shot out the front and rockets that didn't act like rockets
[QUOTE=The bird Man;49964615]I criticize some parts of Joe, but mostly agree. He's that type of guy that shares his personal opinion, instead of neutral and 'professional' one.[/QUOTE] My problem is the way he communicates his opinions not his actual opinions.
This is one of his better reviews I'd say.
[QUOTE=The bird Man;49964615]I criticize some parts of Joe, but mostly agree. He's that type of guy that shares his personal opinion, instead of neutral and 'professional' one.[/QUOTE] To me this seems to be the exact opposite of what i see him do, he always seems to just share the safe opinion that's been circulating [editline]19th March 2016[/editline] Which isn't necessary bad mind you, he puts it in a concise easy to watch manner
I enjoyed The Division for a while, but now that I've made it to level 30, it's kind of boring. I'm sure I would have more fun if my friends played it with me, but I just can't be arsed to grind for high-end stuff, especially since they nerfed phoenix coin drops.
The game would have been much better if it were a little more like Army of Two, in regards to co-op play and enemy behavior. Rather than having the bullet spongy enemies stand out in the open taking potshots at you like assholes, they'd be better off taking cover as well. The game would have been great to with an aggro meter and stuff. I kind of projected all of my love for the 40th Day onto this game because it wasn't on PC. But no, they went the lazy ass every enemy just stands out in the open and has away too much health. Forcing you to run away from THEM while THEY can move freely because they have like 400,000 hp. RANDOM guys with guns, are chasing away HIGH TECH GOVERNMENT AGENTS. Plus that shit about how two level 30s can fight and one just will win every time sucks. It just sucks. There's no balance to the game and it really sucks that they did it like that. I mean looking at Ubi's track record I have no idea why I expected this to be better than it was, it doesn't seem like they've done anything like this before. I got about 60 hours out of this, which is actually pretty bad considering I got 40 or so out of the betas. However back then the Dark Zone wasn't terrible. They really botched that whole losing WAAAY too much money and experience stuff. The risk doesn't match the reward and on top of that the money you get isn't proportional to the amount of work required. This is all before the two expansions we're getting for free though, so hey maybe in two months time we'll see a good boost with the balance. With Incursions(Raids) and Conflict(PVP) on the horizon I hope the Devs can salvage what is here to actually keep people playing. I'd love to have a reason to go back.
[QUOTE=Matlas;49965314]The game would have been much better if it were a little more like Army of Two, in regards to co-op play and enemy behavior. Rather than having the bullet spongy enemies stand out in the open taking potshots at you like assholes, they'd be better off taking cover as well. The game would have been great to with an aggro meter and stuff. I kind of projected all of my love for the 40th Day onto this game because it wasn't on PC. But no, they went the lazy ass every enemy just stands out in the open and has away too much health. Forcing you to run away from THEM while THEY can move freely because they have like 400,000 hp. RANDOM guys with guns, are chasing away HIGH TECH GOVERNMENT AGENTS. Plus that shit about how two level 30s can fight and one just will win every time sucks. It just sucks. There's no balance to the game and it really sucks that they did it like that. I mean looking at Ubi's track record I have no idea why I expected this to be better than it was, it doesn't seem like they've done anything like this before. I got about 60 hours out of this, which is actually pretty bad considering I got 40 or so out of the betas. However back then the Dark Zone wasn't terrible. They really botched that whole losing WAAAY too much money and experience stuff. The risk doesn't match the reward and on top of that the money you get isn't proportional to the amount of work required. This is all before the two expansions we're getting for free though, so hey maybe in two months time we'll see a good boost with the balance. With Incursions(Raids) and Conflict(PVP) on the horizon I hope the Devs can salvage what is here to actually keep people playing. I'd love to have a reason to go back.[/QUOTE] You do realize the only guys that stand out in the open are the rioters right?
Every enemy stands in the open? What are you on about lmao, have you somehow only fought rioters, cuz LMB and basically everything that isn't wearing a hoodie loves staying behind cover and forcing you out of your own.
You have the Cleaners's charges who have shields. You have the shotgunners of Rikers who will go into cover and wait for others to start firing on you.
[QUOTE=Swilly;49965398]You do realize the only guys that stand out in the open are the rioters right?[/QUOTE] I mean that as a crutch. The Rikers and Cleaners also just stand out in the open as well. The Cleaners are mostly short range dudes anyways, and the Rikers have some guys that take cover but they still mostly just stand out in the open. It just sucks that they needed to be spongy AND use cover. The LMB are pretty much the only faction I like fighting because they aren't just standing out there and the illusion feels better because they are actually wearing proper gear. When I have to pump like two or three mags into a dude wearing a hoodie the illusion just isn't there. I meant that mostly as I wish they were smarter with the cover they take and feel like an actual challenge to fight rather than, "Damn that guy had A LOT of health." Kinda like Gears. I'd rather fight smarter enemies rather than guys who just rush us constantly, or just stand around the corner spraying where we are.
[QUOTE=Matlas;49965426]I mean that as a crutch. The Rikers and Cleaners also just stand out in the open as well. The Cleaners are mostly short range dudes anyways, and the Rikers have some guys that take cover but they still mostly just stand out in the open. It just sucks that they needed to be spongy AND use cover. The LMB are pretty much the only faction I like fighting because they aren't just standing out there and the illusion feels better because they are actually wearing proper gear. When I have to pump like two or three mags into a dude wearing a hoodie the illusion just isn't there. I meant that mostly as I wish they were smarter with the cover they take and feel like an actual challenge to fight rather than, "Damn that guy had A LOT of health." Kinda like Gears. I'd rather fight smarter enemies rather than guys who just rush us constantly, or just stand around the corner spraying where we are.[/QUOTE] Uh what? I've never seen Riker's out in the open unless they're moving position which when they outnumber you, they do that a lot to try and flank.
From the game play I have seen, It just reminds me more of Borderlands, but in a modern setting. The AI is similar, the quest for a better gun is the same, hell the game play sort of looks the same with how spongy the enemies are. The only other game play difference that looks like it matters is the cover aspect and the lack of "badass" abilities.
I am using a bit of hyperbole of course, but my main point is that is just sucks that they are spongy. I am trying to imagine the enemies using cover but all I can imagine is them sitting there for a while only to shift positions constantly and taking like 30 shots during the transition. I don't mean they NEVER use cover I'm saying it sucks that they aren't smarter about it. We should technically be able to tear through them like tissue with the tech we have but we don't.
I still think The Division is just SUCH a boring universe for this type of game to be set in, slightly modern-futurish style games really don't have a lot to offer for variation, especially when you are trying to ground it in realism. And especially enemy wise and loot wise, you can't really go to crazy and everything ends up rather mediocre. Like despite everything destiny did wrong, at least it can go crazy with whatever due to it being set in a sci-fi universe far past modern humanity, or Borderlands with it's sci-fi esc mad max style world, the Divisions universe can't break out of the scope of it's realistic modern-esc style and really go balls to the wall and that's just meh to me.
While I agree with some of his points, there's some stuff in here he's just straight up wrong about. Armor pieces do change your character visually. Some of them look pretty fuckin' neato. Also, the majority of Joe's (completely on point) balance concerns in the DZ are getting patched on Tuesday. The game's biggest problem though is there's not much of a grind. Destiny keeps PvE players entertained with its incredibly shallow amount of content by giving so many reasons to replay the same boring content. The Division only has harder story missions. Inscursions will help. IMO The Division is a fun loot shooter with some neat PvP elements and a pretty decent amount of content to start with. If you're the type of person upset about shooting a guy in a hoodie 30 times but not hitting a peasant with a sword 30 times in The Witcher 3, this isn't the game for you.
[QUOTE=TheRealRudy;49965397]a bit overdramatic???[/QUOTE] This is not dramatic in any way.
[QUOTE=Super Muffin;49965812]If you're the type of person upset about shooting a guy in a hoodie 30 times but not hitting a peasant with a sword 30 times in The Witcher 3, this isn't the game for you.[/QUOTE] ...is that actually how it works in Witcher 3? I'd assumed most of the battles were against fantastical creatures, mages, or armored opponents (and everyone's fighting with weapons that, while certainly dangerous, aren't quite as obviously lethal as a bullet that shouldn't have any problems penetrating a beanie in The Division).
[QUOTE=RichyZ;49967437]tw3 is nowhere near as "spongy" as the division, the most sponge fights you'll have are when you fight any dragon type enemies or the main boss fights, which makes perfect sense yeah this dragon probably has strong enough scales to resist a sword/this undead knight has strong enough armor + a strong tolerance for pain[/QUOTE] Most of the enemies in Witcher 3 are actually really squishy. The only spongy enemies are various bosses, golems and the biggest monsters. Even then with proper equipment and strategy you can take most of those in few hits. And that's on hard.
[QUOTE=RichyZ;49967475]yeah, i cant really remember a normal human or humanoid monster that took more than 5-6 slashes whereas in the division there are heavy units on challenging that take upwords of 1000~ headshots combined over 4 players to murder[/QUOTE] Took like.. 6000 headshots just to kill a armored heavy unit, for me at-least.
I think what accentuates the ridiculous sponginess in The Division is the whole levels and tiers shit. Fight a Level 9 as a Level 3 in a Hard runthrough of the Brooklyn mission, they're going to be almost killing you all the time in seconds. Meanwhile your SMG is doing scratch damage gradually on unarmored rioters whose health bars actually do have armor. Going back to low-leveled areas with higher level gear and better stats basically means you're almost unkillable outside of certain circumstances in a reversal. At endgame with Dark Zone levels and the High End yellow item tiers you can essentially take an armory's worth of bullets to the face in a three-on-one battle against other players who aren't as prepared. Then the instant you enter Challenge Mode, here comes level 30 shotgunners who will basically instantly kill/down you (because their weapons maximize the damage no matter how far they hit you at, spread be damned) even despite your gear being the best it potentially can be, all the while taking a truck load of bullets as punishment and only beatable by funneling them one at a time with cheesy tactics and probably some very coordinated help.
I am starting to get the feel that all of these modern games (especially by big companies) are following the same sheme. Buggy as fuck, usually low on content, overhyped and always overpriced with a bunch of dlcs and/or a season pass. Especially this case makes me think back to the time where you could just buy a Tom Clancy game without worrying because you knew they had some effort and depth put into it (The old Rainbow Six, Ghost Recon & Splinter Cell titles for example).
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