tl;dw
The Oculus Rift is a great, high quality produced headset with some fine build-in headphones but the lack of motion controllers (Oculus Touch) makes it not worth the purchase and even the reviewer in the video is trying to cancel his order. So that being said, without the Touch controller (which is yet to get a date + price point) its a incomplete experience, a experience that the Vive does already offer.
Great review, more focused on community negativity than anything else... then again the headset was released 2-3 months ago.
I just can't understand why they ended up delaying touch controls so much, I was expecting at least a release date by now. Something probably went wrong.
I know he was taking a pretty neutral stance on the whole exclusive oculus controversy, but I think he failed to mention the terrible DRM oculus tried to put in place (which was rendered useless within a day). Oculus has since rescinded that, but I think it's indicative of the direction Facebook wants to take their VR vs where Valve wants to take theirs. In that scenario, I would much rather support and experience the latter and not the former.
[QUOTE=darth-veger;50644953]tl;dw
The Oculus Rift is a great, high quality produced headset with some fine build-in headphones but the lack of motion controllers (Oculus Touch) makes it not worth the purchase and even the reviewer in the video is trying to cancel his order. So that being said, without the Touch controller (which is yet to get a date + price point) its a incomplete experience, a experience that the Vive does already offer.[/QUOTE]
Motion controllers aren't that special. A VR headset alone is really good, doesn't require a brain to setup and works wonders, it's also awesome to replay other games with it.
The Vive requires you to have a room with lots of space (which most probably won't have) but also requires you to setup motion detectors or something of the likes. Not to mention tripping on the cables.
I highly doubt it's going to die, if anything it's probably going to be the product regular consumers buy.
Considering they have facebook behind them, and every person i've met that isn't up to date with everything refers to the new exiciting vr goggles as the oculus and not as the HTC vive.
[QUOTE=Homocullz;50645103]Motion controllers aren't that special. A VR headset alone is really good, doesn't require a brain to setup and works wonders, it's also awesome to replay other games with it.
The Vive requires you to have a room with lots of space (which most probably won't have) but also requires you to setup motion detectors or something of the likes. Not to mention tripping on the cables.[/QUOTE]
As someone who has tried both, motion controllers add a great deal of immersion. At least for me.
And for space, yeah you need at least 1.5m x 2m which is not that much but if you don't have it you are out of luck but seeing that [I]most[/I] people don't have a issue with it..
[QUOTE=Homocullz;50645103]Motion controllers aren't that special. A VR headset alone is really good, doesn't require a brain to setup and works wonders, it's also awesome to replay other games with it.
The Vive requires you to have a room with lots of space (which most probably won't have) but also requires you to setup motion detectors or something of the likes. Not to mention tripping on the cables.[/QUOTE]
Vive supports seated gaming. The roomscale function may very from game to game but in games like Job Simulator you may already meet the minimum space requirements if you get the chair in front of your computer out of the way. You don't need to dedicate a room to VR or anything. Depends on the game tho.
Motion controls, from what I've seen, are pretty important for any game that's built for VR from the start. The tracking is so precise that you can for example reach behind your back to draw an arrow and manually draw your bow, as opposed to clicking a button to have a draw animation play out while you can't actually perform any actions.
This is a very big deal for increasing immersion/presence, which is the reason many people are interested in VR in the first place.
Cable entanglement problems I've personally so far only heard of as a theoretical problem so far.
I wasn't particularly interested in motion controllers at first but having used them for a while I can't imagine VR being worth the investment without them. They add so much potential for entirely new games and genres that simply wouldn't work with normal controllers.
Seated VR while still awesome is likely not worth the cost once the novelty wears off
[QUOTE=darth-veger;50645153]And for space, yeah you need at least 1.5m x 2m which is not that much but if you don't have it you are out of luck but seeing that [I]most[/I] people don't have a issue with it..[/QUOTE]
1.5x2m is hardly enough for anything, an average man's arm span is around 1.8 meters, so all you can really do in 1.5x2m is spin around your axis and pick stuff nearby. Even making a small step ends with arms outside that area, so you can't really move at all.
[QUOTE=richard9311;50645093]I know he was taking a pretty neutral stance on the whole exclusive oculus controversy, but I think he failed to mention the terrible DRM oculus tried to put in place (which was rendered useless within a day). Oculus has since rescinded that, but I think it's indicative of the direction Facebook wants to take their VR vs where Valve wants to take theirs. In that scenario, I would much rather support and experience the latter and not the former.[/QUOTE]
Valve already owns most of the PC gaming market, they are in the position where they really don't even need to do anything to sell their new products, while Oculus has yet to build their store and market share. When they released Half Life 2 you had to play it through Steam. All Valve games are Steam only, which is their own store and DRM. It's the same stuff. They got where they are with their own DRM and exclusivity.
[QUOTE=AntonioR;50645239]1.5x2m is hardly enough for anything, an average man's arm span is around 1.8 meters, so all you can really do in 1.5x2m is spin around your axis and pick stuff nearby. Even making a small step ends with arms outside that area, so you can't really move at all.[/QUOTE]
Thats the point? If you fear you don't have enough room well that is the official minimum space required to set up Vive.
Just so I can have it clear, can the Oculus be used for regular old games, not restricted to gimmicky cheap games?
[QUOTE=AntonioR;50645239]1.5x2m is hardly enough for anything, an average man's arm span is around 1.8 meters, so all you can really do in 1.5x2m is spin around your axis and pick stuff nearby. Even making a small step ends with arms outside that area, so you can't really move at all.[/QUOTE]
My play area is barely above the minimum and this has never been a problem.
Developers realize not everyone has a giant room dedicated to VR, so typically games do not require you to move at all. As such, when your space is limited and you've had time to get used to it, it simply comes natural not to move too much. But I'll be dodging and ducking for hours and once I take off the headset wonder how I managed not to smash into a wall every 5 minutes
[QUOTE=EuSKalduna;50645292]Just so I can have it clear, can the Oculus be used for regular old games, not restricted to gimmicky cheap games?[/QUOTE]
the game needs to support VR, either through mods or native implementation. you could play old games in a virtual cinema but you won't be able to play them using proper VR.
stuff like VorpX does exist which technically allows you to play everything in VR but it's really hit and miss. far from perfect, it's a really hacky solution
So basically, Linus prefers the quality of Rift+Touch to the Vive+Wands, but at the moment Vive has the advantage because of already having hand controllers. He says to wait till Touch comes out before buying the Rift, which makes sense.
Unsurprisingly the youtube comments have a lot of "I've never tried Oculus Rift, but fuck them because of jewbook, I'm supporting Valve! Gabe Fuck Yeah!" types of fanboys.
I've been super wary about VR since last E3. Looks like everyone's going to try to push VR into something like the Motion Controller era of gaming. And that scares me.
[QUOTE=Orkel;50645320]So basically, Linus prefers the quality of Rift+Touch to the Vive+Wands, but at the moment Vive has the advantage because of already having hand controllers. He says to wait till Touch comes out before buying the Rift, which makes sense.
Unsurprisingly the youtube comments have a lot of "I've never tried Oculus Rift, but fuck them because of jewbook, I'm supporting Valve! Gabe Fuck Yeah!" types of fanboys.[/QUOTE]
but it isn't linus talking this time
[editline]4th July 2016[/editline]
you can tell because nothing is broken
[QUOTE=Pvt. Martin;50645324]I've been super wary about VR since last E3. Looks like everyone's going to try to push VR into something like the Motion Controller era of gaming. And that scares me.[/QUOTE]
well if people like sony treat VR like some dumb tech demo line, then thats all thats gonna happen and the potential will be wasted.
I don't own either of the VR headsets, but the HTC Vive looks a lot more immersive than the Oculus.
It's an awkward situation really, where Oculus were supposed to be the flagship of VR, but now is falling behind it's own invensions' development.
[QUOTE=Pvt. Martin;50645324]I've been super wary about VR since last E3. Looks like everyone's going to try to push VR into something like the Motion Controller era of gaming. And that scares me.[/QUOTE]
Have you tried VR? Specifically VR with [I]tracked[/I] controllers?
[editline]4th July 2016[/editline]
[QUOTE=Tools;50645871]I don't own either of the VR headsets, but the HTC Vive looks a lot more immersive than the Oculus.
It's an awkward situation really, where Oculus were supposed to be the flagship of VR, but now is falling behind it's own invensions' development.[/QUOTE]
Well, it's more like they fumbled because they left tracked controllers to the wayside thinking "We'll do VR with tracked controllers in the second generation"
Meanwhile Valve made Vive strive to do it in the first generation of VR, so now Oculus had to play catch-up by making their own controllers. But Oculus has the benefit of hindsight from the Vive controllers, and made more of a natural grip with their controllers.
Both devices will probably be equal, given that the Oculus Touch (their tracked controller solution) comes out at $200. But it's sort of too late for Oculus to get the people who wanted one VR device that has tracked controllers, as most of those people probably already went with the Vive.
Am I the only one that couldn't care less about the moving around aspect of VR? I mainly want to get VR for flight sims and such.
[QUOTE=EliteSuperS;50646178]Am I the only one that couldn't care less about the moving around aspect of VR? I mainly want to get VR for flight sims and such.[/QUOTE]
Ok? Both products allow for that.
Really the best bang for your buck in that scenario is the Oculus Rift, but right now if you are looking for flight sims at complete playable quality, you might want to wait for second generation VR, when the screens will probably be better.
It's kinda hard to read small text in current gen hmds and reading small text can be vital for some flight sims.
How to not use room scale: Don't move around the room and you're doing it.
[QUOTE=ClarkWasHere;50645882]Have you tried VR? Specifically VR with [I]tracked[/I] controllers?
[/QUOTE]
Remember when everyone thought Motion Controls were cool? Remember when Nintendo made Motion control gaming look like the future?
Nintendo still holds onto the damn thing, Microsoft ditched it last year, and no one even remembers Sony's lollipop.
[QUOTE=Pvt. Martin;50646379]Remember when everyone thought Motion Controls were cool? Remember when Nintendo made Motion control gaming look like the future?
Nintendo still holds onto the damn thing, Microsoft ditched it last year, and no one even remembers Sony's lollipop.[/QUOTE]
An accelerometer =/= [i]fucking infrared lasers[/i]
[QUOTE=ClarkWasHere;50646217]Ok? Both products allow for that.
Really the best bang for your buck in that scenario is the Oculus Rift, but right now if you are looking for flight sims at complete playable quality, you might want to wait for second generation VR, when the screens will probably be better.
It's kinda hard to read small text in current gen hmds and reading small text can be vital for some flight sims.[/QUOTE]
I was mainly talking about how Vive's big selling point are the controllers and that Vive seems much more expensive. And yeah, I don't plan on getting anything for a while, need to upgrade my system, so hopefully newer generations of VR will be available.
[QUOTE=Pvt. Martin;50646379]Remember when everyone thought Motion Controls were cool? Remember when Nintendo made Motion control gaming look like the future?
Nintendo still holds onto the damn thing, Microsoft ditched it last year, and no one even remembers Sony's lollipop.[/QUOTE]
So basically you haven't tried modern VR with hand controllers and are dismissing it based on a failed motion control gimmick of several years ago.
Vive wands don't track motion. They track absolute position. They know exactly where and what orientation they are at all times.
[QUOTE=EliteSuperS;50646178]Am I the only one that couldn't care less about the moving around aspect of VR? I mainly want to get VR for flight sims and such.[/QUOTE]
That's why I'm waiting around to see if Razer's headset isn't a hot pile of shit. $400 for what may basically be a vive/oculus without the controllers or much movement is perfect for my uses.
[QUOTE=Ott;50646384]An accelerometer =/= [i]fucking infrared lasers[/i][/QUOTE]
Oh who fucking cares about the difference?
You know the AAA Gaming industry given the time, they would totally run VR into the ground by stuffing it into things like franchises. They're already doing it with Batman!
In a few years everyone will go from liking VR and it's potentials, to hating it and making fun of it for being used for third-party games, porn, and as a broken mechanic for AAA games trying to shove it in to make money of off all the VR equipment that costs money.
[editline]4th July 2016[/editline]
[QUOTE=Orkel;50646389]So basically you haven't tried modern VR with hand controllers and are dismissing it based on a failed motion control gimmick of several years ago.[/QUOTE]
I'm not basing it on that. I'm basing it on E3's quickness to popularize VR gaming into everything.
I'm not saying this shit's going to ACTUALLY get run into the ground, but after this year's E3, I wouldn't be surprised if that happens.
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