• The Shining - Dunkey
    33 replies, posted
[video=youtube;tU1hnE6klVw]https://www.youtube.com/watch?v=tU1hnE6klVw[/video] This is a Dunkey video?
I've never seen the Shining, but that made me want to.
Shining is more thriller than horror. I can deal with the former and not the latter. Love the shining.
[QUOTE=thrawn2787;52641179]Shining is more thriller than horror. I can deal with the former and not the latter. Love the shining.[/QUOTE] I dunno man I think a movie about literal axe murder, borderline lovecraftian mind fuckery and elevator blood tides qualifies as horror. It's just more tasteful and far better handled than most of the exploitative gorefest jumpscare shitshows we're getting nowadays. [editline]2nd September 2017[/editline] [QUOTE=usaokay;52641195]The "built on an Indian burial ground" is a stupid explanation and i would rather prefer the supernatural stuff not explained.[/QUOTE] It really isn't all that explained, though. The burial ground thing is just a brief mention and while it's a point of origin, it doesn't begin to explain or justify the majority of the events that occur throughout the film. All the ancient burial ground thing brings is a vague implication of pissed off spirits, which in turn doesn't even begin to explain shit like the nonsensical architecture that loops in on itself. It's more of a very early clue that some shit's real fucked with the entire premises rather than an explanation of how things are going bad.
[QUOTE=usaokay;52641195]The "built on an Indian burial ground" is a stupid explanation and i would rather prefer the supernatural stuff not explained.[/QUOTE] Man, is that what they did? I've never seen the movie, but I don't remember it being explained in the book -- the hotel was evil because terrible things had happened there and the supernatural is real, and the shining was just because the supernatural is real. [editline]2nd September 2017[/editline] [QUOTE=Ganerumo;52641202]It's more of a very early clue that some shit's real fucked with the entire premises rather than an explanation of how things are going bad.[/QUOTE] I guess it might be hard to directly translate Jack hanging out in the basement in the book and [sp]slowly being possessed by the spirit of the hotel[/sp], as a clue that the hotel is fucked, but as horror movie explanations go "IT WAS AN INDIAN BURIAL GROUND" is pretty dumb
There's a lot more levels to this film than a lot of people realize, there's some theories that hold weight that there was no paranormal activity at all. Kubrick was insane with the level of detail and hidden meanings in each shot that most people never catch, easily one of the greatest films ever for that alone.
I really wanted him to talk about the [sp]bear blowjob.[/sp]
[QUOTE=Luni;52641386]I guess it might be hard to directly translate Jack hanging out in the basement in the book and [sp]slowly being possessed by the spirit of the hotel[/sp], as a clue that the hotel is fucked, but as horror movie explanations go "IT WAS AN INDIAN BURIAL GROUND" is pretty dumb[/QUOTE] It's only brought up once by a character who is rather detached from the actual supernatural element from the film (the director of the hotel early on). Meaning the veracity of the statement and its relevancy to the rest of the plot is rather flimsy. The first layer is that, yeah, the whole place is fucked and haunted because burial grounds, but you can interpret it in many different ways past this. It's entirely possible the burial grounds explanation is a complete red herring and whatever supernatural force is inhabiting the hotel is completely separate from that story, which in itself is unconfirmed because the only source we have for it is a hotel director who may be basing himself on urban legend. And I don't think it's a good idea to compare the finer details of the book's plot to those of the film since the film willingly and extensively separates itself from the source material. It often borrows certain visuals and ideas and drops the meaning/backstory to instead create unsettling scenes that work better [I]because[/I] they don't have an explanation. It's what makes the beauty of the film in comparison to (imo) a rather inelegant book: you're never quite sure of the reasons. You're not even sure if the reasons for the actions the characters take and the things they see can be properly described within the confines of the human mind. The entire film has this extremely oppressive lovecraftian feel to it where you know there is something wretched below but you are ever only allowed to look at the surface. [editline]3rd September 2017[/editline] [QUOTE=TurtleeyFP;52641450]There's a lot more levels to this film than a lot of people realize, there's some theories that hold weight that there was no paranormal activity at all. Kubrick was insane with the level of detail and hidden meanings in each shot that most people never catch, easily one of the greatest films ever for that alone.[/QUOTE] Speaking of little details, there's a few hinting that Jack is/has been molesting Danny in the past. [t]http://esq.h-cdn.co/assets/cm/15/05/54ce3c3c27cde_-_esq-playgirl-19236153.jpg[/t] The film's true horror comes from the fact it constantly dangles very obvious explanations in front of you and hides much more horrifying, deeply troubling things in deeper layers of film-making. The impossible architecture, which Dunkey did not really mention, is an example of this: you're so focused on the spooky ghosts and the rather intense apparitions that you fail to notice the impossible space in which the characters navigate right from the moment they step into the Hotel. The simplest example to explain would be the director's office, which has a large window showing a verdant exterior when the office itself is surrounded with other rooms on all sides and the two characters take three whole turns around the room before stepping inside.
I love that Dunky is more than just "funny video game guy", this is a fantastic explination of the film and its methods. I did a dissertation on horror movies and i WISH i'd had this video as a source, he spotted some shit I missed.
[QUOTE=usaokay;52641195]The [sp]"built on an Indian burial ground"[/sp] is a stupid explanation and i would rather prefer the supernatural stuff not explained.[/QUOTE] but is the area unnatural because of the burial ground, or was the burial ground placed there because the area is unnatural?
But things [I]aren't[/I] fully explained. They don't even get to a quarter of an explanation. It's your fault if you're taking such a menial, abrupt comment by one character as the end all be all explanation for everything in a fucking Kubrick film.
[QUOTE=usaokay;52641550]It was mentioned very early on that the hotel was built on an Indian burial ground. I'm taking it at face value rather than trying to fully theorize the intricacies of the plot. I guess at the time, the whole [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/IndianBurialGround]"Indian burial curse"[/url] wasn't much of a cliche until TV shows like Family Guy, The Simpsons, and South Park began parodying it. Most of the stuff in the film can get thrown aside as "pissed off spirits doing magical stuff" rather than something more simple like King's other supernatural work, 1408. It would be more creepier if horror stuff isn't fully explained.[/QUOTE] It isn't really explained by that. It's more used as an offhand exposition. It popularized it to the point that everyone else used it after The Shining did.
[QUOTE=TheFilmSlacker;52641575]The Shining is p much perfect Fucking 10/10 movie to watch during a snowstorm.[/QUOTE] or any time tbh famalam
[QUOTE=usaokay;52641592]Even with that single comment the hotel manager made, it doesn't really detract from the whole experience, but it did stood out to me since it was made into a cliche. A film can still have something as silly as an "indian burial ground" and still be good. As I mentioned, I only saw it from face value rather than trying to make a dissertation from the story structure. Even if it was offhanded, I think it was still a huge part of the elements. Yeah, it didn't come up again, but as I said, it stood out. I thought we were having a nice little debate on whether if it fits or not. No need to get too hostile, bros![/QUOTE] I just think of it as an example of Kubricks style during this film. Throw so many techniques and masterful methods he's learned over the years at the audience that they literally become overwhelmed. Have a plot, and a story, and a location too confusing for the audience to fully comprehend as a manner of unsettling them. There's too many explanations, too many things going wrong at this hotel, too many themes that pop up for anyone to track. But your subconscious will, and it'll be screaming at you as if you were in the film. I think that was his intention.
[QUOTE=Ganerumo;52641475] The film's true horror comes from the fact it constantly dangles very obvious explanations in front of you and hides much more horrifying, deeply troubling things in deeper layers of film-making. [B]The impossible architecture, which Dunkey did not really mention, is an example of this[/B]: you're so focused on the spooky ghosts and the rather intense apparitions that you fail to notice the impossible space in which the characters navigate right from the moment they step into the Hotel. The simplest example to explain would be the director's office, which has a large window showing a verdant exterior when the office itself is surrounded with other rooms on all sides and the two characters take three whole turns around the room before stepping inside.[/QUOTE] [video=youtube;0sUIxXCCFWw]https://www.youtube.com/watch?v=0sUIxXCCFWw[/video] [video=youtube;IfJ8rK7eJeQ]https://www.youtube.com/watch?v=IfJ8rK7eJeQ[/video] Needless to say: Spoilers! But these are really interesting more indepth looks into the spatial awareness and architecture of the films location.
i wish stanley kubrick was still around. imagine if he helped make a video game today
[QUOTE=milktree;52642123]i wish stanley kubrick was still around. imagine if he made a video game today[/QUOTE] What? Movies and video games are completely different mediums that require completely different skills to make. There is no guarantee it would even turn out good.
i meant help make one, kinda like how steven spielberg was involved in MOH
Definitely dunkey
What about having movie directors as assistance like Del Toro was to Kojima? Not sure if he had influence towards P.T. demo
Honestly I'd love to see what DUnkey has to say about Eraserhead
when i watched it i thought the photo at the end was some supernatural thing where it had all of the hotel's victims and he was added to it. the idea of him being a writer and the entire movie being the book he wrote seems a bit more plausible as he visited in 1921 using the hotel as a setting. even if both interpretations are false, just having that much depth is remarkable.
[QUOTE=ForgottenKane;52642193]What? Movies and video games are completely different mediums that require completely different skills to make. There is no guarantee it would even turn out good.[/QUOTE] This reminded me of RedLetterMedia's fucked up review of Alien Isolation, just criticizing things in the game that the developers had to do, like actively incorporating the Alien into the gameplay. Those guys made fun of the game because the devs didn't "do it like in the movie". The Alien wasn't "hidden" most of the time like in the movie or that it was "shown in full body". Those guys just failed to distinguish between movies and video games as they both do similar things vastly different.
[QUOTE=milktree;52642123]i wish stanley kubrick was still around. imagine if he helped make a video game today[/QUOTE] if you wanna see how well movie directors and games mix I suggest you check out NBA 2k16s career mode on youtube. It was directed by Spike Lee.
[QUOTE=Devodiere;52642901]when i watched it i thought the photo at the end was some supernatural thing where it had all of the hotel's victims and he was added to it. the idea of him being a writer and the entire movie being the book he wrote seems a bit more plausible as he visited in 1921 using the hotel as a setting. even if both interpretations are false, just having that much depth is remarkable.[/QUOTE] I got the impression that the hotel is basically a collective ghost conciousness, and it's trying to draw more people into it by killing them and adding to the hivemind. If he wrote the book in "modern" times, then how does him visiting in the 20s indicate that the events in the film are the events in the book? Why should a visit decades ago have anything to do with that? Though I read the book before watching the movie so I might be more influenced by the book than anything. I'll have to watch it again with the knowledge that Kubrick specifically wanted to distance the film from the book.
I finally got to watch this expecting it to be some game based on The Shining or other joke, but I'm pleasantly surprised it's a really good review of a movie. I'm sure this is him testing the waters for future film reviews, and I'd say he's very welcome to make more. [editline]6th September 2017[/editline] [QUOTE=God of Ashes;52643988]if you wanna see how well movie directors and games mix I suggest you check out NBA 2k16s career mode on youtube. It was directed by Spike Lee.[/QUOTE] I'm certain there's better examples of this. A lot of people involved with Scarface the World is Yours had been involved with the film, Al Pacino picked his replacement voice himself, the script was written by the American History X writer and was at some point going to be a film sequel before the decision to make it the video game instead was conceived. It's also a very nice game.
[QUOTE=God of Ashes;52643988]if you wanna see how well movie directors and games mix I suggest you check out NBA 2k16s career mode on youtube. It was directed by Spike Lee.[/QUOTE] Except Livin' Da Dream is more like a series of cutscenes than a game. Hell, you don't even have to do gameplay if you don't want to, instead of a skip cutscene button you get a skip game button. Spike Lee failing as a movie director does not mean movie directors can't transition to games.
Clive Barker's Jericho is an example of a filmmaker helping with making a decent game.
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