we can squeeze another free video game out of this
i hope this leads to the fall of always on drm
With all these blunders from EA, it really looks like they're not going to make it.
Welp. When will we get good news from SimCity?
The video in the article clearly states that nothing was synced to the servers and that it was all client-side. (look at the description)
[B]THIS DOES NOT DESTROY THE CITY[/B]
I haven't read this article completely yet, but if it's the same mod that I think it is, the city does not get destroyed.
You can do whatever you want to the city, but the changes are not saved to the servers unless you are the city creator.
Which is it?
There are claims of it not being synced, and claims that it is possible to sync, but that he simply didn't because he didn't want to destroy a friends city.
[QUOTE=CoalTen;39934013][B]THIS DOES NOT DESTROY THE CITY[/B]
I haven't read this article completely yet, but if it's the same mod that I think it is, the city does not get destroyed.
You can do whatever you want to the city, but the changes are not saved to the servers unless you are the city creator.[/QUOTE]
From the article comments:
[QUOTE]I have NOT enabled syncing of data for this. All cities you see in this video remain UNHARMED - nothing got synced to server. I would not condone any action which could actually harm another player's city without permission!
In dev mode you can choose to sync or not. So if he wanted to, he could. [/QUOTE]
He decided not to sync it so it wouldn't destroy his friends cities but he could of if he wanted to.
But doesn't that mean he willingly chose not to enable data sync? And that another modder could easily just make a new one with such a feature?
This game just gets better and better with each passing day
The Maxis offices must be beautiful
[QUOTE=Pat4ever;39934072]But doesn't that mean he willingly chose not to enable data sync? And that another modder could easily just make a new one with such a feature?[/QUOTE]
Yea, thats exactly what the quote says. He willing choose not to sync so that the cities didnt get fucked up, but definitely could have.
[QUOTE=tdnoob;39934042]From the article comments:
He decided not to sync it so it wouldn't destroy his friends cities but he could of if he wanted to.[/QUOTE]
Yeah but to sync you apparently need the city owners ID.
[quote=Video description]So, this was done by editing the SimCity packages, tweaking some code, and getting the game to think that, when I visited a random person's city in a random region, I WASN'T in observer mode, and force enabling of edit mode so that I had full access to the city as if it was my own. There is still no city syncing at this most basic level, so you can wreak havoc on a friend's city, quit out, log back in, and it's back the way it was - great fun! [B]I am worried about people that go deeper into the code and start spoofing the owner ID's of cities and start doing this maliciously though. Hopefully there are server side safeties on this... [/B]hmmm.[/quote]
EA are crying under their desks with empty vodka bottles right now.
[QUOTE=Brandy92;39934103]EA are crying under their desks with empty vodka bottles right now.[/QUOTE]
[img]https://i.chzbgr.com/maxW500/5278076928/h81CD7ECF/[/img]
[QUOTE=GlebGuy;39934138][img]https://i.chzbgr.com/maxW500/5278076928/h81CD7ECF/[/img][/QUOTE]
There really is a gif for everything.
I used to love Maxis. Then societies. Then this shit.
It's hilarious to watch it burn.
As if losing your city to the cloud wasn't risky enough
This is where the groves of disgruntled and dissatisfied buyers get to show EA what they think of the game by making everyone else miserable.
[QUOTE=Ghostwork;39933926]we can squeeze another free video game out of this[/QUOTE]
in EA terms, that means you have to purchase a five dollar game.
Wow this shit keeps getting better and better.
An online-only game and they didn't put any preventative measures against this shit?
Even if they did they clearly were not enough.
Watch as EA blames the hatred of always-online drm on hackers
Guys
Listen
Its a feature, not a hack. Its more realistic this way! Real life cities can be demolished at any time by a disaster where roads show up out of nowhere and your taxes are suddenly 20%.
Maxis will just go "PIRATES" and try to make it more restrictive, causing more problems, less sales, and hopefully they go bankrupt.
E: Societies wasn't made by Maxis, I stand woefully corrected.
Watch as a 20$ DLC that fixes everything and includes Offline mode come out in a week or so.
[QUOTE=Zambies!;39934177]I used to love Maxis. Then societies. Then this shit.
It's hilarious to watch it burn.[/QUOTE]
Societies was done by Twisted Mill Entertainment, not maxis.
what the fuck my friends city just glitched and shoveled all the unskilled workers into the nuclear power plant and skilled into blue collar and it just melted down.
why.
Bravo, Maxis, bravo.
I really want this game. Does the entire experience suck, or is it only certain parts?
Okay, SA gave me some clearance on what happened: The game shovels workers from residents into the closest work place. Being that he built the NPP in a poor area to prevent property price damage in the rich areas, it moved the blue collar workers in that area to the NPP, causing it to be run poorly and have a nuclear melt down.
[editline]16th March 2013[/editline]
AND vehicles can only turn right. So you get horrid commute times, and police/fire/EMS can't maneuver through streets and are treated like civilian traffic, causing a fire in a borough to burn down an entire section of the city. This game has more errors than I thought.
E: Okay, you can turn left, it jus tautomatically picks the shortest route straight into congestion, in my friend's game that happens to be right. Still, what the christ.
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