[url]http://arstechnica.com/gaming/2016/05/reports-microsoft-preparing-multiple-xbox-upgrades-over-next-two-years/[/url]
[Quote]Polygon's is citing its own anonymous Microsoft sources to corroborate much of the info in today's earlier reports. Polygon's report adds that the upgraded Xbox One will launch in late 2017 and be "four times more powerful than the current Xbox One," and capable of 6 teraflops of processing power. The announcement of Project Scorpio has been moved up, per Polygon's sources, specifically to counter reports surrounding an upgraded "PlayStation 4K" coming out of Sony.
This year's "Xbox Slim," meanwhile will also sport a "redesigned controller" when it launches in August, according to Polygon's sources, and The Verge cites sources saying the slimmer system will be 40 percent smaller than the current Xbox One.[/quote]
Not surprising, every console generation goes through this, although why would they redesign the controller? The current Xbone controller is fine as it is, and way better than the 360 pad in my opinion
[QUOTE=The_J_Hat;50391478]Not surprising, every console generation goes through this, although why would they redesign the controller? The current Xbone controller is fine as it is, and way better than the 360 pad in my opinion[/QUOTE]
There are known issues with the left stick
[QUOTE=The_J_Hat;50391478]Not surprising, every console generation goes through this, although why would they redesign the controller? The current Xbone controller is fine as it is, and way better than the 360 pad in my opinion[/QUOTE]
"Redesign" might not mean major redesign.
Probably just smaller fixes and such.
[QUOTE=redBadger;50391483]There are known issues with the left stick[/QUOTE]
I bought an Xbox one controller last year for PC, and the left stick already feels drifting and loose. Hopefully they're going to fix it
[QUOTE=The_J_Hat;50391478]Not surprising, every console generation goes through this[/QUOTE]
[quote]"four times more powerful than the current Xbox One," and capable of 6 teraflops of processing power[/quote]
This and the PS4 Neo sound pretty unprecedented to me unless you go back to the 90s and the days of all the weird Sega addons and stuff. It's not just a slim version it's an actual hardware upgrade
[QUOTE=smurfy;50391681]This and the PS4 Neo sound pretty unprecedented to me unless you go back to the 90s and the days of all the weird Sega addons and stuff. It's not just a slim version it's an actual hardware upgrade[/QUOTE]
To be honest they should just extend the life of the console by adding the ability to buy specific modular upgrades to it. That would be the smartest thing, but some games would only be capable with specific upgrades.
Think of an Xbox 4k module that included a fury x successor as an mxm chip powered through pcie
[QUOTE=TheDestroyerOfall;50391731]To be honest they should just extend the life of the console by adding the ability to buy specific modular upgrades to it. That would be the smartest thing, but some games would only be capable with specific upgrades.
Think of an Xbox 4k module that included a fury x successor as an mxm chip powered through pcie[/QUOTE]
That worked out so well for Sega in the 90s. Why wouldn't they want to copy that model?
[QUOTE=TheDestroyerOfall;50391731]To be honest they should just extend the life of the console by adding the ability to buy specific modular upgrades to it. That would be the smartest thing, but some games would only be capable with specific upgrades.
Think of an Xbox 4k module that included a fury x successor as an mxm chip powered through pcie[/QUOTE]
Wouldn't that just make it a less flexible PC? I thought the point of consoles was to have something simple, plug it into your TV and play. I wouldn't even bother with them if they started releasing upgrades that locked me out of newer games
[QUOTE=paul simon;50391598]"Redesign" might not mean major redesign.
Probably just smaller fixes and such.[/QUOTE]
I imagine they'll just redesign shit on the inside mostly.
Slightly related, apparently the PS4 has at least 3 different designs for the insides. Gavin from Achievement Hunter was talking about how he was trying to transfer working insides to the shell of a Playstation Anniversary Controller that was broken, and neither of the two other controllers matched eachother nor the anniversary one.
I'm thinking maybe they've been doing the same thing on a lesser scale perhaps?
[QUOTE=TheDestroyerOfall;50391731]To be honest they should just extend the life of the console by adding the ability to buy specific modular upgrades to it. That would be the smartest thing, but some games would only be capable with specific upgrades.
Think of an Xbox 4k module that included a fury x successor as an mxm chip powered through pcie[/QUOTE]
The xbone would have had to be designed with that in mind from the get-go.
Unless you're talking about future consoles, which yeah it seems like that's where consoles might go.
[QUOTE=Janus Vesta;50391744]That worked out so well for Sega in the 90s. Why wouldn't they want to copy that model?[/QUOTE]
It'd likely be somewhat a niche product but gaming today is a lot cheaper than the 90s. Besides that, it means that the end consumers would have to buy an entirely new console with slightly upgraded processing power which would probably cost 400$ as well, when they could buy a $200 module that is more affordable. More emphasis these days is on graphics compared to the Sega 32x.
[editline]26th May 2016[/editline]
[QUOTE=I_love_garrysmod;50391760]Wouldn't that just make it a less flexible PC? I thought the point of consoles was to have something simple, plug it into your TV and play. I wouldn't even bother with them if they started releasing upgrades that locked me out of newer games[/QUOTE]
These days with technology progressing as far as it has, it seems extremely likely that that's the way things are going to go.
[QUOTE=TheDestroyerOfall;50391731]To be honest they should just extend the life of the console by adding the ability to buy specific modular upgrades to it. That would be the smartest thing, but some games would only be capable with specific upgrades.
Think of an Xbox 4k module that included a fury x successor as an mxm chip powered through pcie[/QUOTE]
I dunno part of the elegance of a console is that you buy it once then every game with the name of that console on the cover will work for it - you don't have to worry about performance or specific hardware or anything like that. I definitely prefer pc myself, but I totally see the appeal of that to the average gamer.
[QUOTE=CrumbleShake;50392277]I dunno part of the elegance of a console is that you buy it once then every game with the name of that console on the cover will work for it - you don't have to worry about performance or specific hardware or anything like that. I definitely prefer pc myself, but I totally see the appeal of that to the average gamer.[/QUOTE]
Yep. That's the whole point of having PC games be separate from console games. They are two different industries with two different consumer bases for a reason.
[QUOTE=smurfy;50391681]This and the PS4 Neo sound pretty unprecedented to me unless you go back to the 90s and the days of all the weird Sega addons and stuff. It's not just a slim version it's an actual hardware upgrade[/QUOTE]
Yeah there haven't been too many of these things. We had the famicom disk system, the TurboDuo, the Sega CD, Sega 32x, the Nintendo 64DD, the N64 expansion pack, the Nintendo DSi, and the New 3DS. None have been really successful, most failures. The less it divides content between the two (ala expansion pack only being on 2 games, and the new 3DS only having Xenoblade as an exclusive) the more successful it seems to be, but also the more trivial it is. With such low install bases this generation I can't see much success from this model, but they aren't experiencing much success anyway so who knows
[QUOTE=TheDestroyerOfall;50391659]I bought an Xbox one controller last year for PC, and the left stick already feels drifting and loose. Hopefully they're going to fix it[/QUOTE]
Hopefully postal doesn't ban me, but I have 4 xbox one controllers (1 elite controller) and none drift. Only one has a someone squeaky left trigger, but i've had it since launch.
[QUOTE=redBadger;50391483]There are known issues with the left stick[/QUOTE]
That's funny, I hadn't had any problems with the left stick until I started playing after I read this. Nothing major, but I couldn't scroll through the menus in Dark Souls III at first and had to use the Dpad
[QUOTE=The_J_Hat;50391478]Not surprising, every console generation goes through this, although why would they redesign the controller? The current Xbone controller is fine as it is, and way better than the 360 pad in my opinion[/QUOTE]
fine as it is isn't good enough and never will be. Perceived perfection can still be improved.
Xbone controller is way better than the x360, except for the dpad, which is insanely shitty. Give it a nintendo-tier d-pad and you'd be golden.
[editline]26th May 2016[/editline]
I love the hell out of the pro u controller for the wii u, but even that could be improved. Remove the glossy garbage, then give it actual triggers, give it xbox ones joysticks shape, and you have the best 2joystick/16button controller on the market really.
[QUOTE=The_J_Hat;50393326]That's funny, I hadn't had any problems with the left stick until I started playing after I read this. Nothing major, but I couldn't scroll through the menus in Dark Souls III at first and had to use the Dpad[/QUOTE]
The issue is mainly the stick kinda gets bumpy when rolling over sometimes. Not a huge issue, but could be for some.
[QUOTE=gk99;50391815]I imagine they'll just redesign shit on the inside mostly.
Slightly related, apparently the PS4 has at least 3 different designs for the insides. Gavin from Achievement Hunter was talking about how he was trying to transfer working insides to the shell of a Playstation Anniversary Controller that was broken, and neither of the two other controllers matched eachother nor the anniversary one.
I'm thinking maybe they've been doing the same thing on a lesser scale perhaps?[/QUOTE]
Yeah internal redesigns are common. The early PS4 controllers had some reliability issues.
The PS3 had something like 20 hardware revisions in total iirc.
[QUOTE=TheDestroyerOfall;50391828]
These days with technology progressing as far as it has, it seems extremely likely that that's the way things are going to go.[/QUOTE]
or they could have designed new generation of consoles with hardware that doesn`t need to be upgraded after two years. i totally get releasing a slim version, or a vr component like ps move but dividing one generation of consoles with hardware upgrades(and how some games would supposedly only run in basic mode in older versions) is something i will forever shit on aggressively. ever since new consoles were announced i couldn`t help but think of ps4 as ps 3.5, don`t even get me started how launch games were so intensely mediocre, and some of them were just old gen remasters, it all felt rushed. ps3 launch lineup made me dream of that console during many of the lonely and desolate nights that fill my life, even motorstorm and i don`t even play racing games.
There is this very unhealthy habit spreading with releasing new installments of popular franchises every year (not just in video game industry) and that can only lead to quality drop, it seems it`s going to affect consoles and other things too(but it was obvious it`s going to happen). nowadays life rushes way, way too fucking fast for my taste, feels like i`m just gonna get left behind someday.
Sorry, you need to Log In to post a reply to this thread.