Journalist asks indies what they'd do if tasked with making the next CoD, Indies prove they're artsy
99 replies, posted
[QUOTE]Call of Duty – same every year, right? A bunch of savage looking eastern Europeans attack America with nuclear weapons or computer viruses, and then you join a crack squad of spec-ops hard men traveling the world trying to shoot everything that isn't physically nailed down. Eventually you get to the terrorist leader, who turns out to have a complicated backstory, but you stab him in the neck anyway; then you spend the next six months complaining that the multiplayer servers are full of 12-year-old racists.
Thankfully, Sledgehammer Games is promising to mix things up with its forthcoming take on the series, Advanced Warfare, which features Kevin Spacey as the lunatic head of a private military contractor. But is making Keyser Soze the lead antagonist going far enough? Could Activision really not turn the formula on its head? What would happen if the franchise was handed over to the indie community?
I had to find out, so I asked a collection of indie developers to come up with their own ideas for the next Call of Duty title. Here's what they handed in…[/QUOTE]
[url]http://www.theguardian.com/technology/2014/may/09/call-of-duty-what-would-indie-developers-do-to-it[/url]
They could be kidding (some of them definitely are) but even if that's the case, it isn't that all that funny.
I would make a MW2/Persona 4 crossover, where Makarov is killing key politicians using the Midnight Channel, so Soap, Price, and Ghost have to travel inside to stop him.
But Ghost ends up in Inaba and has to establish cover as an English teacher. He teams up with the P4 gang to take on his true self and also he ends up with Chie because GhostxChie OTP
he also yells out "OY, PURRSONAH"
[QUOTE][B]Call of Duty: Fallen. [/B]The player takes the role of soldiers injured or incapacitated in battle, in a series of set-pieces covering the course of war in human history from the Peloponnesian War through contemporary remotely-operated 'surgical' drone warfare. In each case, after a struggle, death overtakes him—differently in each scenario. The soldier’s ultimate duty is not to liberate nor to defend nor even to kill, but to die, and the game strips warfare down to this singular principle.
[B]Ian Bogost (Cow Clicker, Simony)[/B][/QUOTE]
That's pretty sadistic...
[quote]Ukip has not only won the election but has thrown the UK into a xenophobic state – turning the country into a closed dictatorship. All is not well, however, and civil war has broken out across the nation. The jack-booted Farage stazi start clamping down hard on the insurgents using lethal force. You play as an an ex-SAS fighter, now part of the super elite FreeUK freedom fighters tasked with breaking into the highly fortified war fortress that used to be Whitehall and assassinating the Ukip overlord. Will that do?[/quote]
I dunno, I found this one pretty funny.
Oh god these are comically awful ideas. Bonus points to the guy who said he'd basically make the game into a strawman political take-that against UKIP.
[editline]11th May 2014[/editline]
Yeah, that one up there.
[quote]With an unlimited budget? Go open-world, non-linear, incredibly empty with long periods of tense nothingness punctuated by insanely frenetic, chaotic and confusing action where you don't really know what the hell is going on and you are mainly screaming and panicking and nuking everything that moves and then it suddenly goes utterly quiet again and you are back to being cut adrift in a big unfriendly world that's really difficult to predict. Rinse and repeat until post-traumatic stress disorder kicks in. [/quote]
I'd play it.
[quote]Ukip has not only won the election but has thrown the UK into a xenophobic state – turning the country into a closed dictatorship. All is not well, however, and civil war has broken out across the nation. The jack-booted Farage stazi start clamping down hard on the insurgents using lethal force. You play as an an ex-SAS fighter, now part of the super elite FreeUK freedom fighters tasked with breaking into the highly fortified war fortress that used to be Whitehall and assassinating the Ukip overlord. Will that do?[/quote]
I'd play that.
I wonder if they tried to get a response from garry and couldn't. Or he just sent them a screenshot of a Rust penis. He did it to PC Gamer recently, after all.
Up until the UKIP one, they might actually work as games. After that, I'm pretty sure they're joking.
Oh man some of those are plain retrarded.
[quote]If I designed the new Call of Duty, it would be a Doom WAD.[/quote]
I'd buy it
[quote]Call of Duty: Peacekeeper. I'd dump the campaign and focus on creating a much deeper multiplayer, with more opportunities for non-combat play. I'd introduce a third AI team of civilians to muddy the waters and make combat have a more chaotic and stressful feel. I'd also add a fourth class – journalists – who would be playable on your death and who get to document the fights with video, audio and still images…
The "good guys" would essentially play peacekeepers, and have similar tools like sniffer dogs to find bombs, riot gear, barricades to 'contain' a panicked populace. But I'd be very keen to make sure it all depends on the player's deployment of the tools they're given.
Riffing on that, I'd encourage the "baddy" team to try to disrupt things for the civilians as well as the good guys – bombs, sabotage, etc. The idea being that the bad guys want as much media attention as possible, while the good guys are always trying to bend the rules without being caught on camera so as to cut off the terrorist threat and deny them the attention. This could all make for some amazing emergent gameplay and truly memorable scenarios.[/quote]
This one is probably the best "real" idea in there.
I'd make Call of Duty, but every time you kill someone, you get a three-second clip of their family grieving. Kids asking mothers when their dad will come home; mothers standing in the rain at a funeral, wives getting the letter and stuff. Sure, it'd grow old really fast, but hey. CoD is old before it's even installed.
[quote]Call of Duty: War Photographer. Players step into the shoes of veteran conflict documentarian Angela Espinoza, entering hot zones armed only with a mechanical film camera. Adjust the F-stop on the fly and swap lenses with the analog triggers and d-pad. Develop photos after each battle, selling them to player-run galleries and news agencies.[/quote]
This actually sounds weirdly entertaining
[quote=Ste Curran]Then it happens: the cat reaches, with a paw that behaves unnaturally human, behind her tail and pulls out a Desert Eagle. Everything slows down as she shoots and your POV reels backwards. Before you fade to black you catch a glimpse of your falling body in a cracked mirror behind you. You, too, are a cat. Call of Duty Logo. You're welcome, Activision. I know what the internet wants. [/quote]
cat of duty
[QUOTE=Diet Kane;44779049]I would make a MW2/Persona 4 crossover, where Makarov is killing key politicians using the Midnight Channel, so Soap, Price, and Ghost have to travel inside to stop him.
But Ghost ends up in Inaba and has to establish cover as an English teacher. He teams up with the P4 gang to take on his true self and also he ends up with Chie because GhostxChie OTP
he also yells out "OY, PURRSONAH"[/QUOTE]
I'd play that.
[quote]I watched The Hurt Locker and I've heard about what happens in The Deer Hunter and I want to make a video game version of that, or at least something similar that is really preachy.[/quote]
There, summed up 80% of the responses for you.
I have a feeling that if indies were tasked with making the next CoD, it might end up with themes similar to Spec Ops : The Line.
i wonder why there hasn't been a proper civillian warfare game yet.
would like to play a stealth game where your trying to leave the city, it's open world randomized and stuff.
[quote]Keyser Soze[/quote]
fucking spoilers
[quote]With the impending First World War Centenary, I'd return the series to the trenches of Northern France in WW1. The game would revolve around life between battles: making a decent cup of tea, using rats for target practice, burning lice out of blankets with candles, reinforcing the trench walls to keep out the mud, playing cards and writing letters home... all under heavy bombardment (lots of camera shake and deafening audio design).
Each level would end with you and your pals climbing the trench ladders to charge at the enemy, then everything would fade to white and the next level would start, only with some of your fellow soliders gone.
[/quote]
I'd make a Great War Call of Duty with engaging gameplay more rooted in fact than popular misconception and then maybe with such a large audience I wouldn't have to read ignorant garbage like that anymore.
I'd like to see a CoD game based on the Korean war but make it similar to Black Ops and greatly improve on Strike force from Blops 2
Seriously Strike Force was a great idea but so horribly executed, AI did shit all you had to control everything and it got tedious and stressful
every one of these ideas including the joke ones sound better than what call of duty really is
Half of those don't even talk about the gameplay.
The reason why CoD is just more of the same every game is because the gameplay got stale, not because of the story.
I've never played single player CoD but I'm pretty sure it does try different things between games (inside a submarine, in space, etc).
Ironically enough, those who talk about the gameplay are mostly jokes.
[QUOTE=fruxodaily;44779172]I'd like to see a CoD game based on the Korean war but make it similar to Black Ops and greatly improve on Strike force from Blops 2
Seriously Strike Force was a great idea but so horribly executed, AI did shit all you had to control everything and it got tedious and stressful[/QUOTE]
yeah a korean war game would be cool, playing as the turkish regiment or whatever that'd be sick
If I was to make a Call of Duty game I'd keep the same shooting, the same movement (maybe more dynamic like Mirror's Edge light), and I'd strip the multiplayer down to the core elements. I'd make it so people would be rewarded as a team and remove killstreaks, I'd encourage team play by increasing points for base captures and kill assists, I'd remove regenerating health and instead allow players to heal themselves at will (with an animation to prevent mid combat healing) and heal teammates for a score bonus. Most importantly I'd make sure there were enough weapons to fulfil the roles and ranges without having so many that the become indistinct or obviously outclassed.
I would also make it so maps aren't shitty mazes designed to keep players circling each other.
Most of these developers are suggesting making Call of Duty into one of their stupid artsy games rather than making a Call of Duty game. I've said it before the core gameplay of Call of Duty is fine, its the tacked on shit that weighs it down, there are too many overpowered kill streaks, too many weapons which have no personality, and bland, uninteresting characters and settings. The shit stories doesn't help either.
[QUOTE=Sitkero;44779085]This actually sounds weirdly entertaining[/QUOTE]
Papers Please level of mundane being awesome.
you're describing battlefield
How about an ex marine who (after retiring) decides to live in the rocky mountains by himself. Growing a sweet beard and chopping wood all day.
Meanwhile, Australia invades USA in the course of a week. Because who the fuck would suspect Australia? This also allows for some top notch dialogue between bad guys.
Anyway, this hermit guy who's tired of shit eventually notices a bunch of Aussies going around fucking shit up, so he grabs his trusty axe and chops their heads off. His home is destroyed. So he decides to work his way across the state to Canada. Along the way gathering supplies and weapons so he can survive.
Half survival game, half stealth fps.
Sorry, you need to Log In to post a reply to this thread.