• Gone Home accidentally beaten under 2 minutes
    119 replies, posted
[media]http://www.youtube.com/watch?v=5g3trvkAFQw[/media] goty 2013 folks
11/10 beeutiful - IGN 5/5 deepest story u will see -GAMESPOT .... Okay, thanks for not making me waste 20 dollars.
I don't understand what's happened. They're laughing over all the monologue. Why are they laughing? Is this game meant to be beaten that quickly?
Should've put a trigger warning for pretentious shit, I'm having a traumatic flashback to Dear Esther now.
I kept expecting a jump scare, it seems like that kinda game.
[QUOTE=Krinkels;41897330]I don't understand what's happened. They're laughing over all the monologue. Why are they laughing? Is this game meant to be beaten that quickly?[/QUOTE] Apparently it's an "art" game that costs $20, but you can just skip everything. The story is about lesbians or something.
[QUOTE=pip12345;41897252]11/10 beeutiful - IGN 5/5 deepest story u will see -GAMESPOT .... Okay, thanks for not making me waste 20 dollars.[/QUOTE] [QUOTE=Krinkels;41897330]I don't understand what's happened. They're laughing over all the monologue. Why are they laughing? Is this game meant to be beaten that quickly?[/QUOTE] It's a game about exploring a house and figuring out the story through the items in the house. The objects is the game, piecing together personalities through what they have in the house. The reason they're laughing is because the game, as obviously seen, has a room you're not supposed to know is there before you've found clues about it's existence, and if you know about it you can just waltz right over to it, get the key and "beat the game". Since the game is the story told through objects in the house, and discovering that story for yourself, there is no such thing as "beating the game" in terms of mechanics like what they did in the video. So essentially they find it funny because you can accidentally beat the game like that, and it isn't really a game you can speedrun, yet they technically did. [media]http://www.youtube.com/watch?v=ZbNDk7D0yG0[/media]
Why is this so well recieved when people shit all over Dear Esther? They're both pretentious garbage.
[QUOTE=JesterUK;41897570]Why is this so well recieved when people shit all over Dear Esther? They're both pretentious garbage.[/QUOTE] If I had to take a wild guess, I'd say it's because the environment is limited to a single house instead of an entire friggin' island, and the various interactive bits are much more common and close together. Lesson learned: If you're gonna make an artsy free-roaming game, make it compact and/or linearly focused, or else it'll take too long to do anything in and subsequently suck ass.
[QUOTE=Devodiere;41897348]Should've put a trigger warning for pretentious shit, I'm having a [B]trauma[/B]tic flashback to Dear Esther now.[/QUOTE] [video=youtube;q-zqA5sDXSI]http://www.youtube.com/watch?v=q-zqA5sDXSI[/video]
[QUOTE=abcpea;41897730][video=youtube;q-zqA5sDXSI]http://www.youtube.com/watch?v=q-zqA5sDXSI[/video][/QUOTE] I got trauma from watching that.
[QUOTE=JesterUK;41897570]Why is this so well recieved when people shit all over Dear Esther? They're both pretentious garbage.[/QUOTE] Dear Esther is literally one huge island with nothing to do and only narration. It's great if you like scenery and walking but it doesn't have much beyond that. Gone Home is limited to one house and has a lot more interactive stuff in it. It's an interesting concept and it's executed rather well but it's way too expensive for what it is. The thing with these sort of games is that they are really, REALLY hanging on the line between interesting story driven stuff and pretentious shit, the difference being whether they are interesting or not, and if exploring is boring or actually appealing. Trauma is boring as all hell and the game spoils its own twist with its very title and Dear Esther only has so much to show before it gets boring. Gone Home is a lot more condensed and it's actually sort of interesting to look around trying to find out what happened.
I went into Gone Home completely blind not knowing ANYTHING about the game. I'm glad I did. It is easily one of my favorite games now. The story, atmosphere, and voice acting is amazing! I thought 20$ was a little to expensive but after playing it, I think it deserved it. It's almost an interactive movie. Blurays are 20$-25$ for new movies. Most of those movies are around 2 hours long, which is about how long it took me to play through the game. I don't see why people complain about 2 hour long game being 20$ when blurays cost about the same, and nobody complains about that. Gone Home was beautiful, and it makes me sad that some people are shitting all over it for no reason.
Heh. This was possible with the age-old classic Myst, too: [media]http://www.youtube.com/watch?v=oAh8F6u_dPE[/media]
[QUOTE=Drewsko;41898108]Heh. This was possible with the age-old classic Myst, too: [media]http://www.youtube.com/watch?v=oAh8F6u_dPE[/media][/QUOTE] thanks for saving me $5.99 old games are bad stays true
[QUOTE=JesterUK;41897570]Why is this so well recieved when people shit all over Dear Esther? They're both pretentious garbage.[/QUOTE] Wasn't Dear Esther a free mod turned paid game that had you walking very slowly across a large island following a, mostly, linear path?
people that complain this shit are incredibly irritating. If you can't appreciate all the work these people put into designing this complex and incredibly detailed environments... then don't play them? they're not for you, for people who are only entertained when something is blowing up. it's not pretentious, it's different. it says exactly what the game is about in the description. [editline]19th August 2013[/editline] [QUOTE=mon_ons;41898305]Wasn't Dear Esther a free mod turned paid game that had you walking very slowly across a large island following a, mostly, linear path?[/QUOTE] yes and it is one of the best looking games ive ever played. for me, it was an incredible experience. even the original mod looked amazing at the time in certain parts.
[QUOTE=Vedicardi;41898579]people that complain this shit are incredibly irritating. If you can't appreciate all the work these people put into designing this complex and incredibly detailed environments... then don't play them? they're not for you, for people who are only entertained when something is blowing up. it's not pretentious, it's different. it says exactly what the game is about in the description.[/QUOTE] Wait so you are saying people people can't criticize "art"?
[QUOTE=Drewsko;41898108]Heh. This was possible with the age-old classic Myst, too: [media]http://www.youtube.com/watch?v=oAh8F6u_dPE[/media][/QUOTE] i knew people who bought the strategy guide and actually did this only because they were so fucking sick of the trial and error :v:
[QUOTE=Tucan Sam;41899078]Wait so you are saying people people can't criticize "art"?[/QUOTE] saying that it's pretentious over and over without any reasoning or something to back it up isn't really criticism. it's like going to a museum and calling all the paintings stupid because you don't like the color of the paints used.
[QUOTE=ShazzyFreak0;41899277]saying that it's pretentious over and over without any reasoning or something to back it up isn't really criticism. it's like going to a museum and calling all the paintings stupid because you don't like the color of the paints used.[/QUOTE] When I think of stupid pretentious art "games" I think of stuff like this, or that Trauma thing. [media]http://www.youtube.com/watch?v=73l1VfzeRYY[/media] There's nothing to do, there's no point, it's just empty.
[QUOTE=JustGman;41899400]When I think of stupid pretentious art "games" I think of stuff like this, or that Trauma thing. [media]http://www.youtube.com/watch?v=73l1VfzeRYY[/media] There's nothing to do, there's no point, it's just empty.[/QUOTE] except gone home actually does have a narrative and something to do. assuming all art games are shit based on one shitty game is pretentious.
[QUOTE=JustGman;41899400]There's nothing to do, there's no point, it's just empty.[/QUOTE] the irony is that's the point of the game you're old and going to die like everybody ever and you have nothing to do but to visit a graveyard and think about it
[QUOTE=Vedicardi;41898579]yes and it is one of the best looking games ive ever played. for me, it was an incredible experience. even the original mod looked amazing at the time in certain parts.[/QUOTE] Generally a game needs to do more than just look pretty for me to enjoy it. I guess that's it though, that kind of game might just not be for me. Maybe for some people having a game that's literally just a glorified art gallery (That sounds way more aggressive than I mean it to) is enjoyable. I can't really blame someone for just wanting to enjoy pretty environments. I dunno, I feel like you should be able to have a game that has artistic merit without having gameplay that's utterly uninteresting, or hell in the case of Dear Esther, practically non-existant. But I guess for the kind of person that games like these are intended for that doesn't really bother them.
[QUOTE=Geikkamir;41899607]Generally a game needs to do more than just look pretty for me to enjoy it. I guess that's it though, this kind of game might just not be for me. Maybe for some people having a game that's literally just a glorified art gallery (That sounds way more aggressive than I mean it to) is enjoyable. I can't really blame someone for just wanting to enjoy pretty environments. I dunno, I feel like you should be able to have a game that has artistic merit without having gameplay that's utterly uninteresting, or hell in the case of Dear Esther, practically non-existant. But I guess for the kind of person that this game is intended for that doesn't really bother them.[/QUOTE] Well ok but that's not what this game is about because it actually has a story and a narrative instead of random thrown together bullshit you're supposed to string fake meaning out of
[QUOTE=Tacosheller;41899644]Well ok but that's not what this game is about because it actually has a story and a narrative instead of random thrown together bullshit you're supposed to string fake meaning out of[/QUOTE] I'm mostly talking about Dear Esther.
[QUOTE=Tucan Sam;41899078]Wait so you are saying people people can't criticize "art"?[/QUOTE] the problem is people are criticizing it for the lack of gameplay when it's not trying to provide gameplay instead of criticizing it for legitimate problems like poor writing (not saying gone home has bad writing, I haven't even played it)
[QUOTE=ShazzyFreak0;41899537]except gone home actually does have a narrative and something to do. assuming all art games are shit based on one shitty game is pretentious.[/QUOTE] That's what I was trying to say. It has a story for the player to follow and stuff to do so I'd consider it a game and not just pretentious artsy bullshit.
[QUOTE=JustGman;41899400]When I think of stupid pretentious art "games" I think of stuff like this, or that Trauma thing. [media]http://www.youtube.com/watch?v=73l1VfzeRYY[/media] There's nothing to do, there's no point, it's just empty.[/QUOTE] here's a game with no god damn point [IMG]http://www.meatfighter.com/j4k2009/desertbus/title.gif[/IMG] [editline]20th August 2013[/editline] [QUOTE=JustGman;41899743]That's what I was trying to say. It has a story for the player to follow and stuff to do so I'd consider it a game and not just pretentious artsy bullshit.[/QUOTE] i actually liked gone home i mean it is still a game i don't exactly understand all the hate for it
Not having played this, it looks like it falls in the same space as Dear Esther and its ilk; and I have a real beef with games like that. I hate the narrative. They have stories which are just spoon-fed to you in bits as you walk in a pretty map, and they're not supported by any mechanics. And I'm not saying I hate a lack of gameplay, because adventure games have a horrible lack of gameplay but still manage to involve their mechanics in the narrative (the puzzle solving mechanics allow you to get a feel for how your characters [I]thinks[/I], and it can be used to great effect). And the other problem I have- the one that most people describe as pretension- is that you can never shake the feeling that the game is [I]trying[/I] to be art. Now, I'm not here to argue what is and isn't art, but I think the best art is incidental. When you try to create art, it ends up feeling (at least in my opinion) false and manufactured, which completely halts any attempts at immersion. Now, I've yet to play this (and for twenty dollars I doubt I ever will), but what I've been seeing about it definitely make it look like it's that kind of game.
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