[Interactive] The Story of Martin Lancer - Fantasy Adventure Roleplay
8 replies, posted
[IMG]http://filesmelt.com/dl/ivy.png[/IMG]
This is the story of a 16-year-old boy by the name of Martin Lancer, he suffers from amnesia and does not remember
anything about himself or his past. Without the burden of family and past memories this is a perfect opportunity
for poor Martin to work his way up from being a nobody into a world-class hero (or a world-class villain).
[B]HOW TO PARTICIPATE:
-[/B] Post what you want to happen such as "> Attempt to pick lock with key" or "> say to man: blahblahblah".[B]
- [/B]After the GM releases a turn, you can post what you want to happen next.
- Only one post will be used by the GM per turn, the one with the most agrees will be used.
- If the one with the most agrees is stupid o unrealistic I.E "kill guard with telepathic powers" it will be ignored.
- Once the GM posts -Declare- all further posts will be ignored until the next turn is released.
[B]Prologue Turn
[/B][IMG]http://filesmelt.com/dl/image_TURN_1_A.png[/IMG]
Martin Lancer... The boy who knows nothing... Wakes up from a long sleep. He finds himself on top of a stack of hay
wearing wool prisoner rags with a ball shackle around his knee. He sits up and looks around, all sees is a table on
his right with a clay jar and a package on top. There is a small window behind him with three steel bars, there is
no way he can escape in his current condition. He is very confused and does not know what to do.
[IMG]http://filesmelt.com/dl/image_TURN_1_B.png[/IMG]
In front of him there is a wooden door with a handle, he is not sure whether he should open it or look around the room first.
[IMG]http://filesmelt.com/dl/inventory_TURN_1.png[/IMG]
This is his inventory. He currently has no gold and the only things he has equipped are
prisoner rags and a knee shackle. The blue circle means that he is currently wielding
these items, the green circle means that he can remove the item. Red means that he
cannot. Yellow, not currently showed, means that he is carrying the item but not wielding it.
[IMG]http://filesmelt.com/dl/bar_TURN_1.png[/IMG]
These are his condition bars. Make sure that health never gets depleted, you can increase
health by fulfilling your thirst, hunger and rest needs. Strength can be raised by having
your needs fulfilled. The higher your strength bar, the more you can do. The strength
bar is an umbrella for agility, stamina and endurance. they all go under strength. If your
thirst, hunger and rest bars are close to being depleted, your strength and health
will lower. You will pass out if you health bar is depleted, you will never die though.
(I will not be putting the best of my drawing ability in here because these turns are supposed to be quick and numerous and I don't want them to take forever to make.)
>Attempt to break down the door
> Use ball from chain to break down door
> Un-equip prisoner rags and start shouting like a maniac to attract someones attention.
[QUOTE=Cmdr_g97;38985478]> Use ball from chain to break down door[/QUOTE]
[B]Turn 1
[/B][IMG]http://filesmelt.com/dl/image_TURN_2_A.png[/IMG]
Martin has decided to go for the blow without preparation. He gets up, holding the ball from his his knee shackle and proceeds towards the door.
[IMG]http://filesmelt.com/dl/image_TURN_2_B.png[/IMG]
[IMG]http://filesmelt.com/dl/image_TURN_2_C.png[/IMG]
He has failed to beak down the door, instead Martin has gotten himself stuck.
[IMG]http://filesmelt.com/dl/image_TURN_2_D.png[/IMG]
The guard on the other side of the door hears a cracking noise coming from behind him.
[IMG]http://filesmelt.com/dl/image_TURN_2_E.png[/IMG]
Through a tiny sliver in the crack, Martin looks through the door only to spot the guard looking back at him with a knife in his mouth.
[IMG]http://filesmelt.com/dl/inventory_TURN_2.png[/IMG]
No inventory changes.
[IMG]http://filesmelt.com/dl/bar_TURN_2.png[/IMG]
This action has caused Martin some slight fatigue.
> take knife out of guards mouth and stab guard in face, then pick door open with knife...
There aren't enough responses
>Wait at the back of the cell until the guard opens the door, then use the ball to smash him in the head, the knife will fall out of his mouth, pick it up and you just guess what you should do next.
STAB STAB STAB
Unrelated, but in the OP you wrote [quote]Attempt to pick lock with key[/quote]
It's not picking the lock if you have the key :V
Also, yell homophobic slurs at the guard.
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