Super Bunnyhop - Mad Monetization Madness (review on skyrims paid modding 'experiment')
5 replies, posted
[media]http://www.youtube.com/watch?v=emW15aLYbp4[/media]
Video description:
"There's no reason that modding Skyrim should be a hobby for the rich. Learn what happened with Valve and Bethesda's briefly-lived Skyrim mod monetization program, what went wrong, and why"
Excellent video on the topic, george delivers again
[editline]7th May 2015[/editline]
Oops, I have a typo on the thread title
SuperBunnyhop is the best video games related Youtube channel out there and this video is an excellent example of why.
This whole mess was atrocious and benefit nobody. I'm saying that as somebody who has spent [I]years[/I] of their life modding. I would not be the same person I am today were it not for that experience. Thankfully this episode is over, but Pandora's Box has been opened. I only hope the next time they try this, it won't be such a miserable and destructive system.
I really don't have much else to add. He did a great job of covering all the aspects of this. I was really looking forward to George's video on this because unlike most people who do videos on this and only look at it from the consumer's side, he's also done modding himself. He explains the parts that [I]I[/I] was so stressed about when Valve announced this: how it would utterly ruin a modding community and monetarily incentivize the absolute worst, most counter-productive, and self-destructive behaviors.
[editline]7th May 2015[/editline]
"It turns a kid's harmless project, some student's free time practicing and gaining experience, into a garbage nothing product that represents a greedy cashgrab rather than a constructive, productive past-time."
By and large this video is 100% on the spot. Let me just pull something from another thread.
[QUOTE=Zephyrs;47624744]If it was done from launch, I'd never have bought skyrim in the first place. Bethesda can't push out a game that works right to save their lives. Skyrim has a horrible default UI, and there's huge collections of community bug fixes for every title they've ever made.[/QUOTE]
You think I'm going to pay to fix a game I already paid for? That's like buying a brand new car and then doubling the cost to replace the whole drive train, and put new wheels on it. Fuck off. It's piracy or not touching the game at all. Simple as that. I'm already just flat out not going to touch another Bethesda release after this fiasco. Why risk wasting money on a game that I'm probably going to have to mod just to get basic functionality working, especially when the looming possibility of having to pay for those mods exists?
Well I could just pirate the mods right? Why bother? By the time I pirate the mods, I may as well pirate the whole game too. It's not like I'm alone in this sentiment either. Modders already spend enormous amounts of time tinkering with the game. The inconvenience of pirating something is pretty trivial on top of that, and you don't get shafted by people selling broken pre-release vomit. As already mentioned, the other option is to not even play the game.
I actually remember getting a notice about being paid for my Left 4 Dead 2 mods for the Workshop once. I didn't think much of it at the time, modding is just a hobby for me and I really only modded in previously made material (like music), so I just ignored it. Glad to see the practice got shut down so quick, it was obvious that Valve was planning this for quite a few games.
The John Romero mod-money for web-traffic actually sounds like a great way to do things, to be honest. It reminds me of the way steam used to sponsor halflife 1 and 2 mods in the really early days of Steam, back when you could read Penny Arcade on the steam webstore as well.
What? Am I the only one who remembers that? ... christ I feel old.
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