• Doom 4 - Leaked Footage
    65 replies, posted
You guys have you saw this? [video]https://youtu.be/6hot1aQJTw8[/video] That game looks fucking awesome.
Didn't even know there was a game buried before the reboot. Graphically looks nice, but the theme felt really generic for some reason
Nice title, you had me excited that it might have been leaked footage from the real Doom 4 The guy in the thumbnail almost looks like Doomguy but in 3d
[QUOTE=Tuskin;47850224]The guy in the thumbnail almost looks like Doomguy but in 3d[/QUOTE] I just see Old Snake.
That looks absolutely nothing like DOOM I don't think I saw a single demon.
[QUOTE=Water-Marine;47850206]Didn't even know there was a game buried before the reboot. Graphically looks nice, but the theme felt really generic for some reason[/QUOTE] This came up like two weeks ago, literally the day before the teaser of the new game, but essentially this version was even called Call of Doom by the developers on it. It had no soul, no unique personality, it was basically just another generic modern shooter except post-apocalypse like RAGE and with demons from Hell in a war drama.
[QUOTE='KING]THT[WRATH;47850193'] That game looks fucking awesome.[/QUOTE] No it doesn't. No it does not. This is scrapped footage from an old iteration of Doom 4, none the less.
This was what Doom 4 was supposed to be before RAGE tanked and they decided to scrap it.
Kotaku did a piece on this version of Doom 4 and how it got rebooted again a few years ago. I'll just post the excerpt here so you don't have to go there. [QUOTE]Call of Doom At QuakeCon of 2007, Id co-founder and legendary programmer John Carmack said Doom 4 was on the way. In 2008 they made it official, and over the coming years, Id dedicated one team to Doom 4 and another to their other shooter, Rage, which would be released in 2011. Both games were built on Carmack’s fancy new Id Tech 5 engine. According to one source, Id originally imagined Doom 4 as a “rework” of Doom 2. This would establish a pattern started by 2004's Doom 3, which Id saw as a re-imagination of the original Doom. In Doom 4, you’d play as an average human being who was gradually cajoled into joining the Resistance—a ragtag group of civilians and military—to help fight legions of demons that were invading Earth. It was... cinematic. “People referenced Call of Duty,” said the source. “There were jokes like, ‘Oh, it’s Call of Doom.’ They referenced it because of the amount it was scripted—there were a lot of scripted set pieces. There was kind of the recognition that in order to be a big shooter these days, you have to have some amount of the big, bombastic movie experience that people get pulled through.“ Another source criticized this approach, telling me that it all felt rather mediocre: “The coolest part... were the horror and shock elements, unfortunately bookended by somewhat pointless and contrived shooting galleries of hoards of uninteresting enemies.” One sequence was described to me as “the obligatory vehicle scene” in which players would take the gunner’s seat of a car and shoot demons as the computer drove. If you think that sounds rather generic, you’re not alone. But a source assured me that there were some imaginative ideas in there too. “The big thing [Id] tried to do was not seem like, ‘Here’s a bunch of demons,’” the source said. “There was lots of concept art and prototype missions set up showing different parts of the earth being taken over, being warped and twisted into a hellish reimagining... It’s not just the demons: everything around you is changing. Humans are starting to struggle to go through an environment that is partially familiar, partially unknown now.” These ideas might seem more than partially familiar if you’ve seen the screenshots that leaked in late February of 2012. Don’t get too excited, though. Those were all out of date long before they hit the Internet. Source: [url]http://kotaku.com/five-years-and-nothing-to-show-how-doom-4-got-off-trac-468097062[/url][/QUOTE]
tbh the cinematics looked pretty good for ~2010
[QUOTE=BeardyDuck;47850338]tbh the cinematics looked pretty good for ~2010[/QUOTE] Apparently they're pre-rendered. You see a bit of actual in game stuff around :14
looks like it would've been interesting if it wasn't called doom
Modern Doomfare Preorder now for demonic Russian DLC!
[QUOTE=dark soul;47850250]This was what Doom 4 was supposed to be before RAGE tanked and they decided to scrap it.[/QUOTE] I don't think I've been glad that a game has tanked before.
Ah, the era when all games were brown and gray but honestly I would've love to see it full game based on that. As long as it's not "Doom" but something else.
i remember when doom was colorful
[QUOTE=Ninja Gnome;47850395]looks like it would've been interesting if it wasn't called doom[/QUOTE] They should have made a game exactly like this and called it "Rage", I bet it would sell pretty well
[QUOTE=SuperPlamz;47850718]Modern Doomfare Preorder now for demonic Russian DLC![/QUOTE] It's amazing that people still think this joke is funny.
I get that they attempted a more narrative-focused game here, but to me the best part of Doom story-wise was how background it was to the actual game. It's obvious it was put in at the last minute in the form of text-intermissions and in the readme files that came with the games, but it was a nice touch to the already then-horrific gothic environments and pixelated viscera, coupled with the half-fast paced thrash metal and half-diabolical gothic rock music. Doom's horror didn't come from some epic post-apocalyptic cinematic experience, it came from the basic construction of the maze-like labyrinth maps and the sense of true loneliness you felt as you mowed down countless demons. Doom II really felt like "Hell on Earth" because the mood of the game was very dark and brooding. The color scheme was depressing, the skyboxes were dark and deathly-looking in their 1994 glory. And to top it off, while Doom's amazingly fun shooter action goes without saying, the true haunt of the game was the fact that you never [I]ever[/I] see or come across another human being (in single-player). It's a minute detail, but the fact that it's not thrown in your face that Earth has been overrun by hellspawn and you're more or less the last human on the planet was a scary thing to swallow back when I played the game as an imaginative kid. Doom is not a demonic war-drama: it's a Lovecraftian nightmare disguised as a 90's heavy metal action shooter.
[QUOTE=Water-Marine;47850206]the theme felt really generic for some reason[/QUOTE] It's old music from a Doom 3 trailer, incidentally.
[QUOTE=Pappi_man;47851416]Ah, the era when all games were brown and gray but honestly I would've love to see it full game based on that. As long as it's not "Doom" but something else.[/QUOTE] I'd love a game set in the doom universe but instead of playing the badass doomguy you're just a civilian so you have to hide from the demons and every fight is a drastic struggle. Like a direct sequel to Doom 2 where hell on earth happened and everything went to shit so you just have to survive.
[QUOTE=wauterboi;47851911]It's amazing that people still think this joke is funny.[/QUOTE] Even Call Of Duty is sick of Modern Warfare games these days.
Looks more like a Terminator game.
[QUOTE=RikohZX;47850239]This came up like two weeks ago, literally the day before the teaser of the new game, but essentially this version was even called Call of Doom by the developers on it. It had no soul, no unique personality, it was basically just another generic modern shooter except post-apocalypse like RAGE and with demons from Hell in a war drama.[/QUOTE] Indeed, it's a good thing they scrapped it in favour of something more traditional and potentially badass.
[QUOTE=Ganerumo;47855581]I'd love a game set in the doom universe but instead of playing the badass doomguy you're just a civilian so you have to hide from the demons and every fight is a drastic struggle. Like a direct sequel to Doom 2 where hell on earth happened and everything went to shit so you just have to survive.[/QUOTE] make doom into a legitimate horror game? especially if they have some game time pre-invasion
Crazy to see that there went quite some effort into that video (assets, animations, models, etc) and to know all of that was for nothing.
Well they could always recycle a few of the assets, like having some of the "cawadudi" brownshirt soldiers being strewn around as dead bodies as if to say "If you play like a Call of Duty player you're going to die. More on that later."
[QUOTE=ironman17;47856744]Well they could always recycle a few of the assets, like having some of the "cawadudi" brownshirt soldiers being strewn around as dead bodies as if to say "If you play like a Call of Duty player you're going to die. More on that later."[/QUOTE] "It's okay guys, I got regenerating health!" and then proceeds to get torn in half by a hell knight.
[QUOTE=redback3;47856917]"It's okay guys, I got regenerating health!" and then proceeds to get torn in half by a hell knight.[/QUOTE] Ain't no use having sick regen if you can't handle the crazy damage in the first place. That's why we stack helmets and cuirasses to soften the punches, gives up the beefs to handle the deeps.
[QUOTE=ironman17;47856744]Well they could always recycle a few of the assets, like having some of the "cawadudi" brownshirt soldiers being strewn around as dead bodies as if to say "If you play like a Call of Duty player you're going to die. More on that later."[/QUOTE] I want the Doomguy to grab an assault rifle 5 minutes into the game, snap it in half, and pick up a pump-action shotgun.
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