CryEngine V, now with the "pay what you want" business model
54 replies, posted
[QUOTE]Crytek unveiled its next-generation video game development engine, CryEngine, today, and it supports virtual reality headsets.
The Frankfurt, Germany-based company made the announcement at an event at the Game Developers Conference in San Francisco today. VR is expected to become a $30 billion industry by 2020, according to tech adviser Digi-Capital. CEO Cevat Yerli said that the announcement was one of the Crytek’s biggest efforts of the last few years.
[B]The engine is uses a “pay what you want” basis for its business model, Vitz said.[/B]
[B]“You contribute what you can,” Vitz said.[/B]
Crytek licensed its CryEngine to Amazon, which used the technology to build its own freely available game engine, Lumberyard. Crytek reportedly received $50 million from Amazon, and it has used that money to finance more improvements and games.
Crytek acknowledged that other game engines have done a better job of making game development more accessible and intuitive. So Crytek has put an emphasis on accessible, intuitive tools with great user interfaces, the company said.
Many projects bog down because of the sheer amount of art and other assets required. Unity has addressed this with the Unity Asset Store. And now Crytek has created its own rival store, the Crytek Marketplace, where developers can post and sell assets for games.
The company is also investing heavily in tools for content creation for VR.
“Game engines that allow for lifelike rendering in real time will be at the forefront of this revolution,” said Frank Vitz, the creative director at Crytek. “Our first VR lab opened in Istanbul in January. We have seven more going in North America.”
Crytek has supporting partners like Razer, AMD, and Leap Motion.
“We want to experience a simulated world that feels real,” Vitz said. “That’s the expectation of VR.”
Crytek is making a VR game, The Climb, in which you scale a mountain. It has stunningly realistic mountain landscapes.
Code Name: Sky Harbor is a new demo that shows off how well a hardware system can run VR, and it attaches its own benchmark score for the hardware.
“We are moving CryEngine to an entirely new ecosystem and business model,” Vitz said.[/QUOTE]
[URL="http://venturebeat.com/2016/03/15/crytek-unveils-its-next-generation-vr-game-engine-cryengine-v/"]via VentureBeat[/URL]
At this point they should have made it free considering amazon is offering exact same engine free of charge.
[QUOTE=Megalan;49938638]
At this point they should have made it free considering amazon is offering exact same engine free of charge.
[/QUOTE]
Untrue. What amazon offers, is a fork of CryEngine, but they go their separate ways in development.
[QUOTE=Megalan;49938638][URL="http://venturebeat.com/2016/03/15/crytek-unveils-its-next-generation-vr-game-engine-cryengine-v/"]via VentureBeat[/URL]
At this point they should have made it free considering amazon is offering exact same engine free of charge.[/QUOTE]
Amazon's offering isn't free. You have to host any servers on AWS, that could end up being quite expensive as S3 isn't always the best fit.
[QUOTE=ben1066;49939067]Amazon's offering isn't free. You have to host any servers on AWS, that could end up being quite expensive as S3 isn't always the best fit.[/QUOTE]
This turned me off completely from amazon's egine.
Jesus Christ they did it. That's the only barrier for using the Cry Engine was their commercial side of it.
You had to get accepted for the 3 dollar deal and they've removed it.
Also currently a Cryengine Humble Bundle with a buncha assets.
[url]https://www.humblebundle.com/cryengine-bundle[/url]
Jim Sterling's going to have fun with the games that come out of this
Not gonna lie, I'm pretty excited about this.
Yeah, documentation is known to be lacking, but with potential adoption rates going up due to this move, it hopefully means documentation will become better.
I doubt it's ever going to be used more than UE4 or Unity in the industry, but it at least presents a nice alternative to those two now.
I've tinkered with various engines, just to see if I could develop something and the one thing that always stops me is the asset problem, not an engine problem. Then I look at all the mods and games that get announced, partially developed, then abandoned and the reason is almost always that someone important in asset development left the project.
You can't really pay for assets if you are just getting in to game development because you haven't made any money yet. So you're stuck. I think that's the real reason so many indie games are 2d, because a halfassed sprite is tons easier for one person to make than an animated and textured 3d model.
So really, rather than lots of engine options, it would be most helpful to have lots of assets being produced that can be freely used in game development. Think of it like a video player and the videos themselves. I'd rather have lots of videos, with a limited choice in players, rather than lots of choices in players but few videos to watch to watch on them.
Is their documentation really that poor? I hope they improve then is all.
Cryengine is solid, this is good. Documentation will come with time, hopefully.
[QUOTE=RichyZ;49939318]it's got a lot of cutting edge tech but theres like 2 major games in development using it, 1 being star citizen and the other being (lol) homefront 2
[/QUOTE]
Don't forget Kingdom Come: Deliverance
[QUOTE=TheNerdPest14;49939951]Is their documentation really that poor? I hope they improve then is all.[/QUOTE]
Yes, which is a shame because there's some things this engine does really really well that others don't really support all that much.
Why do they require an address to sign up? I'm not sure how I feel about that.
[QUOTE=RichyZ;49939404]ubiquity ultimately wins the engine war, aaa studios are going to use ue4 or their own inhouse engines, indies are likely to use unity because it is so user friendly (and cheap) etc
there are a metric shitton more people familiar with unreal engine than there are with cryengine, if a aaa studio's devteam is mostly composed of vets who have worked with ue before, they're going to pick ue every time
look to sonic boom for the reason why most major studios avoid cryengine like the plague, while i'm sure bad game design and rushed deadlines were also at play, it didn't help that they were a new studio working with an engine with basically no documentation[/QUOTE]
I think in 2D godot is very good.
CryTek/CryEngine just really need to find a niche and fast. Unreal is known for being quite beautiful and artist friendly. Unity has the programmer friendly and deployable anywhere angle. CryEngine, to my knowledge (which is quite limited), has neither. Hopefully they find a niche and keep afloat though, I hadn't even heard of CryEngine 4 and they have been losing staff and studios from what I recall.
Is this engine worth my time? I think I read programming in it is done with Lua, right? I don't want to learn that.
[QUOTE=Sam Za Nemesis;49940200]The new Cryengine is so advanced it uses math rules from another dimension
[img]http://image.noelshack.com/fichiers/2016/11/1458087572-untitled.png[/img][/QUOTE]
Did you try 8? maybe they meant remove the digit :v:
Make the documentation not shit, then people will use your engine.
[editline]15th March 2016[/editline]
[QUOTE=Th3applek1d;49941082]Is this engine worth my time? I think I read programming in it is done with Lua, right? I don't want to learn that.[/QUOTE]
C++ and Lua.
[QUOTE=Trebgarta;49939289]Its poorly documented but hardly irrelevant, it is still a well crafted behemoth AFAIK.[/QUOTE]
a glorified level editor behemoth.
what's next? fucking microsoft jumping on the bandwagon with surprise annoucement.
[QUOTE=RichyZ;49939318]
the other barrier is you need a seasoned crysis modder or a former crytek employee to actually understand how to use the engine to any useful capacity[/QUOTE]
the toolset is beyond simple to use, if you're experienced in any other engine you could easily transition.
[QUOTE=ben1066;49939067]Amazon's offering isn't free. You have to host any servers on AWS, that could end up being quite expensive as S3 isn't always the best fit.[/QUOTE]
actually they say you can use any servers you want. it's just super easily intergrated for amazon servers
I guess I'll check it out, that bundle of assets seems pretty massive as well, definitely seems like it'd be nice for prototyping and learning.
And as far as I'm aware so far, you can choose to pay nothing and still get a 30-day license, I'm not sure if you need to pay something after that but I guess it's at least nice to have a trial period.
[QUOTE=Wii60;49942333]actually they say you can use any servers you want. it's just super easily intergrated for amazon servers[/QUOTE]
You can only use either Amazon's cloud servers or servers that you own. You can't rent a VPS from Digital Ocean and run the server on that for example.
[QUOTE=Intoxicated Spy;49941173]Make the documentation not shit, then people will use your engine.
[editline]15th March 2016[/editline]
C++ and Lua.[/QUOTE]
[quote]C# Enabled: A new API that allows developers who know C# to start scripting in CRYENGINE V right away. [/quote]
They're also trying to work on providing documentation and learning resources this time around. I would have said "better documentation and learning resources" but that would be wrong to say since it didn't really exist before in the first place.
[url]http://www.crytek.com/news/crytek-unveils-all-new-cryengine-v-and-community-centered--pay-what-you-want--model[/url]
The CryEngine asset Humble Bundle looks really nice.
I took a peek at the documentation and it's a lot better than before, but that really isn't saying much. Of course, it's worse than Unreal 4 and Unity's, but :tried:
doesn't help that Unreal 4 and Unity have had years of community support behind it to help newcomers in while CryEngine didn't really ever have anything.
[QUOTE=awcmon;49942472]They're also trying to work on providing documentation and learning resources this time around. I would have said "better documentation and learning resources" but that would be wrong to say since it didn't really exist before in the first place.
[url]http://www.crytek.com/news/crytek-unveils-all-new-cryengine-v-and-community-centered--pay-what-you-want--model[/url]
The CryEngine asset Humble Bundle looks really nice.
I took a peek at the documentation and it's a lot better than before, but that really isn't saying much. Of course, it's worse than Unreal 4 and Unity's, but :tried:
doesn't help that Unreal 4 and Unity have had years of community support behind it to help newcomers in while CryEngine didn't really ever have anything.[/QUOTE]
I just bought the bundle of assets, I've only downloaded a few, but the audio pack actually has a lot of decent sound effects, music, and some voice-acting. Also, 6.8 gigs of textures and decals, I haven't even started looking at most of the models and stuff, but the one I have downloaded uses Maya files.
[QUOTE=tarkata14;49942552]I just bought the bundle of assets, I've only downloaded a few, but the audio pack actually has a lot of decent sound effects, music, and some voice-acting. Also, 6.8 gigs of textures and decals, I haven't even started looking at most of the models and stuff, but the one I have downloaded uses Maya files.[/QUOTE]
do you think they'd care if we used their stuff in other engines? I bought the $13 bundle, but I haven't had the time or bandwidth to actually download or read up on it yet
[QUOTE=awcmon;49942695]do you think they'd care if we used their stuff in other engines? I bought the $13 bundle, but I haven't had the time or bandwidth to actually download or read up on it yet[/QUOTE]
I just read up on it, and I guess not, the assets are linked to the engine. They are royalty free though, but it's still kinda shitty.
[QUOTE=awcmon;49942472]They're also trying to work on providing documentation and learning resources this time around. I would have said "better documentation and learning resources" but that would be wrong to say since it didn't really exist before in the first place.
[url]http://www.crytek.com/news/crytek-unveils-all-new-cryengine-v-and-community-centered--pay-what-you-want--model[/url]
The CryEngine asset Humble Bundle looks really nice.
I took a peek at the documentation and it's a lot better than before, but that really isn't saying much. Of course, it's worse than Unreal 4 and Unity's, but :tried:
doesn't help that Unreal 4 and Unity have had years of community support behind it to help newcomers in while CryEngine didn't really ever have anything.[/QUOTE]
C# in cryengine? I've gotta check it out, then!
No serious studio is going to waste time trying to figure out how an engine works when they can just pick another that is well-documented.
Is that $13 dollar asset pack worth my money? The assets look really generic, like I could find them somewhere else for free, so I dunno. If they're royalty free then I'm sure they will pop up around the internet soon anyways.
Sorry, you need to Log In to post a reply to this thread.