Full Changelog:
Engine
------
* New: Added mouse smoothing to game options.
* New: Enabled multiple parameters for MP missions.
* New: Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config.
* New: Command line argument -cpuCount=NNN to override cpu count detection.
* Improved: Mouse smoothing disabled for fast movement.
* Improved: Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;
* Improved: Audio volume settings.
* Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings.
* Fixed: Autocoordination caused rudder oscillation in high speed flight.
* Fixed: Crashes in VoN when many players were speaking simultaneously.
* Fixed: Immortal freezed soldiers occured in MP.
* Fixed: Broken kill scoring in MP (two points for unit kill).
* Fixed: Input key actions are no longer active while chat mode.
* Fixed: Diag_log used with long text argument caused crash.
* Fixed: Mouse scrolling in diary.
* Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.
* Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
* Fixed: Time of day synchronized on client after connection to server.
* Fixed: Speed of sound simulation.
* Fixed: Fire from rifle distort sound.
* Fixed: Crash by malformed input to a diag_log scripting function.
* Fixed: Dark muzzle flash in some of the weapon optics.
* Fixed: MP: Ships and boats used excessive bandwidth and CPU power.
* Fixed: Players are no longer forced to reconnect after MP Load on server.
* Fixed: Bike rider can be no longer healed.
* Fixed: Sometimes crew of a near vehicle was visible through the vehicle.
Missions
--------
* Improved: Communication menu updated to work with the new menu systems.
* Fixed: Some persistent RE calls added for better JIP compatibility in campaign.
* Fixed: Music was sometimes not playing properly due to faulty playMusic RE command call.
* Fixed: Scene area cleared from exploding destroyed vehicles during various scenes.
* Fixed: Possible appearance of immortal non-player characters in campaign.
* Fixed: (First to Fight) MP: Logos shown on client every time after JIP.
* Fixed: (First to Fight) MP: Skeet shooting not working for clients after JIP.
* Fixed: (First to Fight) Players not boarded in the chopper if they got in the towing tractor.
* Fixed: (Into the Storm) MP: Bad position of client players during converation.
* Fixed: (Into the Storm) Some voice-subtitles difference in the first dialog.
* Fixed: (Into the Storm) MP: No callsign for HQ entity on clients.
* Fixed: (One Week Later) MP: Clients not sitting on bikes after leaving the AAV.
* Fixed: (One Week Later) MP: Player is no longer the co-pilot in the Osprey.
* Fixed: (Manhattan) Escort chopper often shot down.
* Fixed: (Manhattan) Palyer stuck in the animation after first scene.
* Fixed: (Badlands) Prizrak no longer initiates conversation if Cooper is in a vehicle.
* Fixed: (Badlands) Non-fucntional ending in campaign scenario.
* Fixed: (Missing in Action) Redundant random sentences from Razor.
Modules
-------
* Improved: Ambient Civilians module caused lag in MP due to window lights.
* Fixed: Undefined variables in Ambient Civilians module.
* Fixed: High Command could behave strange when someone added his own display event handler.
* Fixed: Wrong positions of objects/logics.
* Fixed: Performance problems related to Animals module in MP.
Data
----
* Improved: Some of the vehicle HUDs now contain missing info.
* Fixed: Alignment issues on several wrapper UI screens.
I think they should boast with all the fixes in this patch.
[quote=quickcon;17325476]full changelog:
Engine
------
* new: Added mouse smoothing to game options.
* new: Enabled multiple parameters for mp missions.
* new: Mouse filtering strenght adjustable using mousesmoothing=nnnn in user config.
* new: Command line argument -cpucount=nnn to override cpu count detection.
* improved: Mouse smoothing disabled for fast movement.
* improved: Mouse smoothing can be disabled in user profile file using line mousesmoothing=0;
* improved: Audio volume settings.
* fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings.
* fixed: Autocoordination caused rudder oscillation in high speed flight.
* fixed: Crashes in von when many players were speaking simultaneously.
* fixed: [b]immortal freezed soldiers occured in mp.[/b]
* fixed: Broken kill scoring in mp (two points for unit kill).
* fixed: Input key actions are no longer active while chat mode.
* fixed: Diag_log used with long text argument caused crash.
* fixed: Mouse scrolling in diary.
* fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.
* fixed: Switching to utes from chernarus caused utes to contain infinite landscape.
* fixed: Time of day synchronized on client after connection to server.
* fixed: Speed of sound simulation.
* fixed: Fire from rifle distort sound.
* fixed: Crash by malformed input to a diag_log scripting function.
* fixed: Dark muzzle flash in some of the weapon optics.
* fixed: Mp: Ships and boats used excessive bandwidth and cpu power.
* fixed: Players are no longer forced to reconnect after mp load on server.
* fixed: Bike rider can be no longer healed.
* fixed: Sometimes crew of a near vehicle was visible through the vehicle.
Missions
--------
* improved: Communication menu updated to work with the new menu systems.
* fixed: Some persistent re calls added for better jip compatibility in campaign.
* fixed: Music was sometimes not playing properly due to faulty playmusic re command call.
* fixed: Scene area cleared from exploding destroyed vehicles during various scenes.
* fixed: Possible appearance of immortal non-player characters in campaign.
* fixed: (first to fight) mp: Logos shown on client every time after jip.
* fixed: (first to fight) mp: Skeet shooting not working for clients after jip.
* fixed: (first to fight) players not boarded in the chopper if they got in the towing tractor.
* fixed: (into the storm) mp: Bad position of client players during converation.
* fixed: (into the storm) some voice-subtitles difference in the first dialog.
* fixed: (into the storm) mp: No callsign for hq entity on clients.
* fixed: (one week later) mp: Clients not sitting on bikes after leaving the aav.
* fixed: (one week later) mp: Player is no longer the co-pilot in the osprey.
* fixed: (manhattan) escort chopper often shot down.
* fixed: (manhattan) palyer stuck in the animation after first scene.
* fixed: (badlands) prizrak no longer initiates conversation if cooper is in a vehicle.
* fixed: (badlands) non-fucntional ending in campaign scenario.
* fixed: (missing in action) redundant random sentences from razor.
Modules
-------
* improved: Ambient civilians module caused lag in mp due to window lights.
* fixed: Undefined variables in ambient civilians module.
* fixed: High command could behave strange when someone added his own display event handler.
* fixed: Wrong positions of objects/logics.
* fixed: Performance problems related to animals module in mp.
Data
----
* improved: Some of the vehicle huds now contain missing info.
* fixed: Alignment issues on several wrapper ui screens.[/quote]
[b]yes.[/b]
When will they fix the fucked up graphics glitches? I hate trying to play when all the models and sprites are textureless polygons.
I hate it when companies have to fix their broken games which are broken on release
[QUOTE=Kondor;17325999]I hate it when companies have to fix their broken games which are broken on release[/QUOTE]
a lot of them do and release a bunch of patches on the next day simply because of deadlines imposed by the modern market
+ lazy devs think it's ok to have a buggy game as long as it's innovative
[QUOTE=Kung Fu Jew;17326066]a lot of them do and release a bunch of patches on the [B]next day[/B] simply because of deadlines imposed by the modern market
+ lazy devs think it's ok to have a buggy game as long as it's innovative[/QUOTE]
Battlefield 2 :(
[QUOTE=Kondor;17326074]Battlefield 2 :([/QUOTE]
Didn't Battlefield 2 actually have a patch released before the game was? I seem to remember that.
[QUOTE=Snake31;17325841]When will they fix the fucked up graphics glitches? I hate trying to play when all the models and sprites are textureless polygons.[/QUOTE]
-winxp
in set launch options.
Worked for me fine now and even faster.
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