[video=youtube;iuN9g502cYM]https://www.youtube.com/watch?v=iuN9g502cYM[/video]
Development is lead by Julian Gollop, who created the original XCOM/UFO: Enemy Unknown
Crowdfunding campaign is up now: [URL]https://www.fig.co/campaigns/phoenix-point[/URL]
I'd also recommend checking out this preview/interview with Julian to get a better feel of what they're going for: [URL]https://www.rockpapershotgun.com/2016/06/14/phoenix-point-new-xcom-julian-gollop/[/URL]
looks good, but fig is a piece of shit.
[QUOTE=Ithon;52126120]looks good, but fig is a piece of shit.[/QUOTE]
I'm veeeery wary of products on fig after the shadiness that was the Psychonauts 2 kickstarter.
The plot and geoscape mechanics really remind me of UFO Aftershock more than XCOM.
[QUOTE=Broguts;52126293]The plot and geoscape mechanics really remind me of UFO Aftershock more than XCOM.[/QUOTE]
I haven't played UFO Aftershock, but those elements and the factions reminds me of XCOM Apocalypse
Isn't XCOM already very Lovecraftian? Lovecaft talked about cosmic horrors and bizarre and dangerous things from the stars, and many of the designs in the original XCOM really echo his thoughts.
[QUOTE=ForgottenKane;52126416]Isn't XCOM already very Lovecraftian? Lovecaft talked about cosmic horrors and bizarre and dangerous things from the stars, and many of the designs in the original XCOM really echo his thoughts.[/QUOTE]
Seeing as this comes from the creator of the original XCOM, this seems to expand upon those ideas
It's a shame it's on Fig, Tim Schafer's scam. Some really shady shit happens behind the scenes there.
This doesn't strike me as being particularly Lovecraftian.
i refuse to call anything truly lovecraftian until the aliens and creatures are the spawn of some insane nigh-omnipotent being and so horrifying you don't dare even look at them
Bloodborne comes very very [I]very[/I] close in that aspect
crustacean-human hybrids created by some virus are hardly lovecraftian - hardly as in not at all. there is no "ancient forbidden and incomprehensible things and the madness that ensues" element to it. people just have this weird tendency to slap "lovecraft" on everything related to scarier-than-usual sea creatures. ignorance.
hell the Reapers were closer to Howard's writings than some super mutant virus could hope to be. if anything i'd compare this to Resident Evil, except the mutations came from space instead of a lab
Looks great, shame it's DOA since it's on Fig. I guess I'll have to settle with the original Xcom and terror from the deep.
I love turn based tactics games, but the gameplay in the trailer looks ultra stiff.
To be fair, it's not really a trailer. It's a pitch video. For pitch videos, you don't focus on polish. You focus on what missions might look like, how gameplay might play out, etc. In short, there is no actual gameplay, it's a simple in-engine animation with overlays put over it to make it look like gameplay.
[QUOTE=Joazzz;52126474]i refuse to call anything truly lovecraftian until the aliens and creatures are the spawn of some insane nigh-omnipotent being and so horrifying you don't dare even look at them
Bloodborne comes very very [I]very[/I] close in that aspect
crustacean-human hybrids created by some virus are hardly lovecraftian - hardly as in not at all. there is no "ancient forbidden and incomprehensible things and the madness that ensues" element to it. people just have this weird tendency to slap "lovecraft" on everything related to scarier-than-usual sea creatures. ignorance.
hell the Reapers were closer to Howard's writings than some super mutant virus could hope to be. if anything i'd compare this to Resident Evil, except the mutations came from space instead of a lab[/QUOTE]
There's some more mystery to the aliens than what the video shows. The Crab mutants are just the basic enemy unit
[QUOTE]Part Dali, part Cronenberg, the aliens of Pheonix Point won’t just be unknown on each playthrough, they’ll be uncanny. And when Gollop uses the word “giant”, he’s not talking about a beefy Muton. Pointing out a skittering monstrosity that seems more claw than flesh and could probably lob a small building at your squad, he describes it as “a tiddler”. Later, when he shows me the first example of a mission in action, the sequence ends with an oil rig being assaulted by something emerging from the deep that seems almost large enough to devour the entire structure.
It’s more reminiscent of Dagon’s attack in Cthulhu: Dark Corners of the Earth than anything I’d expect from X-COM and the Lovecraft quote that opens the presentation makes a lot more sense in the context of these gargantuan horrors. This is a game about biological horror but the virus is cosmic in origin and, I suspect, some of the late game developments will focus on that element.
“I don’t want to give too much of the plot away right now but there are several endings,” Gollop explains. “If you choose to, you’ll learn some interesting things about how the world came to be as it is. The virus has been on the earth for thousands of years and determining its origins is one of the important mid-game objectives that could provide a possible solution.”[/QUOTE]
[url]https://www.rockpapershotgun.com/2016/06/14/phoenix-point-new-xcom-julian-gollop/[/url]
I feel like the feel is more Cronenbergesque than Lovecraftian. While there is crossover there into Lovecraft's schtick, it doesn't look like its trying to be some sort of Delta Green inspired game, as cool as that would be.
-jokes=bad-
[QUOTE=Zillamaster55;52127266]If it's Lovecraftian, do we get to complain about blacks and gas Chinese immigrants, or[/QUOTE]
Yeah and you have to make sure the fish people don't marry your troops
A game where you play the lovecraftian horror and send forth your minions to cause shit and create cults and where the end goal is slowly waking you up and plunging the world into madness would be sick and the only real way to do lovecraft justice.
[QUOTE=ZestyLemons;52126895]I love turn based tactics games, but the gameplay in the trailer looks ultra stiff.[/QUOTE]
The targeting at least seems to have an extra layer over modern XCOM. In those games, it revolved around attacking an enemy and hoping that you hit, whereas Phoenix Point seems to have area-based damage like in Fallout. (earlier ones specifically)
I am definitely interested in this game. Though I still need to get back into Shadowrun Dragonfall.
[QUOTE=ForgottenKane;52126416]Isn't XCOM already very Lovecraftian? Lovecaft talked about cosmic horrors and bizarre and dangerous things from the stars, and many of the designs in the original XCOM really echo his thoughts.[/QUOTE]
UFO Defense had extremely minor Lovecraftian elements, but it was primarily popular 20th century UFO stuff like grey aliens, flying saucers powered by element 115, ancient astronauts, abductions, the search for life on Mars, and the Alien(s) franchise.
Terror From the Deep and Apocalypse, however, were a lot more Lovecraft-inspired. Firaxis doesn't seem to be looking to those games for inspiration very much, so it seems like a valid path to go down.
-snip not going to even bother-
[QUOTE=ForgottenKane;52126416]Isn't XCOM already very Lovecraftian? Lovecaft talked about cosmic horrors and bizarre and dangerous things from the stars, and many of the designs in the original XCOM really echo his thoughts.[/QUOTE]
Pretty sure Lovecraft horror is supposed to be about the unknown. Horrors so bizarre or unimaginable that it drives people mad. XCOM is scary and borrows some imagery but is pure sci fi.
edit:
actually i don't know, people go mad in xcom all the time too, who knows
[QUOTE=Joazzz;52126474]i refuse to call anything truly lovecraftian until the aliens and creatures are the spawn of some insane nigh-omnipotent being and so horrifying you don't dare even look at them
Bloodborne comes very very [I]very[/I] close in that aspect
crustacean-human hybrids created by some virus are hardly lovecraftian - hardly as in not at all. there is no "ancient forbidden and incomprehensible things and the madness that ensues" element to it. people just have this weird tendency to slap "lovecraft" on everything related to scarier-than-usual sea creatures. ignorance.
hell the Reapers were closer to Howard's writings than some super mutant virus could hope to be. if anything i'd compare this to Resident Evil, except the mutations came from space instead of a lab[/QUOTE]
He does keep referring to them as aliens, so maybe there's more to it that he's letting on?
There's a point where body horror stops being scary and starts looping back into being silly. Dead Space towed the line on it pretty hard, but this kinda hops into the silly realm. Don't get me wrong, it's cool as hell and may be utilized perfectly, but in this demo it doesn't really have the "oh shit" factor that it's intended to.
Video appears to have been taken down.
[QUOTE=Aredbomb;52129396]Video appears to have been taken down.[/QUOTE]
I've updated the OP since the video is now up officially and the campaign has started
Just saw this, honestly it looks absolutely great.
It reminds me a lot of UFO Aftermath but in a good way.
Looks fun to me. I know Fig is shady and all, but Tim Schafer isn't working on this game so I already trust it more. Plus I love the idea of shooting individual parts off enemies and knowing that there's monsters that require both your troops and your aircraft to take down.
I think this formula would lend itself pretty well for a SCP-type game.
Can someone explain to me what Fig is and why this is DOA because of Fig? A little out of the loop.
Sorry, you need to Log In to post a reply to this thread.