here's some perspectives of the same four matches of a quick gamemode I made in the ARMA III Alpha
everyone starts as a civilian with a pistol and two mags at a random location, the rest is pretty self explanatory.
turning the AI on means there's other civilians to hide amongst, which is great
here's my pespective
[video=youtube;nMhpeVzPBRk]http://www.youtube.com/watch?v=nMhpeVzPBRk[/video]
here's one of my mate's (the fights are in order)
[video=youtube;P0YtHhFKgts]http://www.youtube.com/watch?v=P0YtHhFKgts[/video]
and here's my other mate's poor computer struggling with the first fight
[video=youtube;_xOIeOlafCc]http://www.youtube.com/watch?v=_xOIeOlafCc[/video]
good fun
intense fights
6 minutes of walking around in silence
riveting
clearly the intensity of playing it doesn't transfer well, if at all, to spectators
[editline]11th March 2013[/editline]
when it comes to actually playing it, those super intense times as you move around listening closely for breathing, reloading or anything is by far the most fun part of it all
manoeuvring to avoid and engage people you heard/were engaged by is the shit, its a shame this kind of slower paced gameplay; it's amazing fun
I feel like i felt the intensity of that
It could have done with some editing, but its pretty cool to see how far Arma has come. Also, there is a good deal of tension before it becomes too tedious to watch.
yeah its raw footage with just the ends trimmed (and audio normalised, my mates mic is so bloody loud)
the matches are only a couple of minutes (excluding the first), so I figured cutting it up would just confuse more than help
must be just like the game; people looking for instant gratification aren't likely going to get much out of it :v
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