• Just Cause 3 PC vs. Xbox One comparison
    16 replies, posted
[media]https://www.youtube.com/watch?v=VvL41BSWejE[/media]
LOL, how can games be like this in 2015? I can understand online MMO games having launch issues, but a single player game like Just Cause 3 releasing with bugs and basically giving the shaft to AMD users is unacceptable. However, for users that have no issues playing the game I envy them for the game looks hilariously fun to play.
Why is proper optimization of games becoming a thing of the past?
[QUOTE=kyle877;49235290]Why is proper optimization of games becoming a thing of the past?[/QUOTE] Battlefront seems to be the only game that's come out this year for me that I could actually run at highest settings without a drop.
[QUOTE=Luxuria;49235298]Battlefront seems to be the only game that's come out this year for me that I could actually run at highest settings without a drop.[/QUOTE] I've got a pretty solid rig, a 980, with an FX-8350, 16 gigs of RAM, etc. I should [B]not[/B] have my FPS dropping to 20 in Fallout 4 with Godrays turned to low, or even off. The game is not pretty enough, nor does it have enough going on to excuse that kind of shit. JC3 I can run maxed out, barring AA, for the most part. Except I've had the game drop to 20-ish multiple times. Again, maybe I'm over-estimating the strength of my hardware, but it seems like it's not a fault on my computer's end.
This is pretty inexcusable.
pretty shitty how its become the industry standard to push unfinished, horribly optimized games out the door before theyre ready
[QUOTE=kyle877;49235290]Why is proper optimization of games becoming a thing of the past?[/QUOTE] Bigger/more serious industry and the ability to release huge patches after (or even before) launch -> tighter schedules, more rushing, less fixing. Additionally, games have become really complex, especially goes for AAA graphics, which also makes bugfixing more difficult.
[QUOTE=Marik Bentusi;49235330]Bigger/more serious industry and the ability to release huge patches after (or even before) launch -> tighter schedules, more rushing, less fixing.[B] Additionally, games have become really complex, especially goes for AAA graphics, which also makes bugfixing more difficult.[/B][/QUOTE] I'm sure I'm part of a minority here but sometimes I wish they'd scale back the constant [B]GRAFIX[/B] pushing and focus instead on performance.
Shouldn't the video be 15min long? [sp]because some people reported loading times up to 15min[/sp]
[QUOTE=Wormy;49235377]If developers put their focus on making great gameplay experiences with a lot of stuff happening at once (as an example, hundreds of AI enemies on screen at smooth 60 fps) then that would be great. Unfortunately performance is not what sells a game on the market, graphics does. That's why you keep seeing AAA developers always pushing for great graphics, and not the opposite. Good graphics is sadly a much higher demand for a lot of people out there.[/QUOTE] I know, I just like to be optimistic and like to believe one day performance and gameplay will become what's most important in a game again. :saddowns:
[QUOTE=kyle877;49235310]I've got a pretty solid rig, a 980, with an FX-8350, 16 gigs of RAM, etc. I should [B]not[/B] have my FPS dropping to 20 in Fallout 4 with Godrays turned to low, or even off. The game is not pretty enough, nor does it have enough going on to excuse that kind of shit. JC3 I can run maxed out, barring AA, for the most part. Except I've had the game drop to 20-ish multiple times. Again, maybe I'm over-estimating the strength of my hardware, but it seems like it's not a fault on my computer's end.[/QUOTE] In the case of Fallout it's the engine. Just like Titanfall and CoD Ghosts, the Bethesda was trying to do too much with an engine too outdated and as a result the game runs like shit and requires a stronger PC to pick up the pace, despite none of these games looking that great to begin with. Weird thing is, Mad Max didn't have severe performance issues and it was made by the same people who made Just Cause.
[QUOTE=lonefirewarrior;49235553]In the case of Fallout it's the engine. Just like Titanfall and CoD Ghosts, the Bethesda was trying to do too much with an engine too outdated and as a result the game runs like shit and requires a stronger PC to pick up the pace, despite none of these games looking that great to begin with. Weird thing is, Mad Max didn't have severe performance issues and it was made by the same people who made Just Cause.[/QUOTE] That's the cause of the issue for Fallout, but that doesn't excuse it from being a very real issue. Also Mad Max wasn't rendering nearly as much fauna, but I don't even consider that an excuse considering the issues happen in areas with nearly no fauna, too.
[QUOTE=lonefirewarrior;49235553]In the case of Fallout it's the engine. Just like Titanfall and CoD Ghosts, the Bethesda was trying to do too much with an engine too outdated and as a result the game runs like shit and requires a stronger PC to pick up the pace, despite none of these games looking that great to begin with. Weird thing is, Mad Max didn't have severe performance issues and it was made by the same people who made Just Cause.[/QUOTE] Because Mad Max was made by Avalanche Stockholm, the A team, and Just Cause 3 was made by Avalanche new york(?), the B team.
[QUOTE=Valiantttt;49235577]Because Mad Max was made by [B]Avalanche Stockholm, the A team, and Just Cause 3 was made by Avalanche new york(?), the B team.[/B][/QUOTE] I thought it was the other way around
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