• Half Hour of GoldenEye 007 XBLA Gameplay (unfinished & unreleased)
    4 replies, posted
[video=youtube;RRRuhviJGMQ]https://www.youtube.com/watch?v=RRRuhviJGMQ[/video]
Damn nintendo, why did you have to own the rights [editline]25th August 2016[/editline] I wonder if you could mod these models and textures into a N64 Rom. [editline]25th August 2016[/editline] Huh he is able to swap graphics, I wonder if that was a Dev thing, or a feature. They didn't do it in Perfect Dark XBLA
[QUOTE=Tuskin;50948447]Damn nintendo, why did you have to own the rights [editline]25th August 2016[/editline] I wonder if you could mod these models and textures into a N64 Rom. [editline]25th August 2016[/editline] Huh he is able to swap graphics, I wonder if that was a Dev thing, or a feature. They didn't do it in Perfect Dark XBLA[/QUOTE] Considering the original release can run in the single digits I don't see that happening anytime soon.
Man, the original N64 version of Surface (the snow level) had such a weird atmosphere to it with the solid tree walls and red sky it's not even recognizable once it actually looks how it was originally intended to.
[QUOTE=Tuskin;50948447]Damn nintendo, why did you have to own the rights [editline]25th August 2016[/editline] I wonder if you could mod these models and textures into a N64 Rom. [editline]25th August 2016[/editline] Huh he is able to swap graphics, I wonder if that was a Dev thing, or a feature. They didn't do it in Perfect Dark XBLA[/QUOTE] I recall seeing in the DF Retro video that this was a planned feature
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