So garry, are you SURE this is a sure-non refundable update?
What was wrong with the animations? They didn't seem that bad.
Yeaah, I'm downloading this at 5kb/s
probably has to do with the mw2 dlc release thing
what are the new animations like
Hooray! I can use the TF2 Spy W/ Masks again. The "proper" third person better work because the seat in vehicles is messed up.
The animations aren't any different, they just aren't laggy anymore. They're predicted.
Awesome of course
Nice little update. Hopefully doesn't brake anything?
Well Garry, if this Update breaks, I will eat my hat.
Not my TF2 one though, thats rare.
Noooooos, just added new stuff to my server that is really touchy
Argh can you allow file .read for .vmf as well?
Restricting file.read is a bad idea...
You cannot read .vmt's anymore...
Do the new animations make your legs conform to slopes? That's the standard in third person games these days
I hate this sliding movement. When is it going to get removed? I miss the old solid movement, where you didn't rubberband all over the place.
[editline]06:07PM[/editline]
[QUOTE=Cheesedragon;21742375]Do the new animations make your legs conform to slopes? That's the standard in third person games these days[/QUOTE]
Source doesn't and never will do that for players. It would have to fake crouching for your player hull or some shit.
[QUOTE=Wizard of Ass;21742204]Restricting file.read is a bad idea...
You cannot read .vmt's anymore...[/QUOTE]
Why would you need to read a texture again?
[QUOTE=Pridit;21741523]Hopefully it won't break anything this time.[/QUOTE]
[QUOTE] crazymonkay : Garry, Garry, garry.....
No offense, but just stop. Every update breaks something. Just stop.[/QUOTE]
[QUOTE=nicatronTg;21742738]Why would you need to read a texture again?[/QUOTE]
He also broke ulx and stargate...
Because you can't read .ini files anymore.
ughh.. another update... will i guess they do fix things
but my PC is slow, takes ages for me OH WELL!
Garry, does this update (like the last one did) require you to move calls for 'SetWeaponHoldType' out of SERVER only blocks still or is it ok to leave in SERVER blocks? Same with overriding SWEP:Initialize, and setting SWEP.HoldType:
[lua]function SWEP:Initialize()
if SERVER then
self:SetWeaponHoldType("normal")
end
end[/lua]
and
[lua]SWEP.HoldType = "some_hold_type"[/lua]
Just want to know since it seems sitting idle with your hands only is making players look like they are holding guns with nothing in their hands.
Users are saying they are getting this error client sided as well:
[code]
weapons\weapon_base\sh_anim.lua:30: attempt to concatenate local 't' (a nil value)[/code]
Which leads me to believe it might be related to my question.
[QUOTE=garry;21741772]The animations aren't any different, they just aren't laggy anymore. They're predicted.[/QUOTE]
:iia:
[QUOTE=garry;21741772]The animations aren't any different, they just aren't laggy anymore. They're predicted.[/QUOTE]
Is the aim still messed up?
[QUOTE=AimlessGiant;21741649]What was wrong with the animations? They didn't seem that bad.[/QUOTE]
On multiplayer, when you see yourself through a camera, the animations are delayed and twitchy.
Well, now the v_model for the pistol, the smg, and the ar2 don't move with the player again. Not to mention, a weird red line appears on my physgun and my gravgun when they're out, and it stays if I die.
Is there something wrong with the hitboxes or the aiming?
It seems really off...