• [Yooka-Laylee] It's Finally Time...
    19 replies, posted
[video=youtube;LXXB3535yWw]https://www.youtube.com/watch?v=LXXB3535yWw[/video] Award winning composer Grant Kirkhope, everybody. :v:
Oh man I'm so ready.
Fire.
[QUOTE=TheFilmSlacker;52037964]I really hope Yooka Laylee doesn't suck. It could totally restart the genre that Banjo Kazooie started.[/QUOTE] Collect-a-thons never really ended though, we just kinda shoved it into the broader Open World genre. Ubi's been keeping it well enough alive.
[QUOTE=DeVotchKa;52037976]Collect-a-thons never really ended though, we just kinda shoved it into the broader Open World genre. Ubi's been keeping it well enough alive.[/QUOTE] yeah but the creativity of the worlds, the characters, the wonderland-esc of it all. It doesn't matter about collecting stuff, it's exploring words with tight themes and memorable events
[QUOTE=TheFilmSlacker;52037964]I really hope Yooka Laylee doesn't suck. It could totally restart the genre that Banjo Kazooie started.[/QUOTE] Mario 64 started it though
[QUOTE=TheFilmSlacker;52037964]I really hope Yooka Laylee doesn't suck. It could totally restart the genre that Banjo Kazooie started.[/QUOTE] At least if it sucks there's always Hat in Time releasing in 20XX/sometime this year. I was worried about Yooka Laylee stealing that game's thunder, but since it seems to be intent on releasing near the heat death of the universe it's got a broad enough release gap.
[QUOTE=Reds;52038302]At least if it sucks there's always Hat in Time releasing in 20XX/sometime this year. I was worried about Yooka Laylee stealing that game's thunder, but since it seems to be intent on releasing near the heat death of the universe it's got a broad enough release gap.[/QUOTE] It won't. A Hat in Time is a different kind of collect-a-ton, it plays more as a Super Mario 64/Sunshine mission-based style, whereas Yooka-Laylee is more Banjo-Kazooie style in a more non-linear world style.
[QUOTE=KnightRider25;52038347]It won't. A Hat in Time is a different kind of collect-a-ton, it plays more as a Super Mario 64/Sunshine mission-based style, whereas Yooka-Laylee is more Banjo-Kazooie style in a more non-linear world style.[/QUOTE] I know that they're contrasting styles of 3D platformer, but it feels like a lot of people would lump them together and Hat in Time would be overshadowed as "that other 3d platformer", at least if they released close to each other.
I don't think A Hat in Time is going to release on April so they don't have to worry about that. They're still aiming at 2017 though from today's Kickstarter Update. Anyways, if the Grant Kirkhope Rap Song isn't the 100% completion bonus, I'm burning my copy of the game. :v:
DAMN SON WHERE'D YOU FIND THIS
[QUOTE=DeVotchKa;52037976]Collect-a-thons never really ended though, we just kinda shoved it into the broader Open World genre. Ubi's been keeping it well enough alive.[/QUOTE] I mean, even if you want to ignore the word that usually follows that one (platformer) you're still missing all of the genre conventions that people are looking for in these games (like overworlds).
People focus too much on the collection part of the collectathon. The stuff you got was a reward for actions, and it's bad design when you're collecting for the sake of collecting, which is where DK64 got out of control. And I still like that game despite its heavy flaws. The principle only goes strong when you're putting in an arbitrary amount of effort to get a thing that's blocking your progression, which is why I still give DK64 a pass since I enjoy the base gameplay. You don't [I]have[/I] to meticulously grab every collectable, you can collect the bare minimum and pass. DK64 would be improved massively if you didn't have to constantly change characters and backtrack to hit that switch ten feet away from you that's the next part of this sequence clearly intended to pad things out. Jiggies are rewards for doing a thing. Notes are a steady flow of minor rewards for exploring the map (until they turn into looking in every crevice for that one last goddamn note), and so on. It's about correctly rewarding the player for doing stuff, and it's unfair to the genre to oversimplify it to its worst case scenario that's associated with the word "collectathon" a lot of the time. I know I'm being captain obvious here, but still.
One of the biggest sin DK64 did is that you have to collect bananas (not the Golden Bananas, the regular one you need for the boss door) with each kong since some can only be collected with said kong. It would have been much, much better if all the bananas were able to be picked up by anybody with very few of them only able to be reached (not collected) by a certain kong.
If DK64 were to be made today, I would have done something where you could micromanage by swapping between the kongs for the challenge in something akin to Banjo Tooie where you could seperate the pair but with 5 instead of 2. Something akin to Lost Vikings or Trine.
[QUOTE=AnnieOakley;52038707]If DK64 were to be made today, I would have done something where you could micromanage by swapping between the kongs for the challenge in something akin to Banjo Tooie where you could seperate the pair but with 5 instead of 2. Something akin to Lost Vikings or Trine.[/QUOTE] The Kongs were already capable of that weird banana zipper teleportation, so it wouldn't have been any weirder to character swap.
oh my god the turntable spins
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