Infinity: Battlescape trailer - wait what this thing isn't dead?
14 replies, posted
[video=youtube;TJqkiNAuBrw]https://www.youtube.com/watch?v=TJqkiNAuBrw[/video]
Some of you might remember the old Infinity: The Quest for Earth tech demo video released years ago. There was a lot of hype around it, at the time. The project mostly disappeared and all we ever got was a pared down demo of their multiplayer dogfighting component. It was assumed as dead or vaporware for ages.
The game is back, and I've been watching the teams facebook page as they've lead up to this. Its been a ton of slow and steady work, and apparently their primary goal at I-Novae was to get an engine they could sell as an engine for space games first, then make their own game out of it. [URL="https://www.kickstarter.com/projects/309114309/infinity-battlescape"]There's a kickstarter running now[/URL], and I think they're a bit late since the market is considerably saturated. Fair amount of content being shown though.
Some more gameplay footage and commentary [URL="https://www.youtube.com/watch?v=dp8RTHR0HWQ"]here[/URL]
looks interesting. The landsape tech still looks good.
I really love the dated tech look of that spacecraft interior.
Well that was way more impressive than I was expecting.
I've been loosely following the game for God know how many years. I even played the combat prototype back in the day. I've seen the Kickstarter but I wasn't expecting them to put out a trailer that looked this cool or promising.
I'm glad they were able to show off something substantial for their Kickstarter. I've been following Infinity since they did their early planetary demos, and it felt like their efforts weren't coming to anything. I'm going to hazard a guess and say that this is going to be an opportunity for them to deliver a product that'll serve as a prototype for their grander vision of the Infinity brand. The scope they set with The Quest for Earth was massive - it would've been very hard to achieve. Hopefully if this is successful, they'll have the base of a game to work upon to deliver that grander vision they pitched from way back.
It's interesting that Space Engine, Infinity: Battlescape and Elite Dangerous all developed their landscape tech separately, yet they all look the same.
Reguardless, this game looks awesome but I'm not sure I want to pledge it as I've already pledged for Star Citizen.
[QUOTE=FlandersNed;48968067]It's interesting that Space Engine, Infinity: Battlescape and Elite Dangerous all developed their landscape tech separately, yet they all look the same.
Reguardless, this game looks awesome but I'm not sure I want to pledge it as I've already pledged for Star Citizen.[/QUOTE]
They have their differences.
Infinity easily has better terrain generation than Space Engine currently does.
I wonder when vidja game producers will pick up on the fact that there isn't sound in space.
[QUOTE=Aetna;48968200]I wonder when vidja game producers will pick up on the fact that there isn't sound in space.[/QUOTE]
They all know actually, it just isn't fun.
Something your suppose to have playing a video game
[video=youtube;LZepj6u5Dtc]https://www.youtube.com/watch?v=LZepj6u5Dtc[/video]
This has my interest to a much greater degree than No Man's Sky. Seamless transition from atmosphere-space is something that hasn't been explored anywhere near enough, and to me, and most likely most people who would enjoy space games, warfare is much more interesting (in general as well as with atmospheric transitions) than exploration and mining. You can incorporate those latter elements, sure, but if it's not in service of space explosions and lasrbeeems I... don't really care.
This seems like it could be the perfect middle ground between NMS, and say, Elite and Freelancer - One is huge in scope but susceptible to quickly becoming boring, the other includes a wide variety of fun stuff to do despite being relatively juvenile in its gameplay systems, and relatively small in scale. NMS also has a lot to do by the look of it, but in its case all lacking depth - this is conjecture of course because neither this nor NMS are out yet, but what I've seen of the two makes this look like the one I'll enjoy the most.
Speaking of Space-Atmosphere transitions, there are quite a few games that have done it but they're all extremely obscure - Shores of Hazeron, Starshatter, B.R.E.E.D - In B.R.E.E.D's case, it's more "Teleport from [relatively] small planetary map to relatively small-scale space, but it's in an arcadey-fps - simultaneous ground, air and space combat had never been done in that context and it'd have worked well if people actually played it.
If there's an engine my dream game could be built on, this'd probably be it
[editline]23rd October 2015[/editline]
From kickstarter
[quote]No, all players are physically part of the same world. You can be navigating in an asteroid field and look down at that planet in the distance and there might actually be players flying in the canyons, mountains or cities that you can see from space ![/quote]
Fuck you, Elite!
This trailer doesnt really tell the full story, all this shit is working and ingame right now. Well, in prototype, which they've handed out to several streamers to[URL="https://www.youtube.com/watch?v=UsL8kes8_UE"] demonstrate[/URL] and a few people on the game's forum. Great community by the way.
[vid]https://inovaestudios.blob.core.windows.net/ibsite/splash_1280.webm[/vid]
It's way further along than either SC or ED were when they were doing a kickstarter. Some people say that the slow part time development we've seen so far will persist after they have real funding and can work full time on it. I think thats a bit silly.
Ohgod it looks amazing
[editline]29th October 2015[/editline]
[QUOTE=paindoc;48954077][URL="https://www.kickstarter.com/projects/309114309/infinity-battlescape"]There's a kickstarter running now[/URL], and I think they're a bit late since the market is considerably saturated. [/QUOTE]
I think you got it backwards honestly, games like NMS, Elite and SC have just about rejuvenated the genre. If these guys tried running a kickstarter at the same time as those three, it would've likely been overshadowed, while if it had before, it'd probably have remained just as obscure as it had been up to this point. Now with those three have a lot of their people with their attention on space games and we've seen a lot of titles off the back of it.
This'll have been the first Kickstarter I'll have pledged to soon as I scrape the dosh together, it has the potential to blow the competition out the water should it get a good level of exposure.
If somewhere down the line they add ground combat in any capacity I don't see myself doing anything else with my life other than playing this game
New video showcasing the moons and transitions from open space to atmosphere.
[video=youtube;V2Teqt1Fz8A]https://www.youtube.com/watch?v=V2Teqt1Fz8A[/video]
If anything else the music for this trailer was really fucking good
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