I've been always wandering, how are HUDs in the games made and I am not talking about those simple HUDs with just a white box covered with another box and few bars placed on it. I am talking about those HUDs with some shapes on it, some cool material or an objects placed on them. Lemme give you an example:
[url]http://3.bp.blogspot.com/_Up5RiVto_YA/THOwmqJ_YoI/AAAAAAAABL8/p60TBKq-Q7Y/s1600/02-HUD.jpg[/url]
I've been always wandering how to make HUD like this, it may sound stupid, but I don't have much experience with photoshop.
If you know how to do this and got some experience in it, just tell me how to do this kind of thing or even give me an example of your work (Make a HUD for random game and show me :>)
Thanks in advance, Netheous.
[QUOTE=Netheous;30391207]
I've been always wandering how to make HUD like this, it may sound stupid, but I don't have much experience with photoshop.[/QUOTE]
Photoshop.
OR
Gimp.
[QUOTE=showtek;30393699]Photoshop.
OR
Gimp.[/QUOTE]
The question was HOW, not USING what
Do you mean graphically how to make fancy fields like that with gradients and stuff?
Or how to integrate them into a program/game?
I'll assume you mean graphically
painting and sometimes intelligent use of layer styles and filters
[editline]12th June 2011[/editline]
why would anyone make you a hud as an example?
[QUOTE=DOG-GY;30402491]I'll assume you mean graphically
painting and sometimes intelligent use of layer styles and filters
[editline]12th June 2011[/editline]
why would anyone make you a hud as an example?[/QUOTE]
If more than 4 people would make an example for me, it would prove that not only professionals can do such a thing.
That's a very specific number :raise:
I don't get why this confuses you so much. Its basically the same as any other hud except instead of drawing boxes and text, you draw textures or sprites. Anything effect wise is post processing.
[editline]12th June 2011[/editline]
Minimaps: you basically just assign an icon for each object you want to appear on it and draw a scaled down version of the map.
Inventories: Usually using arrays you draw the list using a for loop or something similar. The value of the fields in the array usually link to a sprite or texture which will be drawn in place.
Hotkey and skill bars are basically the same thing.
I can't remember the exact method to 2D text in a 3D view but it wasn't that complicated.
With the stylized health bars and such I usually just draw the health bar as a regular rectangle or something and apply an overlay to make it look cool.
That's all I can help with hopefully you get something out of this, otherwise search it in google.
[editline]12th June 2011[/editline]
Though for the overlays, textures and sprites you either need to be able to draw it yourself or get a graphics artist to do it for you. A lot of amateur artists will do graphic work for free just for the experience, or if you are a good programmer and have a good idea.
[QUOTE=Netheous;30404546]If more than 4 people would make an example for me, it would prove that not only professionals can do such a thing.[/QUOTE]
If that's what you want to find out, then I can tell you right now that it's not all that difficult, and that you'd be lucky if ONE charitable person makes a mock hud for you.
You'd be better off making it as best you can, and then when you run into specific issues, ask about those.
[QUOTE=Netheous;30404546]If more than 4 people would make an example for me, it would prove that not only professionals can do such a thing.[/QUOTE]
You are probably just beginning programming, what language are you using?
[QUOTE=Pat.Lithium;30405488]You are probably just beginning programming, what language are you using?[/QUOTE]
I think he means graphically
[QUOTE=Netheous;30404546]If more than 4 people would make an example for me, it would prove that not only professionals can do such a thing.[/QUOTE]
yes only professionals can do it nobody else knows how and when all of them die nobody will be able to have a hud in their game anymore
[QUOTE=DOG-GY;30408907]yes only professionals can do it nobody else knows how and when all of them die nobody will be able to have a hud in their game anymore[/QUOTE]
Too bad, we are doomed.
pros dont actually make them (it cant be done), they all extract the code and art for them from a meteorite that fell onto the earth 5.6 million years ago in antarctica
the only way to get access to it is to become a pro, then they'll let you into there secret society so you can do that too
[editline]12th June 2011[/editline]
one day the meteorite will run out of huds, then all the games will look the same
This thread is full of troll
You draw the shapes and add in gradients and paint in details. Text and such is added through coding.
Anyone can do it. Not anyone can make them look good.
It looks like it can be done with a combination of layers and shapes.
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