Hey guys I'm new here, decided to post some artwork and see what you guys think. :]
[IMG]http://i80.photobucket.com/albums/j178/XxtatteredsoulxX/Artwork/RobotBabyMamaYoutubeBannerFinal.jpg[/IMG]
[IMG]http://i80.photobucket.com/albums/j178/XxtatteredsoulxX/Artwork/SaVAzreal8Sig1.jpg[/IMG]
[IMG]http://i80.photobucket.com/albums/j178/XxtatteredsoulxX/Artwork/nero_2.jpg[/IMG]
[IMG]http://i80.photobucket.com/albums/j178/XxtatteredsoulxX/Artwork/GazettEPotA.jpg[/IMG]
[IMG]http://i80.photobucket.com/albums/j178/XxtatteredsoulxX/Artwork/gow2.png[/IMG]
[IMG]http://i80.photobucket.com/albums/j178/XxtatteredsoulxX/Artwork/Nero.gif[/IMG]
[IMG]http://i80.photobucket.com/albums/j178/XxtatteredsoulxX/Artwork/skateboarder.jpg[/IMG]
stop making forum signatures
@DOG-GY Nice constructive criticism there bud. For your information, forum signatures is not all I make. I do and have made banners, youtube backgrounds, as well as intro videos for channels, and am getting into web design. A lot of the stuff there is old work except for the top banner, which is what I just made for a youtube page about 3 days ago.
Artwork? More like brush and filter rape. None of these stock renders/images were done by you, thus invalidating your art.
This should be called "Artwork by <copyright holder here>"
[editline]11th January 2011[/editline]
[QUOTE=ChibiZoMbiE;27343957]@DOG-GY Nice constructive criticism there bud. For your information, forum signatures is not all I make. I do and have made banners, youtube backgrounds, as well as intro videos for channels, and am getting into web design. A lot of the stuff there is old work except for the top banner, which is what I just made for a youtube page about 3 days ago.[/QUOTE]
If it's all old, then why show? Show new stuff.
Also this is not youtube, don't use @
[QUOTE=ChibiZoMbiE;27343957]@DOG-GY Nice constructive criticism there bud.[/QUOTE]
Actually, it was. He told you what was wrong with it. He could have left it at 'this sucks'.
[QUOTE=ChibiZoMbiE;27343957]For your information, forum signatures is not all I make.[/QUOTE]
Then why is that all you showed us?
[QUOTE=ChibiZoMbiE;27343957]I do and have made banners, youtube backgrounds, as well as intro videos for channels, and am getting into web design. A lot of the stuff there is old work except for the top banner, which is what I just made for a youtube page about 3 days ago.[/QUOTE]
Again, why couldn't you show us that?
Fix your attitude, then come back and start working on building yourself as an artist. Right now [url=http://c2.ac-images.myspacecdn.com/images02/121/l_ef41e834bef64ece9a3991707eaedee9.jpg]you[/url] shouldn't be making threads for yourself.
[QUOTE=ChibiZoMbiE;27343957]@DOG-GY Nice constructive criticism there bud.[/QUOTE]
no problem im informed now thanks
Bopie, "stop making forum signatures" is not the same type of criticism as "you do an awful lot of forum signatures. Might I be able to see some other work you have done, outside from these types of images?" I would have gladly shown some of the other stuff.
Edja007, I am not taking credit for the stock photo images. A majority of the images I used are from planetrenders.net, minus the banner, which I posted where I got the images from, and the promo piece, which was created for a fan site, in which they supplied me with the image, so I am unsure of their source.
Don't forget guys I am new here. I came here to show off some of the stuff I have done and get suggestions on how to improve the work I have done.
[QUOTE=ChibiZoMbiE;27344414]Bopie, "stop making forum signatures" is not the same type of criticism as "you do an awful lot of forum signatures. Might I be able to see some other work you have done, outside from these types of images?" I would have gladly shown some of the other stuff. [/QUOTE]
In case you haven't noticed yet, forum signatures are not very highly ranked amongst artists. Or facepunch. Or anywhere outside FPS forums, really.
Being new has nothing to do with this. Sorry if this comes out really harsh, but that's just the way the cookie crumbles.
On actual criticism, the fonts are really messy and hard to dechipher. The backgrounds are often very noisy and take attention away from the subject or characters. The colours clash, just harmonic colour could almost have saved a few of the pieces. Complimentary colours are recommended.
[editline]11th January 2011[/editline]
Also, composition. The subject is nearly always in the center and the white space filled up with distracting noise.
[QUOTE=PLing;27344487]On actual criticism, the fonts are really messy and hard to dechipher. The backgrounds are often very noisy and take attention away from the subject or characters. The colours clash, just harmonic colour could almost have saved a few of the pieces. Complimentary colours are recommended.
Also, composition. The subject is nearly always in the center and the white space filled up with distracting noise.[/QUOTE]
Thank you for being more thorough and complete with your criticism, it actually made me feel i can improve on my work instead of making me feel like crap. I haven't done too much work with Photoshop lately to where I can post new work. Mostly been gaining experience with After Effects and creating intros for people.
But for those of you that want to see work that I have created on my own, except for some of the textures, which were gotten from cgtextures.com. here you go. I was in college for one year studying game development, and this is some of the stuff I have done.
Model based off a desk I have at the house. I designed the texture myself, and in the top right corner of the desk the word "Fate" is engraved:
[IMG]http://i80.photobucket.com/albums/j178/XxtatteredsoulxX/Artwork/smalldeskrender3_TheSickness.jpg[/IMG]
A cryochamber created for an assignment:
[IMG]http://i80.photobucket.com/albums/j178/XxtatteredsoulxX/Artwork/cryochamber.jpg[/IMG]
Crate Model created on my own time:
[IMG]http://i80.photobucket.com/albums/j178/XxtatteredsoulxX/Artwork/crates.jpg[/IMG]
Barrels made for a game I was working on with a team that was to be entitled "Alien Plague" A side-scrolling game in a 3D environment:
[IMG]http://i80.photobucket.com/albums/j178/XxtatteredsoulxX/Artwork/barrels_render-1.jpg[/IMG]
Your barrels look like plastic you'd find on a playground. You need to learn proper material definition. Your cryochamber is just bad, I don't even know how you can improve it.
The crate is poor at best. The main problem is that it hardly looks like it would hold itself together. The sides of it need to be thicker to really give it a good structure.
On everything your texture looks like copied and pasted images from google and no real texture-painting. You need to fix that, because when you're tasked with making something that doesn't exist you can't just pop in scratched metal, colour, and call it done.
[QUOTE=DOG-GY;27344666]Your barrels look like plastic you'd find on a playground. You need to learn proper material definition. Your cryochamber is just bad, I don't even know how you can improve it.
The crate is poor at best. The main problem is that it hardly looks like it would hold itself together. The sides of it need to be thicker to really give it a good structure.
On everything your texture looks like copied and pasted images from google and no real texture-painting. You need to fix that, because when you're tasked with making something that doesn't exist you can't just pop in scratched metal, colour, and call it done.[/QUOTE]
The barrels were designed that way to match the style of the game. These aren't meant to be realistic barrels.
The cryochamber has a marble base so it is going to have a reflective, almost plastic looking property.
As I previously stated, my textures were gotten from [url]www.cgtextures.com[/url] except for the desk, which I created the texture myself. There is no texture painting, but there is bump and specular mapping.
I will definitely improve on the crates once I reinstall 3DS Max onto my laptop. Thanks for the help :]
Signatures are just very bad, as always they were composed of brush and filter rape sometime inbetween rape'o'clock and half past rape.
I don't know anything bout moddeling, but I know enough to tell that those are nowhere near good. Textures for one are just terrifying, the wooden desk is just horrible how the textures are on that, and that text FPRE is really deep, mang.
The cyrochaber is just an absolute abomination. It looks something modeled in the 90's and the texture and colour choise makes me want to vomit. The model is just a cylider with showerhead pasted randomly around it and I can see gaps everywhere and there's an horrible napkin floating in the middle. Nothing tells me it's a cyrochamber, it looks more like a... well nothing in real life would have any use for that thing.
HOW CAN YOU FUCK IT UP SO BAD?
Crate indeed looks flimsly and it's just a cube with holes punched into it. Have you ever seen a cube shaped crate in your life?
Barrels are made of clay or something, the texture is really, really poor. Texture makes it look like clay that has cellulite.
Overall bad models, horrible texture choises and the worst excuses.
I mean
[quote]
the barrels were designed that way to match the style of the game. These aren't meant to be realistic barrels.[/quote]
[img]http://amovita.com.au/wp-content/uploads/2010/05/Rex-business-people-laughing-in-office3.jpg[/IMG]
Son, even cartoons have material definition.
I have no idea how you moddelers learn shit I would suggest learning to draw or something. But I'm prolly wrong.
The best way to learn modeling, texturing and lighting is to copy stuff from real life.
Take a photo of a scene and try to recreate it. Sure it's not original, but in the end you will learn how materials and light works, thus improving your knowledge.
I understand what you guys are saying, but these models were not created to be real life models. These are models for a game, meaning you are limited to the look and feel of it based on what the game calls for. Example: Gears of War - Everything looks meshy and squishy. Same thing with Doom 3. But it is what the game calls for. When modeling for video games it's not always about creating realistic looking models, it is about created models fit for what the job requires. :]
And yes, cartoons have material definition, but not all do. There are still games and stuff out there that have low material definition, if any at all. You could create a game that is just simple blocks moving around and it could become successful.
The problem with the stuff in the OP, is that I have no idea how much of that you did yourself.
[QUOTE=ChibiZoMbiE;27345331]I understand what you guys are saying, but these models were not created to be real life models. These are models for a game, meaning you are limited to the look and feel of it based on what the game calls for. Example: Gears of War - Everything looks meshy and squishy. Same thing with Doom 3. But it is what the game calls for. When modeling for video games it's not always about creating realistic looking models, it is about created models fit for what the job requires. :][/QUOTE]
You have the typical people who get angry if they're criticized, then you have people like yourself, who completely ignore the fact that they're being criticized and don't do a damn bit to change it.
[QUOTE=ChibiZoMbiE;27345331]I understand what you guys are saying, but these models were not created to be real life models. These are models for a game, meaning you are limited to the look and feel of it based on what the game calls for. Example: Gears of War - Everything looks meshy and squishy. Same thing with Doom 3. But it is what the game calls for. When modeling for video games it's not always about creating realistic looking models, it is about created models fit for what the job requires. :][/QUOTE]
No, 3d is about creating good looking models. Not necessarily realistic, but good. But to do that you need to know real life world definitions. It's like drawing manga without knowing proper anatomy. First you learn the proper way, then you do what you want/have to. If you jump straight to freestyle, it will never look good.
Stop making stupid excuses, your work is bad.
If you are serious about art, spend another half a year-year training and then come back
[QUOTE=ChibiZoMbiE;27345331]I understand what you guys are saying, but these models were not created to be real life models. These are models for a game, meaning you are limited to the look and feel of it based on what the game calls for. Example: Gears of War - Everything looks meshy and squishy. Same thing with Doom 3. But it is what the game calls for. When modeling for video games it's not always about creating realistic looking models, it is about created models fit for what the job requires. :]
And yes, cartoons have material definition, but not all do. There are still games and stuff out there that have low material definition, if any at all. You could create a game that is just simple blocks moving around and it could become successful.[/QUOTE]
In traditional arts, you have to have a very solid understanding of anatomy and character in order to make caricatures and stylized characters. This also applies to 3D, you have to have the skills to make something that's functional in order to know how to make fictional things look functional as is the case with the cryo chamber and the material on the barrel. Just saying "well it's supposed to look [bad]" when given criticism on how to improve something will get you nowhere.
This is not in any way to discourage you from modeling or digital arts, it's all about practice so keep going! If you keep modeling and really want to make progress, you'll get to your desired level sooner or later.
You take criticism very poorly.
[QUOTE=StupidUsername67;27345514]You take criticism very poorly.[/QUOTE]
Well he's coming from sig boards/devart so it's understandable.
Why do I even bother clicking on Creationism Corner threads? The thread for stuff that doesn't deserve a thread has infinitely better work contained within it.
I guess that's because people are thankfully humble in that thread... either that or it has been opposite day on this forum since I started browsing.
[QUOTE=ChestyMcGee;27346565]Why do I even bother clicking on Creationism Corner threads? The thread for stuff that doesn't deserve a thread has infinitely better work contained within it.
I guess that's because people are thankfully humble in that thread... either that or it has been opposite day on this forum since I started browsing.[/QUOTE]
It's quite often like that. People who do good usually post in these mass threads where's most shitty artists think they need their own.
I seldom leave the 'Creative Work That Doesn't Deserver A Thread' Thread due to this.
Soooo is this thread a joke or?
Sorry, you need to Log In to post a reply to this thread.