• Left Alive TGS 2017 Trailer (Metal Gear Front Mission)
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[video=youtube;IC9Ay_-UCow]https://www.youtube.com/watch?v=IC9Ay_-UCow[/video] This is a third person "survival action game" set in the Front Mission universe, specifically in Russia between the events of Front Mission 5 and Evolved. It is directed by Toshifumi Nabeshima, who was a producer for the Armored Core series at FROM Software until recently, with character designs from Yoji Shinkawa (Metal Gear Solid) and some mecha designs from Takayuki Yanase (Xenoblade Chronicles X/Gundam 00) Some additional details: [t]https://pbs.twimg.com/media/DKLQ4xoVYAIuscw.jpg[/t] [QUOTE] -[I]Left Alive[/I] is a survival action game featuring shoot outs and traps set up with varied placements. -The game uses the same world and setting of the [I]Front Mission[/I] series, chronologically taking place between [I]Front Mission 5[/I] and [I]Front Mission Evolved[/I]. -There are three protagonist, starting with a young protagonist. Next, you’ll become a female protagonist, and switch among the three protagonists as you progress. -The progression route is up to the player. -There are replayability elements. -There is only one ending, but the outcome of the character changes depending on the course you take. -It uses a stage-based structure. -There is no Wanzer customization, but you can craft by obtaining weapons and materials. -It is mainly offline, but that isn’t to say there won’t be any online elements. -A few [I]Front Mission[/I] staff are working on the game. -There are also robots designed by Yoji Shinkawa. -Director Toshifumi Nabeshima first joined Square Enix in 2015. [/QUOTE] [QUOTE] -The three protagonists are the people featured in the key visual. All three are isolated in the city where the game is set, and each act independently in order to survive. -Keyword: “The One Day Incident” – The setting is a city in Russia. The game depicts a one day incident that occurs there. A war is happening in the city, and the protagonist will inevitably get caught up in the conflict. -Wanzer – Since [I]Left Alive[/I] is set in the same world as the [I]Front Mission[/I] series, the walking-type mobile weapons known as “Wanzers” will appear. Although you will mainly confront Wanzers as enemies, you can also steal a Wanzer away from the enemy. -Survival Action – The primary objective is survival. The game will have a varied setup, including traps laid out to stir up the battlefield. There is also a crafting element, which allows you to use the materials you obtain to craft items. -The Route You Take is Up to You – For example, if you head straight to your destination, you may be in danger of having to fight enemies, but you can also take hidden paths and stay out of the enemy’s line of sight, or take a big detour far away from that area. How you progress is up to you. [/QUOTE] [QUOTE]“I wanted to create a new [I]Front Mission[/I] world with a new lineup.” “We didn’t do a sequel because we wanted [I]Front Mission[/I] to be seen in a different perspective, rather than the so-called ‘robot thing.'” “It inherits the world and setup [of [I]Front Mission[/I]] without any changes.” “The genre is stylistcally a third-person shooter. There are shooting elements, but it’s difficult to clear if you’re only shooting. Wanzer-riding actions and stealth elements are also being put in.” “You won’t always be fighting in Wanzers.” “The maps are built with limited space, but they’re laid out so that the route to your destination is wide.” “The setting is the year 2127. Chronologically, that is between [I]Front Mission 5[/I] and [I]Front Mission Evolved[/I].” (Regarding character designs) “When we initially started the [I]Left Alive[/I] project, we consulted with Hideo Kojima, Kenichiro Imaizumi, and Yoji Shinkawa, and got their consent.” “There are also replayability elements. There aren’t multiple endings, but depending on how you proceed, the outcome the characters meet will change. Depending on your choices, they may be happy or unhappy, may find a solution to a mystery or may not…” “There are changes depending on choices that appear in conversation, or whether you abandon or rescue an NPC in need of help.” “The game uses a stage-based structure.” “There is no Wanzer customization.” “We’re not saying there aren’t any online elements, but they’ll be a bonus if we have them.” (Regarding Nabeshima joining Square Enix) “I heard when he left From Software three years ago, so I used that opportunity to invite him to make something together.” [/QUOTE] [url]http://gematsu.com/2017/09/left-alive-third-person-shooter-set-world-front-mission#akW4V63AQqksR7Wd.99[/url] Will be out on PS4 and PC in 2018
What little gameplay was shown at the end there was.. pretty rough, here's hoping they showed minimal content in both trailers for a reason and the game's got a ways to go.
I see Volgin is making a comeback. [editline]21st September 2017[/editline] Okay, so reading that thing [quote](Regarding character designs) “When we initially started the Left Alive project, we consulted with [B]Hideo Kojima[/B], Kenichiro Imaizumi, and Yoji Shinkawa, and [B]got their consent[/B].”[/quote] "Consent". Why would they need Imaizumi and Kojima's permission for Shinkawa to do character design? Kojima on his fucking ruse cruise again. And theres precedent, Horizon: Zero Dawn had Death Stranding items in it specifically placed to reveal aspects not previously shown before.
I'm probably just imagining things but the gameplay footage game me very heavy MGSV vibes. I know it's not FOX Engine but it looks like they're deliberately trying to replicate its aesthetic. All aboard the ruse cruise?
[QUOTE=cdr248;52705161]I'm probably just imagining things but the gameplay footage game me very heavy MGSV vibes. I know it's not FOX Engine but it looks like they're deliberately trying to replicate its aesthetic. All aboard the ruse cruise?[/QUOTE] Do we know what engine its running on? Maybe its Decima.
imagine if left alive was a direct tie in to death stranding i love the kojima ruse cruise because its just so fun to play with ideas
[QUOTE=AaronM202;52705168]Do we know what engine its running on? Maybe its Decima.[/QUOTE] Highly doubt it's Decima, that's technically a Sony in-house engine. Since it's Square Enix, UE4 is a good bet. It's been gaining a lot of traction in Japan.
[QUOTE=No Party Hats;52705181]imagine if left alive was a direct tie in to death stranding i love the kojima ruse cruise because its just so fun to play with ideas[/QUOTE] The titles seem thematically similar. [editline]21st September 2017[/editline] [QUOTE=StrykerE;52705188]Highly doubt it's Decima, that's technically a Sony in-house engine. Since it's Square Enix, UE4 is a good bet. It's been gaining a lot of traction in Japan.[/QUOTE] While thats true, its apparently only listed for PS4 and PC, and Kojima Productions isnt a Sony studio, they're just partnered for Death Stranding (iirc).
[QUOTE=StrykerE;52705188] Since it's Square Enix, UE4 is a good bet. It's been gaining a lot of traction in Japan.[/QUOTE] You cannot really create these kinds of lens flares in the Unreal Engine. You can fake it with sprites but nobody in the right mind would do this.
something about it just says luminous studio or whatever the ffxv engine is.
What happened to the zombie survival MGS game? Is that still in development?
[QUOTE=BeardyDuck;52705438]something about it just says luminous studio or whatever the ffxv engine is.[/QUOTE] I'm almost positive I read somewhere that said that FFXV was the last game they were going to use it on because of all the issues it caused. EDIT: Went back to find [URL="https://www.dualshockers.com/former-luminous-engine-lead-explains-why-square-enix-is-using-it-only-for-final-fantasy-xv-for-now/"]the article[/URL] and it was actually more of an issue of creating an engine around a single game causing problems for other games that might be in development. So after FFXV, it was a wait and see thing to figure out what they'd do with it. So it doesn't rule out Luminous, I suppose.
[QUOTE=The_J_Hat;52705574]What happened to the zombie survival MGS game? Is that still in development?[/QUOTE] Metal Gear Survive, and yes it is.
[QUOTE=AaronM202;52705206]While thats true, its apparently only listed for PS4 and PC, and Kojima Productions isnt a Sony studio, they're just partnered for Death Stranding (iirc).[/QUOTE] Decima was Guerilla Game's engine that is used for Sony produced stuff like Killzone: Shadowfall, Horizon: Zero Dawn, and Until Dawn. While Sony does not own KojiPro, they have close connections with Kojima that have been built up over the years and they let his studio get into contact with Guerilla to use their engine. Either way I don't think Square Enix has the kind of relationship with Sony that Kojima does to use the Decima Engine.
Aside from Shinkawa I cant say im optimistic. Last time they made a Front Mission game like this it was a bad and geberic TPS, should just give us a proper tactical RPG again.
[QUOTE=Amakir;52707219]Aside from Shinkawa I cant say im optimistic. Last time they made a Front Mission game like this it was a bad and geberic TPS, should just give us a proper tactical RPG again.[/QUOTE] It's a spinoff so I can accept it trying to do something different, and that crappy attempt at a reboot was outsourced to a western team that only did one outsourced game well, which was 2014's STRIDER. This has potential, but we just have to see if they can actually fulfill it.
[QUOTE=cdr248;52705161]I'm probably just imagining things but the gameplay footage game me very heavy MGSV vibes. I know it's not FOX Engine but it looks like they're deliberately trying to replicate its aesthetic. All aboard the ruse cruise?[/QUOTE] the XOF engine
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