• Goldeneye 007 (N64) - Uncompressed Soundtrack
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[QUOTE]YouTube channel Video Game Tracks has unearthed an uncompressed version of the soundtrack for Rare's classic Nintendo 64 shooter Goldeneye 007, allowing fans to listen to the game's famous music in perfect clarity. Given the N64's technical limitations the soundtrack had to compressed back in 1998 so it would work on the machine's Reality Coprocessor. The result was a soundtrack people loved, but which few had heard in its purest form until now. You can listen to Grant Kirkhope's uncompressed soundtrack below. Each of the game's seven tracks can be heard, from the Frigate level to Statue Park and the Archives.[/QUOTE] [video=youtube;ud16_ptL90Y]https://www.youtube.com/watch?v=ud16_ptL90Y[/video] 1 - Severnaya Bunker [0:00] 2 - Frigate [04:58 3 - Antenna Cradle [08:32] 4 - Statue Park [12:45] 5 - Perimeter [16:42] 6 - Archives [22:22] 7 - Streets [24:20] Source: [URL]http://www.ibtimes.co.uk/goldeneye-007-uncompressed-soundtrack-classic-n64-game-sounds-amazing-1508588[/URL]
You are aware that youtube compresses audio, right?
Weird that the compressed music still sounds better to me, probably because I've heard them so many times, and I guess because of Nostalgia. This is still awesome though.
[QUOTE=Joakim Lindb;48112229]You are aware that youtube compresses audio, right?[/QUOTE] I imagine that Youtube would compress the music far less than a Nintendo 64.
No idea why this suddenly got an article now, the uncompressed soundtrack's been on Kirkhope's site and reuploaded to Youtube since 2010 [url]http://www.grantkirkhope.com/goldeneye.html[/url]
It still looks like james bond has a giant mouth on that cover [IMG]http://www.mundogamers.com//new/app/webroot/uploaded/goldeneye-lol.jpg[/IMG]
Dude this is great and all... but where's "Facility"!? That's like the best one.
[QUOTE=Coridan;48112481]Dude this is great and all... but where's "Facility"!? That's like the best one.[/QUOTE]There's a ton of great songs missing. (I was looking forward to the pause music.) :( [media]https://www.youtube.com/watch?v=etRxv1Lvf1E[/media] Maybe they only have these songs as of right now.
sick
[QUOTE=kaze4159;48112259]No idea why this suddenly got an article now, the uncompressed soundtrack's been on Kirkhope's site and reuploaded to Youtube since 2010 [url]http://www.grantkirkhope.com/goldeneye.html[/url][/QUOTE] Oh shit he did Perfect Dark too I wonder if the Music in the 360 Re-release of PD is the same compression [editline]3rd July 2015[/editline] mmm [url]http://www.grantkirkhope.com/PD_Credits.mp3[/url] [editline]3rd July 2015[/editline] [quote]Something not a lot of people know is that GoldenEye wasn’t always the fantastic game it turned out to be, Nintendo actually stopped wanting it for some of its development cycle, Rare didn’t tell the team and let them keep making it confident that Nintendo would change their minds, which of course they did in the end![/quote] Huh interesting.
[QUOTE=Tuskin;48112654]Huh interesting.[/QUOTE]Goldeneye's development has some bizarre moments. For example: It was originally intended to be more of a Virtua Cop clone.
[QUOTE=uitham;48112311]It still looks like james bond has a giant mouth on that cover [IMG]http://www.mundogamers.com//new/app/webroot/uploaded/goldeneye-lol.jpg[/IMG][/QUOTE] you just ruined the cover for me forever
Kinda related, the composer for the original Sonic games has released his original demo versions for all of the music in the first two games, it's pretty weird [media]https://www.youtube.com/watch?v=8IsqYpWwm10[/media] Actual megadrive version: [media]https://www.youtube.com/watch?v=rj_PHs9T-5A[/media]
Frigate sounds amazing
[QUOTE=Limed00d;48113608]you just ruined the cover for me forever[/QUOTE] Thats his finger clearly you can [B]see [/B]the [B]gun[/B] its [B]holding[/B] for [B]Christ sakes[/B].
Wait, I thought the soundtrack was just Midi, seemed like a more efficient space option than actual audio files. Am I misunderstanding? Or were the samples for the midi files low quality as well?
[QUOTE=Brt5470;48114521]Wait, I thought the soundtrack was just Midi, seemed like a more efficient space option than actual audio files. Am I misunderstanding? Or were the samples for the midi files low quality as well?[/QUOTE] Midi is just the note data. I'm not sure how they put the music on the consoles, but I'm guessing they just compress a few samples from the instruments he chose when he wrote the songs, and then used the midi data to play those notes on the N64 with whatever effects the N64 sound chip could process. What you're hearing is the high quality samples and effects from the hardware he used
Runway and Cradle are some of my absolute favorite soundtracks since I played Goldeneye for the first time in like 2000, those 2 tracks have been occasionally playing in my head for nearly 20 years.
[QUOTE=I_love_garrysmod;48114636]Midi is just the note data. I'm not sure how they put the music on the consoles, but I'm guessing they just compress a few samples from the instruments he chose when he wrote the songs, and then used the midi data to play those notes on the N64 with whatever effects the N64 sound chip could process. What you're hearing is the high quality samples and effects from the hardware he used[/QUOTE] This is pretty much right. Most N64 games used soundfont of sorts that was a few MB in size, and everything else is just instructions on how to play the music using those samples. But audio was done entirely in software (the Reality Coprocessor usually did sound alongside graphics), so there was no dedicated sound chip. It could play any format that you program it to. Top Gear Rally literally plays .XM (tracker) files for its music, and Conker's Bad Fur Day's dialog uses heavily compressed MP3 for dialog, which often caused frame drops as it was decompressing the audio while in one of the most demanding N64 games made :v:.
Man, that's legit as fuck. I was just listening to the OST a few days ago, thanks for the find.
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