I like how you can see the faces of the German DoD:S models.
[QUOTE=Pvt. Martin;50558250]I like how you can see the faces of the German DoD:S models.[/QUOTE]
Not just the faces. Some of those models are straight up from DOD:S.
[t]http://i.imgur.com/C9s09tu.png[/t]
[QUOTE=Mr.Cookie;50558268]Not just the faces. Some of those models are straight up from DOD:S.[/QUOTE]
0:25 all those soldiers running are dod:s models.
Yes we are using some DOD:S assets temporarily, with full permission from Valve, until we can finish new and improved versions. If you'd like to know more, there is a blog post : [url]https://newworldinteractive.com/state-of-new-worlds-games/[/url]
I get paid to make guns for this game, because New World Interactive made good on their promise to hire modders to help build the standalone version.
[QUOTE=RedRogueXIII;50558499]Yes we are using some DOD:S assets temporarily, with full permission from Valve, until we can finish new and improved versions. If you'd like to know more, there is a blog post : [url]https://newworldinteractive.com/state-of-new-worlds-games/[/url]
I get paid to make guns for this game, because New World Interactive made good on their promise to hire modders to help build the standalone version.[/QUOTE]
DOD:S is one of my favourite shooters ever, and is my favorite Valve shooter so does this play anything like it? If so I'll almost certainly get it when it releases.
insurgency never really appealed to me but this looks fantastic
[QUOTE=Wafflemonstr;50558524]DOD:S is one of my favourite shooters ever, and is my favorite Valve shooter so does this play anything like it? If so I'll almost certainly get it when it releases.[/QUOTE]
it's insurgency, not dod:s.
if you want a copy of dod:s (that doesn't really look all that great) there's days of war
[media]https://www.youtube.com/watch?v=jCzAiBDOmFg[/media]
[QUOTE=Wafflemonstr;50558524]DOD:S is one of my favourite shooters ever, and is my favorite Valve shooter so does this play anything like it? If so I'll almost certainly get it when it releases.[/QUOTE]
It's an Insurgency & Day of Defeat love child. Gun play is more realistic than DOD:S though, it's Insurgency gun mechanics, so kills and deaths are quick, well with everything except the Welrod.
DOD:S maps have been tested and they work pretty good, but we cannot ship them officially, so playing on them depends on modders.
Modding support is much better than other Source games, so new factions and guns are actually very possible and are something I want to work on after my contract is over.
If you have Insurgency there is a free mod version on the workshop, [url]http://steamcommunity.com/sharedfiles/filedetails/?id=601757902[/url] , that is like a demo, but the inclusion of artillery and flamethrowers in the standalone do change up the experience significantly.
There already is more content in the standalone, and all the mod content has been improved upon.
I applaud the decision to make the British as the default Allied faction but I do wonder what sets this apart from RO2. They seem to fill the same niche of realistic/hardcore WW2 game. On top of that RO2 has vehicles while Insurgency was about infantry combat
[QUOTE=ashxu;50558860]I applaud the decision to make the British as the default Allied faction but I do wonder what sets this apart from RO2. They seem to fill the same niche of realistic/hardcore WW2 game. On top of that RO2 has vehicles while Insurgency was about infantry combat[/QUOTE]
well for one there's the brits, thats good enough for me
The trailer was really 'floaty' (pun intended).
I bought Insurgency and also enjoyed playing DoI for a bit, but I'm highly skeptical about DoI's 'shelf' life, considering that BF1 arrives in October.
Don't get me wrong, I get the whole DoI standalone, trying to separate itself as an entity, and I'm going to buy and play DoI nevertheless, but it doesn't have the chops to withstand the emergent WW shooters...
I'm also tracking Days of War, and they're also trying to fit the summer quota, before BF1, with an early-access.
But since early-access is something plenty of players ignore, the actual gameplay potential is not there just yet, if you only see 2 dedicated servers in the server browser and nothing else.
Those flamethrower effects look gorgeous, though I don't know what I was expecting; insurgency has amazing effects in general.
Maybe this will be cheaper at least for a realistic experience?
I don't mind the re-used dod:s stuff, with valve's go-ahead this sort of has an official feel to it.
Gameplay kinda reminds me of weird hybrid of forgotten hope, DoD and RO:OST in it's pacing and graphics, looks pretty good. Insurgency standalone didn't pique my interest too much, but this looks fairly interesting.
It ain't my kind of game, but from looking at the gun detail on the gun maker's page and going by the trailer and info so far I can safely say that you are in for a treat. I'll probably pick it up once it's done one day after Dark Souls III and MGSV.
Hopefully they learn from Insurgency's awful spawn issues.
Oh great, wonderful, they're making it standalone to milk money out of it. The only thing that looks remarkable, in the literal sense of the word, is level design; Other than that, in my eyes this offers nothing over RO2 (Heroes of the West) or even the sourcemod Resistance & Liberation (Well, active players, but that's besides the point). What does HotW have that this doesn't? A modicum of ballistic simulation, a purposeful suppression system and reasonable sway to offset one-hit kills. Without those, you have an extremely hollow shooter, just as comparable to CoD hardcore as any "true" tactical shooter. Oh, and vehicles, an entire dimension of warfare that source has never done a decent job of representing. I hate to shit on the work put in to this, but I don't anticipate it paying off unfortunately. It brings nothing new to the table.
[QUOTE=Aide;50558355][t]http://i.imgur.com/C9s09tu.png[/t][/QUOTE]
Pretty much this, don't see what this game could possibly have that RO2 doesn't already have.
[QUOTE=Morbo!!!;50564945]Oh great, wonderful, they're making it standalone to milk money out of it. The only thing that looks remarkable, in the literal sense of the word, is level design; Other than that, in my eyes this offers nothing over RO2 (Heroes of the West) or even the sourcemod Resistance & Liberation (Well, active players, but that's besides the point). What does HotW have that this doesn't? A modicum of ballistic simulation, a purposeful suppression system and reasonable sway to offset one-hit kills. Without those, you have an extremely hollow shooter, just as comparable to CoD hardcore as any "true" tactical shooter. Oh, and vehicles, an entire dimension of warfare that source has never done a decent job of representing. I hate to shit on the work put in to this, but I don't anticipate it paying off unfortunately. It brings nothing new to the table.[/QUOTE]
And all that makes it much harder for people to approach. INS feels hardcore and realistic even though it really isn't.
[QUOTE=carcarcargo;50564955]Pretty much this, don't see what this game could possibly have that RO2 doesn't already have.[/QUOTE]
It'd have Insurgency's smaller scale, which I'm sure some people would like better. More arena shooter-ish I guess. Faster paced as well
[QUOTE=RedRogueXIII;50558750]It's an Insurgency & Day of Defeat love child. Gun play is more realistic than DOD:S though, it's Insurgency gun mechanics, so kills and deaths are quick, well with everything except the Welrod.
DOD:S maps have been tested and they work pretty good, but we cannot ship them officially, so playing on them depends on modders.
Modding support is much better than other Source games, so new factions and guns are actually very possible and are something I want to work on after my contract is over.
If you have Insurgency there is a free mod version on the workshop, [url]http://steamcommunity.com/sharedfiles/filedetails/?id=601757902[/url] , that is like a demo, but the inclusion of artillery and flamethrowers in the standalone do change up the experience significantly.
There already is more content in the standalone, and all the mod content has been improved upon.[/QUOTE]
Are the flame throwers accurately modeled or are they video game flame throwers? What I mean us do they kill by co2 poisoning or are they like ro2 where they kill by burning?
[QUOTE=Aide;50558355][t]http://i.imgur.com/C9s09tu.png[/t][/QUOTE]
Why buy insurgency when project reality is a thing
[QUOTE=waylander;50566563]Are the flame throwers accurately modeled or are they video game flame throwers? What I mean us do they kill by co2 poisoning or are they like ro2 where they kill by burning?[/QUOTE]
Video game mechanics, so damage is done by burning only, range is consistent through the whole fuel supply, fuel supply allows about 25 seconds of fire time, no shooting unlit fuel and then lighting it later, and no ignition resource management. Yes very inaccurate to the real world mechanics, sorry if you were expecting that.
But in case you meant if the in game models are accurate, I tried, but I took a few shortcuts in some areas.
[QUOTE=carcarcargo;50564955]Pretty much this, don't see what this game could possibly have that RO2 doesn't already have.[/QUOTE]
Does RO2 have a Western Front DLC now?
[QUOTE=Araknid;50566585]Why buy insurgency when project reality is a thing[/QUOTE]
Insurgency and PR are barely comparable. Even PR's smallest map (In its smallest variation) is probably double or more the size of the biggest INS map. With how much each mechanic in each game differs they're practically antithetical
[editline]22nd June 2016[/editline]
[QUOTE=Vasili;50567529]Does RO2 have a Western Front DLC now?[/QUOTE]
A mod on steam with decent playercounts, Heroes of the West. Adds Brits too.
[QUOTE=Araknid;50566585]Why buy insurgency when project reality is a thing[/QUOTE]
I don't know much about stand alone Insurgency other than assuming it's just a smaller,graphically better, and has some weapon customization with emphasis on building to building fights.
PR Insurgency is a sub gamemode of PR itself and probably one the best examples of it, it's a much grander scale with several things begining different over regular gamemodes.
*Bluefor have ticket number while Insurgents don't
*Loss of Bluefor heavy assets IE Tanks,APCs,Heli, will cause a massive ticket drop of the Bluefor and make pushing on caches harder
*Bluefor is required to even win, to set up a consistent logistics base and have FOBs placed around the map and squad leader rally points, and squad coordination to take out weapon caches and keep pressure on the insurgents.
*There are civies which if killed incur a penalty to finding the weapon cache
*Weapon caches are found via killing insurgents or arresting them.
*There are several insurgent factions, Taliban,Hamas,Iraqi Insurgents,Militia,ARF,Syrian Rebels.
*Insurgents rely on just surprising the bluefor at any point, even one death helps the Insurgent team
*Insurgents can make hideouts which are FOBs which don't need supplies or logistics base
*Fighting ranges from long range engagements to house to house type fighting.
*Squad player in PR is important else your team will loose
AFAIK Insurgency is basically an arena shooter.
[QUOTE=RG4ORDR;50567613]I don't know much about stand alone Insurgency other than assuming it's just a smaller,graphically better, and has some weapon customization with emphasis on building to building fights.
PR Insurgency is a sub gamemode of PR itself and probably one the best examples of it, it's a much grander scale with several things begining different over regular gamemodes.
*Bluefor have ticket number while Insurgents don't
*Loss of Bluefor heavy assets IE Tanks,APCs,Heli, will cause a massive ticket drop of the Bluefor and make pushing on caches harder
*Bluefor is required to even win, to set up a consistent logistics base and have FOBs placed around the map and squad leader rally points, and squad coordination to take out weapon caches and keep pressure on the insurgents.
*There are civies which if killed incur a penalty to finding the weapon cache
*Weapon caches are found via killing insurgents or arresting them.
*There are several insurgent factions, Taliban,Hamas,Iraqi Insurgents,Militia,ARF,Syrian Rebels.
*Insurgents rely on just surprising the bluefor at any point, even one death helps the Insurgent team
*Insurgents can make hideouts which are FOBs which don't need supplies or logistics base
*Fighting ranges from long range engagements to house to house type fighting.
*Squad player in PR is important else your team will loose
AFAIK Insurgency is basically an arena shooter.[/QUOTE]
That's my point, if you want much quicker action you'd go for Insurgency over PR.
Granted I haven't played the Day of Infamy mod, and therefore don't know the map sizes and all that, it's the same concept. RO2 features a lot more running to actually get to the combat (though significantly less than RO1), so you'd play DoI if you wanted quicker action.
I honestly don't get the mindset of "someone's already made something similar to X, why bother making X?". Nothing is perfect, there is always room for improvement. Not to mention even if they are aiming to be similar types of games (realistic WWII shooters or whatever), it's unlikely X isn't going to bring any variety to the table.
I mean, if you are happy playing the game similar to X, keep playing it. Another game being released that's similar doesn't diminish your experience, unless it manages to steal the player base, in which case maybe it's a good thing X was made as it apparently offered a better experience.
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