• VIRTUAL REALITY is SICK!! - Mega64
    15 replies, posted
[video=youtube;soc1uZnH6Eg]http://www.youtube.com/watch?v=soc1uZnH6Eg[/video]
heaved my guts out laughing at the zinger ending
Oh god watching this when you're super full was a bad idea. Almost threw up all over my room
the one day i'm fucking sick lol
oh god I think I can smell it
[QUOTE=BearsAteMyCat;52725313]heaved my guts out laughing at the zinger ending[/QUOTE] I knew it was coming and still laughed my ass off.
How much of an actual problem is motion sickness in VR? :vomit: :vomit: :vomit: :vomit: :vomit: :vomit:
[QUOTE=Citrus705;52726593]How much of an actual problem is motion sickness in VR? :vomit: :vomit: :vomit: :vomit: :vomit: :vomit:[/QUOTE] Entirely depends on both the person and on how the game handles it. After a few hours I can pretty much do anything short of zooming around in google earth, but one of my friends will still get sick with teleporting in a game like Robo Recall.
[QUOTE=Citrus705;52726593]How much of an actual problem is motion sickness in VR? :vomit: :vomit: :vomit: :vomit: :vomit: :vomit:[/QUOTE] depends. Most of the time, on good vr headsets (like the vive/oculus), theres none unless you are playing an intense game with a lot of moving before you get accumulated to vr in general. With other jankier solutions, it still generally depends on the game
On the hardware side of things, motion sickness is pretty much solved because of a high-framerate, low-persistence displays and accurate HMD tracking. Whether the VR experience is comfortable now completely depends on the software.
That ending...got me more then it should have.
[QUOTE=Citrus705;52726593]How much of an actual problem is motion sickness in VR? :vomit: :vomit: :vomit: :vomit: :vomit: :vomit:[/QUOTE] i played six hours straight of endurance racing in project cars 2 in my oculus, but i get dizzy in dirt rally after a few races because of how they set the camera up. really depends on the game and the person [editline]1[/editline] echo arena is vertigo inducing when you look down and realize your legs aren't where they are physically (cause you're floating laterally in space), but it's not anything i couldn't handle
[QUOTE=Citrus705;52726593]How much of an actual problem is motion sickness in VR? :vomit: :vomit: :vomit: :vomit: :vomit: :vomit:[/QUOTE] owning an oculus since a few months now and never got sick after all the games I played so far, only time I felt nauseous was when I tried to play Gta V with Vorpx (Program that attempts to turn non Vr games into Vr)
[QUOTE=Citrus705;52726593]How much of an actual problem is motion sickness in VR? :vomit: :vomit: :vomit: :vomit: :vomit: :vomit:[/QUOTE] Can't speak for everybody but I've been in VR since 2014 back in the Oculus devkit days. The only time I ever experienced any motion sickness was when the tracking took a dump which happened somewhat frequently on the DK2. Got the CV1 June of last year and Touch around November. Haven't had any problems with sickness on the CV1 with Touch Controllers. I haven't yet played a game like Echo Arena but I intend to this weekend. I think most people get sick from VR because MOST people's first experience with VR is with shit with their phones which is not the same experience. Mobile VR lacks the thing that made motion sickness almost disappear entirely in desktop VR; positional tracking.
[QUOTE=Citrus705;52726593]How much of an actual problem is motion sickness in VR? :vomit: :vomit: :vomit: :vomit: :vomit: :vomit:[/QUOTE] depends on the person, Nothing can happen, you can get motion sick very quick or in the case of a parent of mine, actually remove motion sickness problems from video games. even then, you can still train your brain to get rid of the motion sickness if you know what your doing. Headsets also play a factor, shit ones (mobile VR, PSVR(which is the one used in the video)) can fuck you up bad regardless of tolerance level but ones with proper tracking (oculus, Vive, etc.) are pretty good tracking.
[media]https://www.youtube.com/watch?v=MKoF7m_S8Dk[/media]
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