• "I know Gun-Fu"
    21 replies, posted
[video=youtube;7vH1dGJC36M]http://www.youtube.com/watch?v=7vH1dGJC36M[/video] Some hilarious stuff, although erratic...
I want this. someone buy me a vive and this game
When the kinks are ironed out... This has great potential
I wonder how motion-sick inducing this would be.
Those television static transitions make me feel like I'm back in 2007 watching the Idiots of Garry's Mod. Except it feels out of place with some new VR game 10 years later.
Would be cool if the player models reflected the lean of the player IRL.
[QUOTE='Poesidan [GAG];51980008']Those television static transitions make me feel like I'm back in 2007 watching the Idiots of Garry's Mod. Except it feels out of place with some new VR game 10 years later.[/QUOTE] it takes me even further back to the old stickman animations on newgrounds circa 2001 its gross
[QUOTE=LuaChobo;51980242]this is actually really hard to predict accurately for games like this, tilting your head in place looks the exact same as leaning your entire body so thered be a disconnect in most situations, causing players to not know where their body is being shown to other players[/QUOTE] foot tracking would solve that
[QUOTE=LuaChobo;51980271]yeah but theres also the issue of "hey guys get all these peripherals" building it around "everyone has a headset and 2 remotes" instead of "you can have the base stuff, but you can also have trackers on your feet for this thing which most players wont have" or outright require it which basically removes 90 percent of players who dropped money on a vive and dont wanna spend another 200 on the pucks[/QUOTE] the oculus rift didn't have hand tracking, now the vive doesn't have foot tracking. who's to say the next headset won't have more tracking features?
[QUOTE=Coyoteze;51979930]I wonder how motion-sick inducing this would be.[/QUOTE] It mostly depends on the person, as long as the calibration and tracking is smooth most people will have no issues. I had a solid 6 hour straight play session in TF2 with the original Rift devkit and never felt sick during or after playing. Then there's people like my brother who vomit if they read in a car, and he lasts maybe 30 minutes.
and honestly if you can afford an $800 headset and the expensive ass computer you need to run it $200 is a drop in the bucket. it probably wouldn't be $200 anyway, since there doesn't need to be any controls or anything on it, just tracking. in fact you could probably use full body optical tracking (think eyetoy) and it wouldn't cost but a few dollars
Couldn't you use trig to find out the location of a person's torso according to the location of the remotes and head? Along with the gyro of the headset I think you could actually determine the tilt of someones body. Only discrepancies I could think of is the bending of arms and also having to calibrate arm length, but it would be something rather than nothing.
Not familiar with VR, how's he moving around so smoothly? I thought most VR games you had to teleport around and stuff?
[QUOTE=butre;51980293]and honestly if you can afford an $800 headset and the expensive ass computer you need to run it $200 is a drop in the bucket. it probably wouldn't be $200 anyway, since there doesn't need to be any controls or anything on it, just tracking. in fact you could probably use full body optical tracking (think eyetoy) and it wouldn't cost but a few dollars[/QUOTE] It'd be over complicated to use optical tracking if you already have the lighthouses set up, the optimal solution is a wearable tracking equipment. I don't really agree with your assessment of the pricing on this stuff, while I think the VR headset itself is fairly reasonably priced, I really hate how everything else feels like an insane price-gouge from HTC. [t]https://s.gvid.me/s/2017/03/18/9rb643.png[/t] $130 for a [I]single fucking controller[/I] [t]https://s.gvid.me/s/2017/03/18/Y1f806.png[/t] $40 for cables bundled together... and $200 for this fucker: [t]https://cdn2.tnwcdn.com/wp-content/blogs.dir/1/files/2017/01/Vive-Tracker-IMG-2-Side-796x652.png[/t] On the accessories HTC is probably making about an 80% profit margin, especially on the controller and puck.
[QUOTE=butre;51980293]and honestly if you can afford an $800 headset and the expensive ass computer you need to run it $200 is a drop in the bucket.[/QUOTE] [QUOTE=glitchvid;51980375]I don't really agree with your assessment of the pricing on this stuff, while I think the VR headset itself is fairly reasonably priced, I really hate how everything else feels like an insane price-gouge from HTC. On the accessories HTC is probably making about an 80% profit margin, especially on the controller and puck.[/QUOTE] Or get the Rift full package instead which is just $600. Better value for money right now as HTC said they won't be lowering their price to match it.
[QUOTE=Orkel;51982545]Or get the Rift full package instead which is just $600. Better value for money right now as HTC said they won't be lowering their price to match it.[/QUOTE] Yeah, the Rift isn't a bad deal, I just prefer the Vive tracking and ecosystem (and business practices (sans HTC)), so it's what I focus on and recommend to people.
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