StabbyStabby in the comments. d'aw what a feel good vid
Spy is both empowered and defeated via communication.
This was great.
Spy was always my favorite class in spite of me being terrible at him. Granted I was a little kid and I probably played horribly and never really invested time in 'learning' him, so for me it felt like he was a great idea but virtually never worked in practice. Something about sneaking around and pulling off these big bamboozles always drew me in anyway.
Either way, I can't help but love characters that are designed to fuck with people in other games. In TF2 I love Spy, in Overwatch I love Junkrat, so on.
Brings me back to the good old days when I would stand on barrels in 2fort
Which is why I love pyro, just go around your own base and keep burning everything. Kills all the spies
There is literally nothing quite like the Spy in TF2 across the entire gaming spectrum.
[QUOTE=StrawberryClock;53008210]There is literally nothing quite like the Spy in TF2 across the entire gaming spectrum.[/QUOTE]
It's the disguise kit. I've played a few games with cloaking mechanics that have given me the "how am I gonna get out of this one?" Feeling he mentions, but it's the mindgames potential of being able to disguise as any single class that takes Spy from stealth class to The Spy, compounded by his ability to dole out one hit kills but only from behind. It enforces a meta of paranoia, an uneasiness when you see someone approaching or hear someone behind you.
Even when you gain an understanding of spies and and they become kind of a joke, you still probably treat them with a degree of respect because getting potentially backstabbed is still pretty spooky.
I used to main Heavy, and eventually I just got a sixth sense with knowing when spies were after me.
Playing pyro felt amazing because I could douchebag my flames everywhere and just know where ammo was so I could constantly spy check
dangerous video, made me want to reinstall
[QUOTE=Akuma_lektro;53008389]dangerous video, made me want to reinstall[/QUOTE]
Same.
Problem is, I can't seem to find servers like there used to be, and I'm even worse than I was before :v:
just wish they had vanilla tf2 and i'd play the game again tbh
[QUOTE=J!NX;53008333]Playing pyro felt amazing because I could douchebag my flames everywhere and just know where ammo was so I could constantly spy check[/QUOTE]
My favorite thing was flaming DR spies and immediately setting them on fire again and then using m2 to juggle them until DR wore off.
Man, I spent so much time as Spy when I came across omfgninja's videos. So much time learning pickup locations, routes, hiding spots, trick stab spots. There really is nothing quite like playing Spy as he was meant to be played.
My favorite thing was figuring out how to break a sentry nest. You can't beat thinking of and successfully executing a plan like that. Especially when you get a 2+ engineer nest they've been building on the last point only to break it right before your team rolls in.
[QUOTE=Shock_Coil;53008946]Man, I spent so much time as Spy when I came across omfgninja's videos. So much time learning pickup locations, routes, hiding spots, trick stab spots. There really is nothing quite like playing Spy as he was meant to be played.
My favorite thing was figuring out how to break a sentry nest. You can't beat thinking of and successfully executing a plan like that. Especially when you get a 2+ engineer nest they've been building on the last point only to break it right before your team rolls in.[/QUOTE]
Trying to break a Sentry Nest is the biggest challenge a Spy has, the best way to approach it is to have your team create a "push" so they can get distracted (like LazyPurple said in his video), especially is there's multiple Engineers like you said.
Just pray they don't have a PyBro on the nest.
[QUOTE=UberMunchkin;53008774][media]https://www.youtube.com/watch?v=d87QCn_cafI[/media]
omfgninja's early guides were so useful back when I picked up the game, and pretty much changed the way I played spy, even if they later patched out quickstabbing.
[editline]27th December 2017[/editline]
It's a shame that backstabbing seemingly became less consistent over the course of time, there were countless times where you'd go to stab someone in the back only for the game to say you hit their arm; and then you'd get [I]those[/I] spies who'd consistently stab you front the front and sides from a metre away. It really made playing as/against a spy a bigger mess than it should've been.[/QUOTE]
Watching these videos after all these years makes me realize how quaint they are; you'd absolutely not get away with ANY of this in this day and age.
People say you're instantly dead after a backstab, but the big earner seems rather underused.
(the big earner is a spy knife that gives a speed boost on backstab, in exchange for 25 less max health to 100)
[QUOTE=TheBorealis;53009128]People say you're instantly dead after a backstab, but the big earner seems rather underused.
(the big earner is a spy knife that gives a speed boost on backstab, in exchange for 25 less max health to 100)[/QUOTE]
Actually you dont need to backstab someone to get the speed boost, you just need to kill with it.
[QUOTE=TheBorealis;53009128]People say you're instantly dead after a backstab, but the big earner seems rather underused.
(the big earner is a spy knife that gives a speed boost on backstab, in exchange for 25 less max health to 100)[/QUOTE]
Yeah the lack of health means you're extra dead. It might not seem like much, but that bit of missing health is just enough for you to die to a single rocket/pipe/scattergun blast where otherwise you'd have gotten away.
Mastering Spy gameplay is one of my all time favourite video game pastimes. He takes such an amazing combination of map knowledge, class specific tactics, mindgames, and technical skill to make the absolute most of. A top tier Spy player will pull shit off you didn't know was possible. He'll wait until the perfect moment to have a clear moment where he can backstab one engineer and headshot another in full view of their sentry guns, run circles around one sentry while it spins while taking cover from the other and then sapping everything shortly after. The best part of Spy is that after massive stabbing sprees you can sit and watch from a quiet space as the enemies move across the map and you can SEE the paranoia in their movements and there is no better feeling then keeping an eye on one of those guys who is clearly watching out for you because he just got backstabbed twice and then backstabbing him again for the domination.
I was super disappointed when they nerfed the dead ringer, honestly it was the turning point and I stopped playing shortly afterwards. The ability to refill the dead ringer turned spy from a sneaking subtlety class into a fast paced back-stabbing machine. No games have come close to giving me the same feeling as I had when I'd kill a handful of people relying only on the disguises.
[QUOTE=Dirty_Ape;53009643]Mastering Spy gameplay is one of my all time favourite video game pastimes. He takes such an amazing combination of map knowledge, class specific tactics, mindgames, and technical skill to make the absolute most of. A top tier Spy player will pull shit off you didn't know was possible. He'll wait until the perfect moment to have a clear moment where he can backstab one engineer and headshot another in full view of their sentry guns, run circles around one sentry while it spins while taking cover from the other and then sapping everything shortly after. The best part of Spy is that after massive stabbing sprees you can sit and watch from a quiet space as the enemies move across the map and you can SEE the paranoia in their movements and there is no better feeling then keeping an eye on one of those guys who is clearly watching out for you because he just got backstabbed twice and then backstabbing him again for the domination.[/QUOTE]
Attacking nests changes completely when you find out that if they have the basic Sentry | Engi | Dispenser setup you can just stand behind the dispenser and get the sentry to target you. It'll shoot and rocket the engi, killing him, and the dispenser will block the bullets.
That and sapping a teleporter entrance while standing on it. Most engis will wind up standing on their exit while wrenching it causing a tele-frag as soon as they knock the sapper off.
also as a medic main fuck you if you main spy just let me HEAL
[QUOTE=J!NX;53010002]also as a medic main fuck you if you main spy[/QUOTE]
I dunno, I get some juicy ubersaw crits on them.
Ambassador spies though? They can fuck off.
I play spy constantly to learn how to counter him as Pyro.
I've spent 5k+ hours in TF2 and no matter what whenever I try to play him I choose the worst time to be Spy. Doesn't help that I rarely play him cause I'm shit at him as well.
I miss the old TF2 so much. The balance changes have sucked the fun dry out of the game for me, along with the new "competitive" community they have tried to cultivate for that has in large part replaced the once great community the game had. The thinning community and the unfun changes to the game are the real reason why I can't find myself returning to TF2, not the hats; if anything, the disgusting hatconomy is a minor issue at most.
I remember the day the Spy update hit and the Dead Ringer was one of the funnest items in the game for me, turning the Spy, a class I had once thought boring, into one of the most enjoyable.
[QUOTE=reedbo;53009741]I was super disappointed when they nerfed the dead ringer, honestly it was the turning point and I stopped playing shortly afterwards. The ability to refill the dead ringer turned spy from a sneaking subtlety class into a fast paced back-stabbing machine. No games have come close to giving me the same feeling as I had when I'd kill a handful of people relying only on the disguises.[/QUOTE]
Spy should never have been anything other than a sneaking subtlety class. The dead ringer should have always been an item for tricking your opponents, not for becoming a French tank
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