[media]http://www.youtube.com/watch?v=lXl-fTVJ56M[/media]
[img]http://metrouk2.files.wordpress.com/2013/03/lauren-01.jpg?w=650[/img]
[img]http://images.vg247.com/current//2013/03/20130328_activision_facial_rendering_demo.jpg[/img]
[img]http://image.gamespotcdn.net/gamespot/images/2013/85/NextGen7_84875_640screen.jpg[/img]
[img]http://image.gamespotcdn.net/gamespot/images/2013/85/NextGen2_43053_640screen.jpg[/img]
Call of duty 2014: face simulator
Holy fuck, was [B]NOT[/B] expecting this.
[IMG]http://metrouk2.files.wordpress.com/2013/03/lauren-01.jpg?w=650[/IMG]
those fucking eyebrows
Woah.
These aren't that big of a deal. It's next gen rendering, but all it's rendering is that one thing. How much can it render at that detail?
The facial animation is still super video-gamey, but otherwise, this is amazing
Cool, now lets see this in a game.
my eyes widened when i opened the page, this is some serious shit
Was this not the Face Works demo Nvidia showed at GTC this year?
[media]http://www.youtube.com/watch?v=5d1ZOYU4gpo#t=516s[/media]
8:30 in
I somehow doubt that the ingame characters will be anywhere near this detailed, but that's some impressive shit regardless. I'm really impressed that finally someone got the iris lit properly.
Whoa Deja vu much?
Yeah, I'll be impressed when they actually implement those into a game, with no loss of detail.
I'm more impressed that Activision have a dedicated R&D department being a publisher primarily
[QUOTE=Sharker;40075939]Yeah, I'll be impressed when they actually implement those into a game, with no loss of detail.[/QUOTE]
Be impressed now, they have to start somewhere. Granted I can see it being like 2 years before this is even viable for use in PC games but it's still fucking awesome.
[QUOTE=treythepunkid;40075896]Was this not the Face Works demo Nvidia showed at GTC this year?
[media]http://www.youtube.com/watch?v=5d1ZOYU4gpo#t=516s[/media]
8:30 in[/QUOTE]
It uses the same face mesh yeah. However they're rendered via different techniques.
Tech demos like this are nice to watch but I can't get excited over things that never, ever ends up implemented in games in the same fashion it was showcased.
i think the bizarre thing about this kind of realistic facial imitation (both 3d and real life) is that the uncanny valley is not necessarily less obvious as the technology becomes more advanced, it just gets harder and harder to define why and how it's there in the first place.
like with those creepy robots from Japan - initially it's easy to tell why they're so freaky, but even if the technology was better that would just make it harder to nail down why they creep you the fuck out; they're still horrendously inhuman even if there's no visible difference between you and them. the off little cues are simultaneously subtle enough that the people making these renders and machines can't define and deal with them, yet at the same time it's so obviously [I]wrong[/I] that it's almost horrifying.
shit's creepy, yo
[QUOTE=Cone;40076422]i think the bizarre thing about this kind of realistic facial imitation (both 3d and real life) is that the uncanny valley is not necessarily less obvious as the technology becomes more advanced, it just gets harder and harder to define why and how it's there in the first place.
like with those creepy robots from Japan - initially it's easy to tell why they're so freaky, but even if the technology was better that would just make it harder to nail down why they creep you the fuck out; they're still horrendously inhuman even if there's no visible difference between you and them. the off little cues are simultaneously subtle enough that the people making these renders and machines can't define and deal with them, yet at the same time it's so obviously [I]wrong[/I] that it's almost horrifying.
shit's creepy, yo[/QUOTE]
It's the knowledge of their true robotic nature that does it for me. Despite their appearance being familiar, the idea of something so life-like actually being artificial is scary. I imagine that if we watched all those real-robotics videos without the video title revealing it, we wouldn't find them as scary.
impressed at the polycount
Bit creepy that there's no inside of the mouth.
That's my main problem, the edges of the mouth are just some jagged black things.
20 years ago we were playing games that looked like:
[img_thumb]http://media.desura.com/images/articles/1/122/121099/auto/doom11.jpg[/img_thumb]
I wonder what it'll look like in another 20.
[QUOTE=ultra_bright;40077268]10 years ago we were playing games that looked like:
[img_thumb]http://media.desura.com/images/articles/1/122/121099/auto/doom11.jpg[/img_thumb]
I wonder what it'll look like in another 10.[/QUOTE]
Acutally 10 years ago is 2003 where games looked like this
[img]http://1.bp.blogspot.com/-At4I7xdmSO8/UKyDsuu8KEI/AAAAAAAADHM/8m-d909beRg/s1600/tom+clancy's+splinter+cell+pandora+tomorrow+3.jpg[/img]
It's still a big leap though.
[QUOTE=ultra_bright;40077268]10 years ago we were playing games that looked like:
[img_thumb]http://media.desura.com/images/articles/1/122/121099/auto/doom11.jpg[/img_thumb]
I wonder what it'll look like in another 10.[/QUOTE]
That game is 20 years old.
[QUOTE=macotaco;40077321]Acutally 10 years ago is 2003 where games looked like this
[IMG]http://1.bp.blogspot.com/-At4I7xdmSO8/UKyDsuu8KEI/AAAAAAAADHM/8m-d909beRg/s1600/tom+clancy's+splinter+cell+pandora+tomorrow+3.jpg[/IMG]
It's still a big leap though.[/QUOTE]
And even that's a released game in 2003. We're talking about tech demos.
This is 2003
[video=youtube;4ddJ1OKV63Q]http://www.youtube.com/watch?v=4ddJ1OKV63Q[/video]
[QUOTE=leach139;40076019]I'm more impressed that Activision have a dedicated R&D department being a publisher primarily[/QUOTE]
All major studios have an R&D department, and yes barely anything sees the light of day out of it because some of the ideas that become completed can be easily be rejected by marketing because it deviates from the norm. I can't remember the link to an interview with the creator of Papo and yo on FP, but the man who made the game was in R&D and explained about it.
Also this isn't anything new at all, just rendered on a modern graphics card that could render this in realtime and I've seen better facial animations without human touch-ups so I think they might have limited the movement around the mouth to limit any apartment break in the geometry or whatever the term is called in 3d animation.
They all seem pretty uncanny.
That tech demo reminds me of the one showcasing 8800 gtx's capabilities and the only game that game close to it was Crysis. So I wouldn't be surprised to see a game have that new tech.
By the end of this next generation console cycle, games will look just as good as Pixar films
[QUOTE=Yogkog;40077420]And even that's a released game in 2003. We're talking about tech demos.
This is 2003
[video=youtube;4ddJ1OKV63Q]http://www.youtube.com/watch?v=4ddJ1OKV63Q[/video][/QUOTE]
Is it weird that I can still be impressed by that tech demo? :v: I remember how I'd never been so amazed by anything before when I saw half life 2's physics for the first time.
FROZEN FRUIT.
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