• Keiji Inafune presents two new kickstarters: Red Ash, a Megaman Battle Network spiritual successor a
    47 replies, posted
[IMG]http://assets.vg247.com/current//2015/07/red_ash1.jpg[/IMG] [QUOTE]Red Ash is a Mega Man Legends spiritual successor, in the same way Mighty No. 9 followed on from Mega Man. If there’s some argument to muster for how Red Ash isn’t the Mega Man Legends of the Mighty No. 9 universe after that, I’m not sure anyone wants to hear it. The $800,000 Comcept is asking for is merely to help fund a prologue chapter called The KalKanon Incident on PC, which Inafune sees as a “jumping-on point for the universe”. “Whether it’s through additional funding, revenue from The KalKanon Incident sales, or teaming up with a publisher, this is a story we are determined to tell, and we want all of our backers to be on the ground floor for the creation of this new game universe.”[/QUOTE] [url]http://www.vg247.com/2015/07/06/mega-man-legends-spiritual-successor-red-ash-kickstarter-seeks-800k/[/url] [url]https://www.kickstarter.com/projects/mightyno9/red-ash-the-indelible-legend[/url] [url]https://www.kickstarter.com/projects/mightyno9/red-ash-magicicada-by-studio4c[/url] One kickstarter promises [I]half the currently-written story[/I] of the game for $800000, with stretch-goals filling the rest, while the other promises [I]5 minutes of animation[/I] for $150000, and a full movie for $2800000. The characters share the names of the protagonists of Mighty No. 9, which still isn't out. Kickstarter goals are now a complete joke and Inafune is a hack (imo)
I think you messed up your title. It is a spiritual successor to Legends, not Battle Network.
considering they haven't even finished their art alone and I haven't seen any programmers on their team list (maybe I'm mistaken) I have no idea how people expect a game from this
[QUOTE]Red Ash is a Mega Man Legends spiritual successor[/QUOTE] the title tricked me and now I'm sad
Also, the company that is going to develop it only has experience with mobile games. This won't work. Is mighty no 9 even worth it?
[QUOTE=Fangz;48130235]I think you messed up your title. It is a spiritual successor to Legends, not Battle Network.[/QUOTE] Whoops. Too late to change it now, sorry.
[QUOTE=killerteacup;48130255] Is mighty no 9 even worth it?[/QUOTE] I've only heard negative about it. That whole community disaster also leaves a bad taste.
[QUOTE=killerteacup;48130255]Also, the company that is going to develop it only has experience with mobile games. This won't work. Is mighty no 9 even worth it?[/QUOTE] I haven't touched it since the beta released. I'm going to reserve judgement until full release. I've been burned by it, and the community is pretty much dead with all the drama that happened... well it was when I last checked which was ages ago, so it could be active again.
[QUOTE=killerteacup;48130255]Also, the company that is going to develop it only has experience with mobile games. This won't work. Is mighty no 9 even worth it?[/QUOTE] Well it kinda hasn't come out yet so we don't know, and which company do you mean? Comcept is mostly former Capcom devs, Inti developed a lot of games on Nintendo systems, and Studio4℃ is only doing the anime, not the game.
-I'm stupid-
[QUOTE=TheNerdPest14;48130320]Wonder if my programming services would be worth offering. Of course, even if I do they'll probably laugh or just shake their head(s). Don't even know if they'd be okay with the Unity engine being used. Then again, I've also only played like one Megaman ever in my life. So no, probably not. But would it be worth trying anyways?[/QUOTE] Probably laugh since they're most likely using Unreal, already have a team set up, and of course are in Japan. So no I don't think it would work out for you.
I was really excited for something like Battle Network....
I'll just paste what as I said in the video thread .[QUOTE=Dantz Bolrew;48122442]He's really trying to milk MightyNo9 for all it's worth. The characters in this game have the same names as MN9. Along with all the suspiciously similar characters and stuff this goes from spiritual successor to plain ripoff. He's already planning on making 2 tv shows on franchises that haven't even come out, along with the the fact he had to take features out of mn9 because of "budget reasons. He just should've fuckin waited until MN9 was out and if people bought it, he'd have the money to fund this.[/quote].
[QUOTE=latin_geek;48130259]Whoops. Too late to change it now, sorry.[/QUOTE] Pm one of the mods, they would probably change it for you.
Now I'm starting to understand why Inafune and Capcom were butting heads, Inafune was going out of his mind. [editline]5th July 2015[/editline] Has anyone else noticed this? A lot of devs who we thought were ripped off by the Publishers turn out to just be...terrible on their own?
I really really really want a new megaman legends game like, I don't even care if it's particularly good, I just want to play a fun 90's anime adventure but the way inafune's been operating is super shady
[QUOTE=Swilly;48130502]Now I'm starting to understand why Inafune and Capcom were butting heads, Inafune was going out of his mind. [editline]5th July 2015[/editline] Has anyone else noticed this? A lot of devs who we thought were ripped off by the Publishers turn out to just be...terrible on their own?[/QUOTE] What happened with Tim Schafer and Mr. Inafune is just profoundly depressing. Everyone wanted to believe that they were cool dudes screwed over by corporate but they turned out to be these lying jerks who were either terrible at managing a company on their own or in Kamiya's words, "a businessman." please don't happen with kojima
Did anything come of this? [video=youtube;v3m_MWW_tjQ]https://www.youtube.com/watch?v=v3m_MWW_tjQ[/video]
[QUOTE=Fangz;48130235]I think you messed up your title. It is a spiritual successor to Legends, not Battle Network.[/QUOTE] Oh good, when I read the title I thought "But why.."
[QUOTE=Grimhound;48130747]Did anything come of this? [video=youtube;v3m_MWW_tjQ]https://www.youtube.com/watch?v=v3m_MWW_tjQ[/video][/QUOTE] It's been dark ever since it was announced. The page for is in Japanese so I can't tell if it ever updated. There is a sister project to this but the name escapes me.
-snip-
Why did they make the characters really, really similar to mml characters, is there a explanation to this? come on, call looks like a recolored roll lmfao, disregarding tiesel. As much as I cherish mml3 and it's demise, the way their doing this is really shady as hell.
[QUOTE=Justinx931;48131110]Why did they make the characters really, really similar to mml characters, is there a explanation to this? come on, call looks like a recolored roll lmfao, disregarding tiesel. As much as I cherish mml3 and it's demise, the way their doing this is really shady as hell.[/QUOTE] Same character designer/art director. They're doing the exact same thing as MN9 which is "give us money and we will make more megaman for you". Which isn't necessarily a bad thing, I just think that Inafune is exploiting it too much too fast and with a big letdown from the first time. And if MN9 hadn't blown up into a PR disaster with an underwhelming game people wouldn't even consider that a negative.
[QUOTE=RejectedPost;48131153]Same character designer/art director. They're doing the exact same thing as MN9 which is "give us money and we will make more megaman for you". Which isn't necessarily a bad thing, I just think that Inafune is exploiting it too much too fast and with a big letdown from the first time. And if MN9 hadn't blown up into a PR disaster with an underwhelming game people wouldn't even consider that a negative.[/QUOTE] The game isn't even out, most of the shit was blamed on A.) Dina mismanaging the forums [b]big time[/b], although a lot of that also came from the whole 'Beck should be a girl' thing accompanied by a bad drawing of such from her that stained people's minds beforehand, and B.) a lackluster beta of a single stage. Sure the game is no prize, but then when you think about it, most Mega Man games weren't either. A lot of them had a pretty fucking blatant lack of budget or VA/localization laziness or so forth all over. People just let their hype overexplode over the whole damn thing because "OH MY GOD KEIJI'S REVIVING MEGA MAN FOR US" I'd have more of a problem with how blatant MN9 and Red Ash are, if it weren't for the fact that Capcom has shown absolutely [i]no[/i] initiative or counter whatsoever with still no announced plans for a single new game in the franchise to be seen. That isn't a Japan-only phone game no one really cares about.
Can someone update on why people are getting mad at Inafune, I seriously must of missed it...
[QUOTE=RikohZX;48131358]The game isn't even out, most of the shit was blamed on A.) Dina mismanaging the forums [b]big time[/b], although a lot of that also came from the whole 'Beck should be a girl' thing accompanied by a bad drawing of such from her that stained people's minds beforehand, and B.) a lackluster beta of a single stage. Sure the game is no prize, but then when you think about it, most Mega Man games weren't either. A lot of them had a pretty fucking blatant lack of budget or VA/localization laziness or so forth all over. I'd have more of a problem with how blatant MN9 and Red Ash are, if it weren't for the fact that Capcom has shown absolutely [i]no[/i] initiative or counter whatsoever with still no announced plans for a single new game in the franchise to be seen. That isn't a Japan-only phone game no one really cares about.[/QUOTE] The community manager bullshit is the biggest, pettiest and dumbest thing I've seen in a while. I am so sick of the feminist tumblr bogeyman bullshit that practically anything can blow up into a complete disaster. Her fanart wasn't even that bad. Then she made it even worse. The thing is that I really want this to succeed, and get some of those stretch goals. THe problem is that you can look at this from two ways from Inafune's perspective, one optimistic and one cynical. In both cases he's trying to minimise risk by gauging interest at the most base level, which is "you want this? prove it". The problem is that by wanting to keep costs at a minimum and not put all of their hopes into this and lose a lot by having it flop, they doing this waaaaaaaaaaay too early. This isn't a Kickstarter, this is an investor's pitch. The cynical perspective is that he's doing it to cheap out and sees Kickstarter as a free money well. The less cynical one is that they just don't have the money for it and they want to maintain complete independence from publishers. The final answer is probably both more cynical and less cynical from that, but you get the idea. I think that if they waited a bit longer after the release of MN9 (yeah the game's development is done and you don't want to sit on your ass waiting for the early launch cycle to run its course before moving onto your next project, but still), but releasing a Kickstarter with nothing more than concepts and promises shouldn't go on in this day and age when a good Kickstarter is expected to have a demo or some kind of mock-up. MN9's disastrous PR, whether deserved or not, pretty much killed Inafune's reputation and this sort of Kickstarter banks on good will and positive PR. I do think that this game will turn out pretty well and I want it to succeed but god damn it it's a bag of mixed feelings. They really shouldn't have run the anime Kickstarter at the same fucking time too.
[QUOTE=OmniConsUme;48131385]Can someone update on why people are getting mad at Inafune, I seriously must of missed it...[/QUOTE] People basically feel betrayed and burned over Mighty No. 9 and that he's jumping the gun by having this double kickstarter when MN9 isn't even out yet. There's a lot of reason to think there's some shady shit, but simultaneously a lot of things are people losing their shit in very.. questionable manners.
The main problem with this is that MN9 isn't even out and he's already trying to shove Beck and Call into a new franchise/spinoff. MegaMan came out in '87, first spinoff (X) in '94 and Legends, the one Red Ash is trying to emulate, came out in '97. That's ten years of having an established, successful series. Might No. 9 is -2 months old.
The whole anime thing is mystifying to me. Why not just focus on the game?
I was at the panel for this yesterday and they basically said they wanted this project to be a self contained vertical slice to gain interest from publishers so they can make a bigger game, kinda like what they were going to do with the Legends 3 Prologue. I'm still super excited for this but the minimum pledge to actually get the game/anime are asking way too much for what they are especially when they're expecting people to back both of them [B] [B]EDIT:[/B] [/B]Also I got to play Mighty No 9 for a while and it was a lot better than I thought it'd be, it looks like it's pretty much finished too so I'm guessing that the rest of the time till release is probably for porting and stuff
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