• ArmA 2 Update Released
    10 replies, posted
[url]http://store.steampowered.com/news/2824/[/url]
YES! NO MORE MOUSE LAG! caps
Full Changelog: Engine ------ * New: Added mouse smoothing to game options. * New: Enabled multiple parameters for MP missions. * New: Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config. * New: Command line argument -cpuCount=NNN to override cpu count detection. * Improved: Mouse smoothing disabled for fast movement. * Improved: Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0; * Improved: Audio volume settings. * Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings. * Fixed: Autocoordination caused rudder oscillation in high speed flight. * Fixed: Crashes in VoN when many players were speaking simultaneously. * Fixed: Immortal freezed soldiers occured in MP. * Fixed: Broken kill scoring in MP (two points for unit kill). * Fixed: Input key actions are no longer active while chat mode. * Fixed: Diag_log used with long text argument caused crash. * Fixed: Mouse scrolling in diary. * Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills. * Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape. * Fixed: Time of day synchronized on client after connection to server. * Fixed: Speed of sound simulation. * Fixed: Fire from rifle distort sound. * Fixed: Crash by malformed input to a diag_log scripting function. * Fixed: Dark muzzle flash in some of the weapon optics. * Fixed: MP: Ships and boats used excessive bandwidth and CPU power. * Fixed: Players are no longer forced to reconnect after MP Load on server. * Fixed: Bike rider can be no longer healed. * Fixed: Sometimes crew of a near vehicle was visible through the vehicle. Missions -------- * Improved: Communication menu updated to work with the new menu systems. * Fixed: Some persistent RE calls added for better JIP compatibility in campaign. * Fixed: Music was sometimes not playing properly due to faulty playMusic RE command call. * Fixed: Scene area cleared from exploding destroyed vehicles during various scenes. * Fixed: Possible appearance of immortal non-player characters in campaign. * Fixed: (First to Fight) MP: Logos shown on client every time after JIP. * Fixed: (First to Fight) MP: Skeet shooting not working for clients after JIP. * Fixed: (First to Fight) Players not boarded in the chopper if they got in the towing tractor. * Fixed: (Into the Storm) MP: Bad position of client players during converation. * Fixed: (Into the Storm) Some voice-subtitles difference in the first dialog. * Fixed: (Into the Storm) MP: No callsign for HQ entity on clients. * Fixed: (One Week Later) MP: Clients not sitting on bikes after leaving the AAV. * Fixed: (One Week Later) MP: Player is no longer the co-pilot in the Osprey. * Fixed: (Manhattan) Escort chopper often shot down. * Fixed: (Manhattan) Palyer stuck in the animation after first scene. * Fixed: (Badlands) Prizrak no longer initiates conversation if Cooper is in a vehicle. * Fixed: (Badlands) Non-fucntional ending in campaign scenario. * Fixed: (Missing in Action) Redundant random sentences from Razor. Modules ------- * Improved: Ambient Civilians module caused lag in MP due to window lights. * Fixed: Undefined variables in Ambient Civilians module. * Fixed: High Command could behave strange when someone added his own display event handler. * Fixed: Wrong positions of objects/logics. * Fixed: Performance problems related to Animals module in MP. Data ---- * Improved: Some of the vehicle HUDs now contain missing info. * Fixed: Alignment issues on several wrapper UI screens.
I think they should boast with all the fixes in this patch.
[quote=quickcon;17325476]full changelog: Engine ------ * new: Added mouse smoothing to game options. * new: Enabled multiple parameters for mp missions. * new: Mouse filtering strenght adjustable using mousesmoothing=nnnn in user config. * new: Command line argument -cpucount=nnn to override cpu count detection. * improved: Mouse smoothing disabled for fast movement. * improved: Mouse smoothing can be disabled in user profile file using line mousesmoothing=0; * improved: Audio volume settings. * fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings. * fixed: Autocoordination caused rudder oscillation in high speed flight. * fixed: Crashes in von when many players were speaking simultaneously. * fixed: [b]immortal freezed soldiers occured in mp.[/b] * fixed: Broken kill scoring in mp (two points for unit kill). * fixed: Input key actions are no longer active while chat mode. * fixed: Diag_log used with long text argument caused crash. * fixed: Mouse scrolling in diary. * fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills. * fixed: Switching to utes from chernarus caused utes to contain infinite landscape. * fixed: Time of day synchronized on client after connection to server. * fixed: Speed of sound simulation. * fixed: Fire from rifle distort sound. * fixed: Crash by malformed input to a diag_log scripting function. * fixed: Dark muzzle flash in some of the weapon optics. * fixed: Mp: Ships and boats used excessive bandwidth and cpu power. * fixed: Players are no longer forced to reconnect after mp load on server. * fixed: Bike rider can be no longer healed. * fixed: Sometimes crew of a near vehicle was visible through the vehicle. Missions -------- * improved: Communication menu updated to work with the new menu systems. * fixed: Some persistent re calls added for better jip compatibility in campaign. * fixed: Music was sometimes not playing properly due to faulty playmusic re command call. * fixed: Scene area cleared from exploding destroyed vehicles during various scenes. * fixed: Possible appearance of immortal non-player characters in campaign. * fixed: (first to fight) mp: Logos shown on client every time after jip. * fixed: (first to fight) mp: Skeet shooting not working for clients after jip. * fixed: (first to fight) players not boarded in the chopper if they got in the towing tractor. * fixed: (into the storm) mp: Bad position of client players during converation. * fixed: (into the storm) some voice-subtitles difference in the first dialog. * fixed: (into the storm) mp: No callsign for hq entity on clients. * fixed: (one week later) mp: Clients not sitting on bikes after leaving the aav. * fixed: (one week later) mp: Player is no longer the co-pilot in the osprey. * fixed: (manhattan) escort chopper often shot down. * fixed: (manhattan) palyer stuck in the animation after first scene. * fixed: (badlands) prizrak no longer initiates conversation if cooper is in a vehicle. * fixed: (badlands) non-fucntional ending in campaign scenario. * fixed: (missing in action) redundant random sentences from razor. Modules ------- * improved: Ambient civilians module caused lag in mp due to window lights. * fixed: Undefined variables in ambient civilians module. * fixed: High command could behave strange when someone added his own display event handler. * fixed: Wrong positions of objects/logics. * fixed: Performance problems related to animals module in mp. Data ---- * improved: Some of the vehicle huds now contain missing info. * fixed: Alignment issues on several wrapper ui screens.[/quote] [b]yes.[/b]
When will they fix the fucked up graphics glitches? I hate trying to play when all the models and sprites are textureless polygons.
I hate it when companies have to fix their broken games which are broken on release
[QUOTE=Kondor;17325999]I hate it when companies have to fix their broken games which are broken on release[/QUOTE] a lot of them do and release a bunch of patches on the next day simply because of deadlines imposed by the modern market + lazy devs think it's ok to have a buggy game as long as it's innovative
[QUOTE=Kung Fu Jew;17326066]a lot of them do and release a bunch of patches on the [B]next day[/B] simply because of deadlines imposed by the modern market + lazy devs think it's ok to have a buggy game as long as it's innovative[/QUOTE] Battlefield 2 :(
[QUOTE=Kondor;17326074]Battlefield 2 :([/QUOTE] Didn't Battlefield 2 actually have a patch released before the game was? I seem to remember that.
[QUOTE=Snake31;17325841]When will they fix the fucked up graphics glitches? I hate trying to play when all the models and sprites are textureless polygons.[/QUOTE] -winxp in set launch options. Worked for me fine now and even faster.
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