• Blizzard makes a video poking fun at EA
    81 replies, posted
[media]https://www.youtube.com/watch?v=0hKHdzTMAcI[/media] ironic considering their other products tbh
Blizzard caused loot boxes to explode in popularity. They don't have the right to act all high and mighty.
It's only natural that Blizzard continues to have zero awareness about what they do
[QUOTE=Hatley;52892555]Blizzard caused loot boxes to explode in popularity. They don't have the right to act all high and mighty.[/QUOTE] That was Valve. Started with TF2 and CSGO
No. Hearthstone is the epitome of free to play, pay to win lootbox bullshit. However. That is the nature of a CCG.
from the company that made hearthstone, nice
[QUOTE=IliekBoxes;52892566]That was Valve. Started with TF2 and CSGO[/QUOTE] as far as I know overwatch was the first $60 game to push lootbox skins. i'd be interested if anybody could name another one before it.
I doubt the video was made for targeting EA specifically, but F2P games in general, these take months in advance to plan out to create. A marketing campaign doesn't just happen over night. It is just a happy coincidence.
[QUOTE=Tuskin;52892583]I doubt the video was made for targeting EA specifically, but F2P games in general, these take months in advance to plan out to create. [/QUOTE] If that's the case it's even more pathetic considering hearthstone
[QUOTE=HAKKAR!!!;52892579]as far as I know overwatch was the first $60 game to push lootbox skins[/QUOTE] TF and CS both cost/costed money. Doesn't matter how much you need to pay for gambling
Absolutely no self awareness from people who made Hearthstone (and the Auction House fuckery in Diablo 3). I hope Blizzard fanboys go the way of Valve ones.
[QUOTE=Damjen;52892609]Absolutely no self awareness from people who made Hearthstone (and the Auction House fuckery in Diablo 3). I hope Blizzard fanboys go the way of Valve ones.[/QUOTE] You mean make a shit ton of money for the company ?
[QUOTE=Lazore;52892606]TF and CS both cost/costed money. Doesn't matter how much you need to pay for gambling[/QUOTE] for some reason the original implementations in tf2 and early csgo never bothered me as much as what they've become. rocket league is pretty fine too imo
[QUOTE=Damjen;52892609]Absolutely no self awareness from people who made Hearthstone (and the Auction House fuckery in Diablo 3). I hope Blizzard fanboys go the way of Valve ones.[/QUOTE] You do realize blizzard is a fucking massive company right and the people who work on Hearthstone and Diablo 3 were probably not even the same people right? I say probably because they weren't in development at the same time.
[QUOTE=Tuskin;52892583]I doubt the video was made for targeting EA specifically, but F2P games in general, these take months in advance to plan out to create. A marketing campaign doesn't just happen over night. It is just a happy coincidence.[/QUOTE] Actually its not uncommon for this stuff to happen on short notice. I've seen it first hand. In the span of 24 hours you can source a set, cheap actors, write a script, and get a film crew. Hell, almost every drama/theater department at any university requires students to take part in ten minute plays. They are given a prompt and little time and have to write a ten minute long play, and perform it. I know of universities that does ten minute play festivals where students come to it and group up, are given a prompt, and then like maybe two hours to write and rehearse it and gather whatever they can from available and provided props and costumes and such. Then they have to perform it that same day. And these are meant to be five to ten minutes long. Hell, I took an entry level theater class and we regularly had to perform little minute long plays that we created on the spot with maybe five or ten minutes to work on them. This? This is something we could have done easy. So yeah, they absolutely can happen in a single day, especially when given the backing of a major company like Blizzard.
lootboxes with cosmetic skins and lootboxes with things that affect gameplay are completely different things people [sp]hearthstone sucks though[/sp]
At least Overwatch doesn't sell advantages. I mean, outside of Witch Mercy's ass.
[QUOTE=Crumpet;52892641]for some reason the original implementations in tf2 and early csgo never bothered me as much as what they've become. rocket league is pretty fine too imo[/QUOTE] TF2's stuff is mostly just cosmetic though, you're not really forced to pay to get weapons. The only things that were really P2W were the set bonus with the Polycount sets when Mannconamy first came out, and they ultimately fixed that.
[QUOTE=IliekBoxes;52892566]That was Valve. Started with TF2 and CSGO[/QUOTE] The amount of games featuring loot box microtransactions exploded after the release of Overwatch. As many games with this shit in as were released in the years between CS:GO and Overwatch have come out in the year since the release of Overwatch. I believe Blizzard is more responsible for popularizing it.
[QUOTE=IliekBoxes;52892566]That was Valve. Started with TF2 and CSGO[/QUOTE] Valve started it, but there is a marked surge in how often they've shown up since Overwatch. They're both as bad as eachother.
[QUOTE=Zeos;52892672]At least Overwatch doesn't sell advantages. I mean, outside of Witch Mercy's ass.[/QUOTE] Witch Mercy is the best mercy skin tbh
[QUOTE=duckmaster;52892643]You do realize blizzard is a fucking massive company right and the people who work on Hearthstone and Diablo 3 were probably not even the same people right? I say probably because they weren't in development at the same time.[/QUOTE] that's not entirely true, hearthstones dev team for example mostly worked on overwatch/project titan when that game was being made for a very long time.
[QUOTE=Crumpet;52892641]for some reason the original implementations in tf2 and early csgo never bothered me as much as what they've become. rocket league is pretty fine too imo[/QUOTE] Yup, CS and RL are both 100% cosmetic, so you gotta be dumb to get mad at that. TF2 is a weird case, but i think they molded the game nicely around the whole market. But i remember a whole bunch of drama because of Idlers and idle servers.
[QUOTE=Mister Sandman;52892682]The amount of games featuring loot box microtransactions exploded after the release of Overwatch. As many games with this shit in as were released in the years between CS:GO and Overwatch have come out in the year since the release of Overwatch. I believe Blizzard is more responsible for popularizing it.[/QUOTE] One thing that also offsets TF2 and the like is that they readily provide you with non-lootbox stuff as well, and have other methods of obtaining stuff you want. Trading or the Marketplace, I guess crafting if its still around. Like there were legitimate ways to get content outside of crates/lootboxes.
[QUOTE=Crumpet;52892641]for some reason the original implementations in tf2 and early csgo never bothered me as much as what they've become. rocket league is pretty fine too imo[/QUOTE] When TF2 started with the mannconomy the only thing ultimately locked behind RNG boxes were the non set hats and unusuals. There's also the fact that TF2's weapons are intended to be sidegrades and are very easy to get, while they also offer trading and different qualities of the same item so that you don't have to grind hardcore or pay 2000 bucks to get weapons and cool hats. IMO this is what makes Tf2's boxes better than say Overwatch's, if you want X hat you can just trade for it or buy it directly from the market if you don't wanna gamble for unusuals and shit. Basically you aren't locked to hardcore grinding or paying 80 bucks and still not getting the thing you want, is what I'm trying to say.
the ad is mocking p2w not loot boxes, is this really hard to miss? :thinking: haha the irony guys lol! sc2 breaking f2p norms rofl!
[QUOTE=IliekBoxes;52892566]That was Valve. Started with TF2 and CSGO[/QUOTE] Valve technically started it, but blizzard CAUSED the current trend. TF2 sat around with its crates for years without anybody really batting an eye, but right after overwatch came out everyone started jumping on the lootbox bandwagon.
[QUOTE=IliekBoxes;52892566]That was Valve. Started with TF2 and CSGO[/QUOTE] I'd say it's a team effort between Valve, Blizzard, EA, Activision, and numerous mobile game publishers.
Not to mention, tf2 doesn't have two currencies. It doesn't have any currencies. You pay for a key, and it opens any crate. No buying 1600 credits only for lootboxes to cost 750 credits each. Not to mention a fair amount of stuff can be bought directly in the store, or through trading. It's still not good, but it's not horrible either.
It's already been pretty much said but I think redBadger put it the best in the News Node thread [QUOTE=redBadger;52891019]Funny coming from the company whose actions directly impacted the rest of the years gaming releases to include gambling tactics on top of a full priced game.[/QUOTE]
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