You'll be able to voice chat with bots in Sherlock Holmes 221b game
54 replies, posted
[quote]
"Chatbot" technology is being used in an attempt to solve one of "the last uncracked problems" in games design.
221b, released in the run-up to the new Sherlock Holmes movie, harnesses the software to allow conversations between players and in-game characters.
Gamers, who assume the character of either Sherlock Holmes or Dr Watson, must interrogate virtual witnesses and suspects to progress in the game.
Success depends upon getting the right answers from these characters.
"It's our role to predict what you might know at that point in the game and the questions you might ask," said Rollo Carpenter of Existor, which provided the technology.
"The ways that you might say things to them are almost unlimited."
'Drama manager'
Mr Carpenter is a two-time winner of the Loebner Prize, a competition that challenges computer scientists to build programmes capable of convincingly human conversations.
When a player interrogates a game character in 221b, Carpenter's technology is used to analyse the question and to provide a relevant response.
221B screenshot
Players must interrogate witnesses and suspects
Rather than attempting to create an exhaustive list of possible questions and the appropriate response, the characters in the game are capable of making a "fuzzy interpretation" of what is said to them.
Pattern matching is then used to identify the appropriate answer for any given input by a player.
The intention is to remove the frustration, familiar to any who played the old text-based adventure games, of having to guess the right way of asking a question or giving an instruction.
While the technology allows the system to cope with the many different ways a player might attempt to elicit information from a suspect - the responses are limited.
It is not the first game to have explored innovative approaches to language.
Alex Champandard, a programmer who has worked on artificial intelligence for Rockstar Games and Guerrilla Games, believes one of the most creative approaches was used in the interactive story Facade.
Players must interact with two characters, Grace and Trip, whose relationship is experiencing difficulties.
"Since the AI characters are completely interactive, each time you play the outcome depends on your actions, said Mr Champandard.
"Yet in the background there's a drama manager that makes sure the story keeps going."
Voice triggers
Dr Mike Reddy, who teaches games development and artificial intelligence at the University of Wales, highlights techniques used in the Nintendo DS puzzle game Scribblenauts.
"In this game, the player evokes objects and characters by typing or writing their name," he explained.
Scribblenauts screenshot
Scribblenauts allows players to summon objects using words
For example, the player can write "helicopter" to summon the vehicle onscreen and use it to collect objects. Multiple objects can be "chained together" to solve problems.
"The clever semantic implementation is to know what would happen when a Dog meets a Lion," said Dr Reddy.
"The game has 22,000 plus words and has attempted to implement all the possible interactions. Put Death up against God, for example, and you get an interesting surprise."
For big budget games, creating hi-quality voice acting and animation "on the fly" is a significant technical challenge.
However, some games are attempting to move beyond rigidly scripted dialogue. Mr Champanard highlights the approach of the 2008 release Left4Dead
"Each of the characters has a set of voice samples which can trigger based on events, situations and other dialog lines", he said.
"This results in completely emergent short conversations depending on the situation."
Completely convincing language based interaction with non-player characters remains one of the "last uncracked problems", according to Dr Reddy. But, he said, the games industry is making progress.
"We have come a long way from 'All your base are belong to us' and 'TAKE AXE. THROW AXE AT DWARF'"
[/quote]
[url=http://news.bbc.co.uk/1/hi/technology/8426523.stm]Source[/url]
Now I wonder what happens if you tell them to fuck off :rolleyes:
"Fuck off."
"I'm sorry sir, I don't quite understand what that means."
"Fuck off."
"I'm sorry sir, I don't quite understand what that means."
"Fuck-"
Banned for inappropriate behavior.
I wanna sexually threaten people and see if they know what I'm talking about. If they don't, that's all the more funny.
"I'll rape you with a corncob holder!"
"Yeah, rain sucks. I wish we could live in a nice, warm sunny place instead."
I wonder what it would do if you say "That witness is a spy!"
If the voice recognition will be like most, this is probably a typical conversation:
"Sir, where were you when the crime was commited?"
"I'm sorry sir, I don't quite understand you. Could you please repeat that?"
"Sir, where were you when the crime was commited?"
"I'm sorry sir, I don't quite understand you. Could you please repeat that?"
"Sir, where were you when the crime was commited?"
"I'm sorry sir, I don't quite understand you. Could you please repeat that?"
"Fuck this game."
"I'm sorry sir, I don't quite understand you. Could you please repeat that?"
It won't end well. It'll just be a stupid gimmick that gets abused for a few weeks and then gets forgotten.
[QUOTE=kizza55;19242625]It won't end well. It'll just be a stupid gimmick that gets abused for a few weeks and then gets forgotten.[/QUOTE]
Not to mention the game will probably be just as shitty as most movie-based games.
Does steam carry this game?
And I've seen voice to bots in Unreal Tournament 2004, and 3 I believe. You can say stuff like "Defend Garden" or whatever, and they'll follow it.
I can see this failing so bad. :P
Facade... I most certainly remember that.
TAKE OFF YOUR CLOTHES
:smug:
"You're in a game."
"Oh God... My life is a simple fabrication!"
It's bound to be crap vioce recognition; but they have to start somewhere, really.
[QUOTE=phill977;19249055]It's bound to be crap vioce recognition; but they have to start somewhere, really.[/QUOTE]
Computers have been able to do that for quite some time now, I think newer systems can handle something a little more advanced now.
"Awuzzawazzle?"
"Yes I murdered him how did you find out!?"
"Open the door to the basement please."
"I was in the dining room when it happened, I swear!"
"Open the basement door."
"Mary? She's a nice girl, but there's something weird about her."
"OPEN THE FUCKING BASEMENT DOOR"
"I knew it was Bob! I'll get the police right away."
"Holy shit, it was Bob?"
"OK, I'll open the basement door for you sir."
Only game I've played with Voice Recognition is H.A.W.X. The system works well, you just say things like 'Engage' or 'Defend' and your wingmen will do it. It's a bit of a gimmick, though, seeing as you look like a total tool yelling CHANGE TARGET down your headset...
There was a voice recognition game around '05 or '06 don't remember what it was though
[B]Singleplayer:
[/B]
"Yo, yo, homie! Sup nih-gaz!"
"Please repeat"
"Hey-o, bitch! You fucking with mah' crib, bitch?"
"Please repeat"
"Yo, man, dis bitch is all up in mah grilly cribby thingayz"
[B]Multiplayer:[/B]
"Policeman Joe here, reporting for duty"
"YO NIGGAZ DIS MAN BE A COP!"
"Dude, calm the fuck down, we're on the inter--"
"MUTHAFUKA WHERE'S MAH GAT, YO"
"For fuck's sake will you fucking calm down you fucking nig--"
-PlayerID291 was banned for racism-
"Shit niggaz, dat joke was tiiiiiiiii-ght!"
[QUOTE=Omali;19242784]Does steam carry this game?
And I've seen voice to bots in Unreal Tournament 2004, and 3 I believe. You can say stuff like "Defend Garden" or whatever, and they'll follow it.[/QUOTE]
Voice recognition is one thing, voice recognition with voice response is a whole new world of stupidity.
Yeah yeah we know they have been around for ages, Aces of the Deep from 95 had a working voice commands.
This should be in Oblivion.
"I saw a mudcrab the other day."
"Sex please?"
"The mage's guild blah blah blah"
I'd love to see this working like it should, but somehow i think it is going to take a lot of effort to do so.
What i do want to see is a system that does not use simple .mp3 files for voice but an actual response with a text-to-speech program.
[QUOTE=Omali;19242784]Does steam carry this game?
And I've seen voice to bots in Unreal Tournament 2004, and 3 I believe. You can say stuff like "Defend Garden" or whatever, and they'll follow it.[/QUOTE]
Didn't Full Spectrum Warrior or some other shooter have this where you had to tell the team what to do.
[img]http://3.bp.blogspot.com/_H4_1ySoYfME/Ssfy3aPoOyI/AAAAAAAAKSo/27poy4HUi3s/s400/ST-TNG_Elementary,_Dear_Data.jpg[/img]
Three weeks before NPCs learn how to use the console.
Rainbow 6 vegas you could say "stack up", "go silent", "supressors on", "covering fire" ect to your AI squad mates.
[QUOTE=^Lacey^;19262190]Rainbow 6 vegas you could say "stack up", "go silent", "supressors on", "covering fire" ect to your AI squad mates.[/QUOTE]
[B]BREAK OUT THE ROPE[/B]
Man I'd just repeat that ingame all the time.
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