Ubisoft blames AMD for Assassin's Creed: Unity performance issues
103 replies, posted
[url]http://www.tweaktown.com/news/41110/ubisoft-is-blaming-amd-for-assassin-s-creed-unity-s-poor-performance/index.html[/url]
[quote]
We've been all over the poor performance of Asssassin's Creed: Unity, but while most would lay the blame with its developer, the developer is blaming AMD. An Ubisoft PR manager has blamed AMD-based GPU and CPU configurations for some reason, even though I'm running Intel and NVIDIA and experiencing mass performance issues.
The Ubisoft PR rep said: "We are aware that the graphics performance of Assassin's Creed Unity on PC may be adversely affected by certain AMD CPU and GPU configurations. This should not affect the vast majority of PC players, but rest assured that AMD and Ubisoft are continuing to work together closely to resolve the issue, and will provide more information as soon as it is available".
AMD has fired back in a way, and we will have our talk with AMD up in a few days, but the company talked with WCCFTech, where they said: "The game (in its current state) is issuing approximately 50,000 draw calls on the DirectX 11 API. Problem is, DX11 is only equipped to handle ~10,000 peak draw calls. What happens after that is a severe bottleneck with most draw calls culled or incorrectly rendered, resulting in texture/NPCs popping all over the place. On the other hand, consoles have to-the-metal access and almost non-existent API Overhead but significantly underpowered hardware which is not able to cope with the stress of the multitude of polygons. Simply put, its a very very bad port for the PC Platform and an unoptimized (some would even go as far as saying, unfinished) title on the consoles".[/quote]
[t]http://i.imgur.com/RbycK1G.jpg[/t]
People evaluating the game have reported serious performance issues on rigs with 2x or 3x SLI NVidia GeForce GTX 980s. The issues are universal.
I have 4 words to respond to Ubisoft blaming someone else for their problems. Stop giving Ubisoft money.
AMD's reasonable response as posted at the end of the OP's article snippet.
[quote]Simply put, [b]its a very very bad port for the PC Platform[/b] and an[b] unoptimized (some would even go as far as saying, unfinished) title on the consoles".[/b][/quote]
AAA companies are competing for our hate.
"The game (in its current state) is issuing approximately 50,000 draw calls on the DirectX 11 API. Problem is, DX11 is only equipped to handle ~10,000 peak draw calls"
We knew some limitations, but didn't feel like addressing our own coding issues.
of fucking course. blame it on the hardware instead your shitty programming like you always do ubisoft.
Another Ubi please, especially since we KNOW that is completely untrue to a point, when TB can't even run it well with two extremely high end cards and a beyond high end CPU.
They haven't even sent out PC review copies for Far Cry 4. So be warned.
[QUOTE=Grimhound;46489200][url]http://www.tweaktown.com/news/41110/ubisoft-is-blaming-amd-for-assassin-s-creed-unity-s-poor-performance/index.html[/url]
People evaluating the game have reported serious performance issues on rigs with 2x or 3x SLI NVidia GeForce GTX 980s. The issues are universal.[/QUOTE]
Sorry to drop the bomb on you but the game performs fine on a single GTX980 with everything maxed out.
sucks amd sabotaged my i7 & 780ti to get sub 30fps in AC:U
[QUOTE=jonoPorter;46489290]Sorry to drop the bomb on you but the game performs fine on a single GTX980 with everything maxed out.[/QUOTE]
I partially hope this to not be an isolated incident, and Ubisoft telling the truth. Then it might be solvable, at least for PC gamers.
Console gamers are fucked, though, unless Ubisoft moves their ass.
Deja vu - Nov 20th, 2013
[quote=videogamer]
[B]Update: Assassin's Creed 4 associate producer Sylvain Trottier has provided VideoGamer with a statement clarifying his comments made to Edge.[/B]
“The statement that appeared online was very much taken out of context. I was discussing the process of developing for next gen platforms and, in particular, the R&D phase.[B] Therefore, when I was referring to PCs, I was referring to them being used during the development of software for next gen consoles. I was commenting that when doing R&D, performance doesn't matter. What you want is to be able to measure, to see the best results you could potentially get, how the game could look and feel if you would have this tech in the game. For example, if you are trying to see how the naval fight would look with tons of particle effects, you ask your FX Artist to simply add tons of particles. If it doesn't run on your development PC, then you put a bigger GPU in the system and then you can see in game how it could look and feel. That doesn't mean you ship this in the final game! Once you have a better idea of the visual results you could achieve with these new techs, then you need to start compromising and optimizing. Very often you end up deciding to drop certain parts of the feature (even if they were really nice!), in order to be able to run the new feature in real time, on all the targeted platforms. There was no tech developed during the R&D phase that wasn’t optimized prior to shipping on each platform - PC included.
[/B]
"We are very proud of the PC version of Assassin’s Creed IV Black Flag. The game runs well on low-end PC’s and lots of additional features were added for higher-end machines, allowing each and every customer to fully enjoy the experience on their PCs. [B]Our partnership with Nvidia[/B] that saw our respective engineering teams work together to develop a highly optimised PC version also demonstrates our commitment to the platform. On top of this, additional features were implemented such as: keyboard and mouse optimized control, three screen support, higher resolution support including 4K support, unique effects and technologies, including NVIDIA HBAO+ (occlusion), NVIDIA PCSS, NVIDIA TXAA and NVIDIA GPU-accelerated PhysX in an upcoming patch."
[B]Original Report[/B]: Optimising games to run more efficiently on PC hardware isn't important, Assassin's Creed 4 associate producer Sylvain Trottier has claimed.
Speaking to Edge about the ease in which the studio achieved results when working on the Xbox One and PS4, Trottier said: "The new platforms are a lot closer to PC, so my engineers could do the R&D on PC and we knew it would work fairly easily on next-gen platforms. It needed to be adapted, but everything does.
[B]"It's always a question of compromise about the effect, how it looks, and the performance it takes from the system. On PC, usually you don't really care about the performance, because the idea is that if it's not [running] fast enough, you buy a bigger GPU. Once you get on console, you can't have this approach."
Assassin's Creed 4 is released for PC on Friday, November 22.[/B]
VideoGamer.com Analysis
[B]Assassin's Creed 4 has already come under criticism for poor performance on high end PCs, so could this attitude towards PC development be the reason?[/B] [/quote]
[url]http://www.videogamer.com/pc/assassins_creed_4_black_flag/news/ubisoft_provides_statement_on_ac4_pc_optimisation_proud_of_pc_version.html[/url]
Looks like they applied their philosophy to optimization on Unity the same; if not worse than AC4.
like what; does the goddamn nvidia partnership literally mean nvidia came Ubisoft hq with demands to make the game run shit on AMD? no, I think their philosophy on optimization 'later' in develepment is what caused this
can AMD sue them, for lying like that?
[QUOTE=jonoPorter;46489290]Sorry to drop the bomb on you but the game performs fine on a single GTX980 with everything maxed out.[/QUOTE]
According to TB, he had to drop the settings down to High to maintain a stable 60 FPS on a 2x GTX 980 rig. And there were still the other issues at play.
Ubisoft PR:
[video=youtube;cmaFYj0XF7A]http://www.youtube.com/watch?v=cmaFYj0XF7A[/video]
Because this goes beyond backpedalling.
[QUOTE=C4rnage;46489340]can AMD sue them, for lying like that?[/QUOTE]
I guess that they can yes as it might count as defamation.
[QUOTE=Grimhound;46489272]They haven't even sent out PC review copies for Far Cry 4. So be warned.[/QUOTE]
Goodbye The Division! Goodbye Far Cry 4!
I don't know what it is about Ubisoft games, but they all have this weird... feel to them? Like they're fake games or something, I don't know how to explain it, it's like "Look at all these features" and then they turn out to be the lowest common denominator version of them, hastily implemented and lacking any complexity whatso-ever, making them pathetically worse than what similar games have been doing for years.
[QUOTE=Zeos;46489414]I don't know what it is about Ubisoft games, but they all have this weird... feel to them? Like they're fake games or something, I don't know how to explain it, it's like "Look at all these features" and then they turn out to be the lowest common denominator version of them, hastily implemented and lacking any complexity whatso-ever, making them pathetically worse than what similar games have been doing for years.[/QUOTE]I sort of know what you mean. Far cry 3 is really fucking fun but when I started thinking about it. It's pretty bare in terms of what there actually is to do. Kill everything on the island, get the radio towers, kills animals, look around. It's fun, but feels like it's a bit too simple for the sake of being simpler.
This is all Splinter Cell: Double Agent's fault
Why am I not the least bit surprised that they are taking the "we're perfect, its X's fault it runs bad" approach? First rather than admit their games aren't for everyone and thus sell badly on PC they blame piracy. Now they blame a hardware manufacturer rather than admit the game was rushed and quarter-assed(half-assed is too much work for Ubisoft). Seriously, is there even a surgery that can get their heads out of their own asses?
[QUOTE=Grimhound;46489200][t]http://i.imgur.com/RbycK1G.jpg[/t][/QUOTE]
I have purposely avoided as much news/reviews about AC:Unity because I felt that many companies have struggled on launch day. But this interested me since it seemed like Ubisoft was blaming AMD for everything (which is odd).
Anyways I was not prepared to laugh so hard that I'd begin to cry when entering this thread, but that image got me good; thank you Grimhound
[QUOTE=peepin;46489457]I have purposely avoided as much news/reviews about AC:Unity because I felt that many companies have struggled on launch day. But this interested me since it seemed like Ubisoft was blaming AMD for everything (which is odd).
Anyways I was not prepared to laugh so hard that I'd begin to cry when entering this thread, but that image got me good; thank you Grimhound[/QUOTE]
There are many more where that came from.
[quote]
[media]http://www.youtube.com/watch?v=5DzsFMsIZPM[/media]
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[QUOTE=C4rnage;46489340]can AMD sue them, for lying like that?[/QUOTE]
AFAIK as long as someone says something not objectively true that can damage your company's reputation it's a totally valid court case, but two companies going to court over something most people are laughing at anyways would likely just further burn bridges and cost both of them a metric tonne of money :v:
[QUOTE=Grimhound;46489475]There are many more where that came from.[/QUOTE]
I'm okay with Yuri Lowenthal just appearing in serious cutscenes.
Let's not forget that Ubisoft published Ubisoft Shanghai's [I]I AM Alive[/I], which was a shitty $15 90-minute demo for a promising game that was never made. The plot just [I]stops[/I] when you hit the end of the content, with no resolution of anything at all.
It was also a parkour-survival hybrid with button-mash-to-not-die stamina recovery that, on 360, used [B]right trigger[/B] as the button-mash.
And then there's the moment early on when you get a scripted squence that is basically "Press X to SPARTAAAAA" 3 times, ending with actually kicking a guy into a pit to his death.
[QUOTE=Zeos;46489247]Another Ubi please, especially since we KNOW that is completely untrue to a point, when TB can't even run it well with two extremely high end cards and a beyond high end CPU.[/QUOTE]
Not to mention he's using nVidia and Intel. Yet he's having the same problems. Ubisoft just loves to play the blame game it seems.
I guess it's AMD's fault that it runs like total shit on the consoles, too, right?
TB doesn't use AMD and has what I would consider an excessively expensive monster of a PC and he can't even run it maxed out. Hell, he can't even run it less than maxed out if AA is on
But you know, the majority of people who are going to read that article don't know what AMD or nVidia is, and wouldn't know why an Intel CPU at 4ghz is 'faster' than an AMD one, and will just believe it
And whatever happened to the New console having this hardware makes porting and developing for PC easy peasy since it would require little effort because of the similarities? Makes no sense to blame AMD
[QUOTE=Kite_shugo;46489424]I sort of know what you mean. Far cry 3 is really fucking fun but when I started thinking about it. It's pretty bare in terms of what there actually is to do. Kill everything on the island, get the radio towers, kills animals, look around. It's fun, but feels like it's a bit too simple for the sake of being simpler.[/QUOTE]
I miss the features in Far Cry 2 that weren't in 3 for some reason. Interacting with vegetation moving around your vehicle, grenades making the tips of trees blow away (I think that happened?) and the like. Those features brought the game to life and it was too bad they weren't in Far Cry 3. Looks like they're back in Far Cry 4 to some degree though, so I'm excited for that. I'm definitely not purchasing it early though after the nasty release bugs I had for Far Cry 3 where my stats wouldn't save between multiplayer matches as well as the performance issues.
[QUOTE=RichyZ;46489530]idk i am alive was pretty cool, the whole concept of being able to scare someone with an unloaded gun for only so long was baller
the reason why it didn't get a full release and opted for a downloadable only release is because the dev cycle was all kinds of fucked up with them restarting development twice or someshit
so ubi was like fuck it heres a little bit of money please finish your game[/QUOTE]
Oh, I wanted to like the game I AM Alive would've been if it hadn't been released as-is with like 2 hours tops of content. But we didn't get that, we got an overly-scripted demo that sets up a plot and then drops it on the floor.
Developers with more integrity than Ubisoft would've just shitcanned the project entirely instead of releasing whatever they had for $15. It's basically an extended demo. There was a time when that was what you'd actually GET as a demo. It's about as much content as the HL2 demo, with the City 17 train station and Ravenholm.
[QUOTE=Grimhound;46489200]
[t]http://i.imgur.com/RbycK1G.jpg[/t]
[/QUOTE]
Not completely on topic, but seriously, when I saw the first pic of that glitch I thought it was part of a bizarre zero hour Five Nights At Freddys/Assassin's Creed crossover DLC.
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